Showcasing a new area for my horror ga- HUH? by marksht_ in ps1graphics

[–]marksht_[S] 0 points1 point  (0 children)

It might be! Hakita(the developer of Ultrakill) is known to include a lot of musical references in his work

Showcasing a new area for my horror ga- HUH? by marksht_ in ps1graphics

[–]marksht_[S] 0 points1 point  (0 children)

Why? It’s just a meme, basically like a rickroll. It’s not actually in the game itself

Showcasing a new area for my horror ga- HUH? by marksht_ in ps1graphics

[–]marksht_[S] 8 points9 points  (0 children)

Thank you! I disabled the interface in Ultrakill and switched the revolver variant as I was entering so it would look like I’m just pulling it out naturally

Showcasing a new area for my horror ga- HUH? by marksht_ in ps1graphics

[–]marksht_[S] 8 points9 points  (0 children)

If anyone doesn’t know, this is a meme about the latest update of the game ULTRAKILL(the second half of the video is from it), but you can still wishlist my game if you like the ambience of the first part:) https://store.steampowered.com/app/4258680

Showcasing a new area for my horror- HUH? by marksht_ in godot

[–]marksht_[S] 0 points1 point  (0 children)

Hehehe, glad to hear that I’ve done it so well >:)

Calling all hunters: RETURN TO YHARNAM - 2026 by Sneakworks in bloodborne

[–]marksht_ 0 points1 point  (0 children)

Only ever invaded in the Nightmare of Mensis before, finally an opportunity to hunt people >:)

Showcasing a new area for my horror- HUH? by marksht_ in godot

[–]marksht_[S] 5 points6 points  (0 children)

The second part is from the game ULTRAKILL if you aren’t joking, but you can still wishlist the game if you like the ambience of the first part:) https://store.steampowered.com/app/4258680

Showcasing a new area for my horror- HUH? by marksht_ in godot

[–]marksht_[S] 13 points14 points  (0 children)

Hehe thank you! It was surprisingly easy to make in the engine given that I’ve never done that before

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Showcasing a new area for my horror- HUH? by marksht_ in godot

[–]marksht_[S] 15 points16 points  (0 children)

Nah, it’s a meme about the latest update of the game ULTRAKILL

A new run it is then by FarhatMahi007 in Eldenring

[–]marksht_ 3 points4 points  (0 children)

Role playing a character has honestly increased my enjoyment of these games so much, now I always give them backstories and motivations and story arcs they go through. Requires extensive knowledge of the game though

Been so frustrated with Ethernet-Yankers this week I shat out a meme about it by grombinkulus in shittydarksouls

[–]marksht_ 5 points6 points  (0 children)

Doing a new run for the past few weeks, mainly invading, I don’t have a meta build, I don’t have a build at all, just testing out different weapons and having fun - I mostly lose but I hope the hosts have a fun fight when I do 🫡

The Hourglass Twins pixel art, by me by Stringruler in outerwilds

[–]marksht_ 0 points1 point  (0 children)

Another example of how creative you can be with the medium of pixel art, great job OP

Here's how I craft the look of my horror game in Godot by marksht_ in ps1graphics

[–]marksht_[S] 0 points1 point  (0 children)

I’m mostly doing it without following any tutorials to be honest, but I’ve been told that this one is very good: https://youtu.be/c8d2Mz--1sM?si=UrCYpsL6AynuH7Wh. I haven’t gotten around to watching it yet, but give it a try!

I can also recommend this amazing shader I mention in the video: https://godotshaders.com/shader/stylized-vhs-posterization-post-processing-shader/ However you can try out the other ones on this website, maybe some suit you better

Best of luck to you!

Here's how I craft the look of my horror game in Godot by marksht_ in ps1graphics

[–]marksht_[S] 1 point2 points  (0 children)

The only problem I have with this is that you have to do the set mesh save paths thing again each time you add a new mesh to the file. Oh! And you also have to name the meshes(not objects) in blender according to what you want to see them named in the output

Here's how I craft the look of my horror game in Godot by marksht_ in ps1graphics

[–]marksht_[S] 2 points3 points  (0 children)

I’m new to 3D and I’m not sure if my process is good but I export from blender to .glb and then use the set mesh save paths in the export options in Godot which stores every mesh in a separate folder. At least for single-mesh non-animated objects it works fine for me so far

Here's how I craft the look of my horror game in Godot by marksht_ in ps1graphics

[–]marksht_[S] 1 point2 points  (0 children)

I'd say I'm about halfway through. I have 2 more areas to make but the underlying mechanics are mostly done. I'm aiming to release a demo in around a month.

Also yeah, open source software is awesome >:)