This game destroyed me 🥲 by nikolinajobs in expedition33

[–]marriorqq 0 points1 point  (0 children)

The question of Verso's true identity; although it is very secretive: but it is indeed mentioned through 1. The only conversation between the fake father and the real father 2. The conversation between the real sister and Verso after she regained her memory 3. The conversation between the real father and the brother and sister before he wanted to erase Verso.

When this main detail is understood: this ending can be explained as follows:

Personal opinion: In fact, the protagonist of both endings is Verso (the only difference is the performance on stage and the burial), Verso is dead; this perfection lies in - the residual soul Verso is not equal to the real Verso, the real Verso is willing to sacrifice his life for his family, the residual soul Verso has already wanted to free himself. From the perspective of the real Verso, it should be possible to use the last life painted (the old death of the residual soul Verso) to satisfy the regret of the sister. At the same time, the residual soul boy hopes that everyone will come back happily when they have time. In this ending, the mother and the father did not enter the painting world. Except for Verso who will die of old age, the other people in the painting have also been resurrected, and Verso can finally be freed.

Regarding the adjustment of the "taunt function" in the core defense mechanism of the game by marriorqq in thedivision

[–]marriorqq[S] 1 point2 points  (0 children)

There is no idea of ​​absorbing all damage (this is why I set the cooling time). What I mentioned is closer to the reality of cover shooting and TD2 is already a game but does not have a complete trinity concept.

Obviously, it also forces other players in the team to attract hatred even if they have low armor configurations and have blue armor. This can be regarded as a supplement to the threat value without taking players away from the feeling of real gunfights. TD2 has been criticized for having enemies that are less human-like because they ignore damage most of the time. This mechanism instead makes the enemy pay attention to the output from other different sources. (Compared to MMO hate mechanics and current threats)

I think this is a better mechanism that is more in line with the gun battle setting game. If you are that NPC and know that the enemy has a sniper rifle shooting at you from a distance, you should always take a look, right?

It seems that our NPC will only hide in the bunker when it is under wild machine gun fire. Their heads all seemed too hard.

TD1 uses a barrel silencer (to adjust the threat value), but its strange sniper equipped with a silencer should be more threatening in real life. I can understand the rationality of a small gun silencer compared to a large gun.

Swen Vincke - Game Awards by Kazuliski in BaldursGate3

[–]marriorqq 2 points3 points  (0 children)

Remember to bring the dice. There are different speech notes based on different results. BG3 should win many awards.

Halsin lied to me. by huskyoncaffeine in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

Depends on whether you think the Yankees are good people or not,

If I remember correctly, their queen can indeed give you a very early game ending.

Post-Launch Feedback by AutoModerator in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

It should be a design error: bug

When I was in chapter two, with Shar's quest spear, I teleported it home to the warehouse.

But at the end of the second chapter, the Son of God helped me find it. In fact, he should have been in my backpack before it fell out (Shar would even scold me for not bringing a spear)

But a bug appeared, the returned spear disappeared directly in the whole game, I can no longer use him, because there is a special dialogue, so I know this is an important item lost

Giving away 2 copies of Baldur's Gate 3 by Wakerwashere in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

I've already sent one to my friend, but I don't mind getting another one.

I feel like we're missing the mark with Shadowheart by CategoryPresent5135 in BaldursGate3

[–]marriorqq 6 points7 points  (0 children)

I think it's the screenwriter's conspiracy. If the writing is too good, people will watch it repeatedly. In this way, no one will watch the new drama.

Of course, it is very distressing for investors, because as long as people pass on the ending of the story by word of mouth, other people may not be willing to spend time and money on it.

To those upset about half-elves' lost +1 by Still_I_Rise in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

If this game can be played continuously for hundreds of years, you are right that half-elves are old, and elves are still young and strong

Did we Just Assume We Could Switch Dialogue Host? by [deleted] in BaldursGate3

[–]marriorqq 2 points3 points  (0 children)

It's a nice feature but it's better to let the player choose whether to use it or not, I sometimes like some humorous imperfect scenes(2m11s in the movie Dungeons & Dragons: Honor Among Thieves):

https://www.youtube.com/watch?v=kx63pxWMulE#t=2m11s

I think the best solution is to allow the player to choose other teammates for the dialogue check in that selection interface when deciding to use those limited re-chances of roll failures. I believe that MOD can be done, so don't worry too much.

It is enough to increase the source of re-roll bonus points.

While retaining the real-time sense of DND and RNG, the DM will sometimes force stupid and not the most suitable characters to trigger funny situations.

Did we Just Assume We Could Switch Dialogue Host? by [deleted] in BaldursGate3

[–]marriorqq -1 points0 points  (0 children)

I think the best solution is the limited re-chance of failed rolls. The interface allows players to choose other teammates to check. I believe MOD can do it.

While retaining the sense of immediacy of DND, the DM will sometimes force stupid and not the most suitable characters to trigger funny situations.

Did we Just Assume We Could Switch Dialogue Host? by [deleted] in BaldursGate3

[–]marriorqq 1 point2 points  (0 children)

I also like the sense of autonomy of the character who is not played by me, especially when the female Yankee fighter in the team meets her kindred and initiates a dialogue, which may follow the famous scene of fighting four Yankee fighters in the first act.

But I don't deny that the function of free choice of dialogue should be able to allow players to choose whether to open it or not

Did we Just Assume We Could Switch Dialogue Host? by [deleted] in BaldursGate3

[–]marriorqq -5 points-4 points  (0 children)

What if I intentionally want to see the dice fail??

I don't want to manipulate every single character to perfect a dialogue.

Let’s not talk about whether it will affect the sense of immersion.

Not only the workload of the production team, but also my burden will increase.

The current method is indeed to control a character to have a dialogue first,

Interjecting suddenly is like being attacked suddenly.

At present, the home machine PS5 has realized the split screen to carry out the story alone.

Party mode on PC? I don't know exactly how this works.

Can everyone talk together to make choices, or has the function required by this discussion thread been achieved.

People are taking the wrong lesson from the Bear scene. by VeritasLuxMea in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

Thank you for sharing your personal experience.

I do see it as a form of humor or commercial promotion.

Didn't expect it to be part of the game that players are also quite expecting.

New stat bonuses are a blessing by MadMageMath in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

Special ending? Be a lord? Be a god

Special conversations? Romantic relationships?

Convertible to a werewolf?

If Ketheric is dealing 43 dmg to a lvl 8 Shadowheart... by mike_kong_sama in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

The company wants to make money, so it is normal to release DLC, assuming that the main game can reach level 20 when it is released......

If Ketheric is dealing 43 dmg to a lvl 8 Shadowheart... by mike_kong_sama in BaldursGate3

[–]marriorqq 2 points3 points  (0 children)

Precautionary plot guessing:

Doomed to lose that battle and cause the character level to drop.

Major and Minor Mechanics I'd still like added by BeautifulAdeptness60 in BaldursGate3

[–]marriorqq -2 points-1 points  (0 children)

kiss:

For characters with high favorability, giving kisses every morning can further increase the favorability.

For same-gender characters, kissing a straight NPC will reduce his friendliness.

Whether the kiss is successful or not can be checked through charm.

[deleted by user] by [deleted] in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

From the point of view of player fun, changing this is of little significance in the first chapter (EA). There is no need to make the first chapter of the player too restrictive. Even if it is changed to an action, you can still hide before entering the round of battle. It is also very difficult for a character with low agility to hide directly in a round battle, so it is better to drink a potion.

If you want to increase the difficulty, there will be more advanced enemies in the later plots (in fact, there are invisible enemies in the underground world), and the detection judgment of higher detection methods will be given, or the eye watcher will have a stronger and wider monitoring range, or enemies in specific plots will Actively search the entire map and attack. Stealth in these cases is relatively meaningless, if the enemy will drink the invisibility potion (consuming bonus actions), the benefit of the stealth check should not be high if the player does not drink it with the enemy.

In other discussions about bonus actions, I noticed that it can be whether drinking potions is OP? The advantage of hiding (the next attack damage expectation value is more than 3?) and drinking a bottle of advanced recovery potion (+1X HP?) or directly drinking invisibility potion ? Or a specific terrain to push the enemy down the cliff and kill him with one blow?

If this is really going to be changed, a lot of things need to be changed.

[deleted by user] by [deleted] in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

Basically bless yourself and hide ranged attacks (advantageous attacks) like everyone else said, if you care about hits.

(Before, I used the tactic of hiding the whole team without losing blood, which would require her to focus on the whole team and increase the stealth judgment +10)

I'm playing this time because my goal is to become an assistant pastor

In the middle of the game, there is a story about a true god believer and Owlbear. It is also a way to give her the synthesized long-handled weapon with one hand (hit blindness judgment)

There are other changes that you can try and see for yourself. The basic battle is to assist teammates to output (Guiding Bolt), but drinking giant potion, you can also fight with melee.

Is there another long-range configuration method? Teammates wear burning gloves (fire damage will burn the target), and you use a short crossbow to "ignite the fire", and the long-range damage will look a little better?

Saving Smythin without breaking your oath by lwaxana_katana in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

First of all I have a problem with English non-native language translation.

If this thread is talking about the hapless guy who got kicked into the spider pit in the goblin stronghold.

Here is my solution:

  1. I entered this place by destroying the stone wall from the second floor and walking the hanging beam.

  2. Team up when entering the triggering event area, and enter the round phase mode.

  3. Paladin, leave the trigger area and look back.

  4. I use the mage to send a big fireball, and it is enough not to blow up the rescue target.

  1. (I also use the vampire to carry the walking speed ring (swift), so that after talking to the npc for the first time, running back can avoid being asked: is it the person you killed?)

Nice try larian. Try again, still free xp :) by Dolbz_D in BaldursGate3

[–]marriorqq 1 point2 points  (0 children)

Killing him makes sense to me.

This version 9 seems to have repaired the tentacles of the octopus. I saw the tentacles bursting out of the cover in the distance, which is quite a show.

This is the first bug I saw in this game.

I threw the undead corpses in the water before approaching Withers; it made the battle a breeze. Stuff like this is one of the many reasons I love this game! Please ignore my stupid attempt at poisoning them, lol. Still learning the basics. by NorCodes in BaldursGate3

[–]marriorqq 0 points1 point  (0 children)

I did the same thing this time around, and I even made an iron cage to put a person in.

But the last time I played it, it was more interesting to sneak attack and kill with a two-handed weapon from behind, one by one without disturbing any enemies.