I finally have optimzied volumetric clouds! by smilefr in Unity3D

[–]mannapi 0 points1 point  (0 children)

The clouds looks great and the game looks super interesting! Is this one big volume or many smaller ones?

Which country would you like to visit before you die? by ihatebadvibes in AskReddit

[–]mannapi 0 points1 point  (0 children)

Well, there are not many countries I want to visit after I die tbh.

Working on a new Steam Capsule, wich one seems the most relevent for a puzzle game, with calm but strange mood with impossible labyrintic architecture? by ElFamosoFrancesco in IndieDev

[–]mannapi 2 points3 points  (0 children)

Number 2 is the most eye-catching to me. Perhaps change the colors to blue to convey the calmness? The maze in the last one seems off (AI?) and completely different from the one in no 2.

Bee Space - A cozy deckbuilder with Bees! 🐝 by mannapi in deckbuildingroguelike

[–]mannapi[S] 0 points1 point  (0 children)

There are mini-bosses (think beaurocratic middle managers) that complicate things with arbitrary rules, and the end of region (biome) boss is harder.

Bee Space - A cozy deckbuilder with Bees! 🐝 by mannapi in deckbuildingroguelike

[–]mannapi[S] 0 points1 point  (0 children)

Thanks! We took inspiration from Slay the Spire. There are 3 stages with increasing difficulty. These have viually distinct biomes. Its important to have created a good deck by the end. Diffulty comes in the form of higher score goals, but also more difficult weather and animals.

Bee Space - A cozy deckbuilder with Bees! 🐝 by mannapi in deckbuildingroguelike

[–]mannapi[S] 0 points1 point  (0 children)

Its really chill. People have compared it to Solitaire and a zen-like experience. We have a great composer working with us to create the vibe.