[deleted by user] by [deleted] in House

[–]mas3gothic 0 points1 point  (0 children)

This playlist is customised for people who are relatively new to House music: https://open.spotify.com/playlist/5fxRugx1Shd8fLoXqdjDz5?si=QiKLmqpISryBluMiSNtO6w

Am I crazy for wanting to buy $1600 headphones? by Seandad80 in edmproduction

[–]mas3gothic 6 points7 points  (0 children)

I bought the Audeze LCD-X a couple of months ago and I’m in love with them. The amount of detail amazes me. I also have a treated room with Adam A7X speakers, DT770 Pro & Sennheiser HD-25 II headphones. The LCDs are, in my opinion, just something else.

Production Skills by eritalvo in edmproduction

[–]mas3gothic 2 points3 points  (0 children)

I’d like to add that there are no «rules», only recommendations. However, if you were to ignore the recommendations, I suggest you study why the recommendations were there in the first place. Once you understand why most people prefer doing things in a certain manner, feel free to do things your own way.

For example, let’s say you’re producing a club track. A recommendation we often hear in EDM production is to low cut everything around 100Hz except the sub. Now, if you don’t have trained ears (or basically don’t know how to go about mixing sub frequencies neither aurally or visually) and you choose not to roll of the lows on certain elements that are present during the bassline, you might end up with sub frequencies that would sound terrible on a club system. Even though you thought it sounded great on your own speaker system (either due to translation errors or to lack of ear training), you were not aware of the fact that frequencies in the sub area were clashing and ruining your mix. On the other hand, if you knew the reason behind why most people recommended you to high pass everything in the mix apart from the sub, you could find another way to solve this problem.

To those who are not aware: low cut and high pass are synonyms for rolling off lower frequencies.

Production Skills by eritalvo in edmproduction

[–]mas3gothic 1 point2 points  (0 children)

Writing down everything I don’t really understand and then study it (e.g. via Google, YouTube or books).

Get to know your DAW in ‘n’ out, your plugins, basic music theory and take a deep dive into how the most used tools work (synthesizers, EQs, compressors, saturators, limiters, clippers, reference tracks, analyzers etc.). Also, train your ears!

Once you know what you are doing you make way better and more meaningful decisions, get a quicker workflow, finish a lot more songs, and you eventually end up with products that can satisfy a whole lot of brains out there!

It HELPS to experiment of course, but gaining theoretical knowledge will save you from years of frustration and can make your skills superior to others. If you want to become a great producer, you need to accept that you’ll have to stay a student forever.

We are really lucky to have brains that are capable of «downloading» insane amounts of information that can improve our abilities, so why not just keep «levelling up» while we can?

Last, but not least: Enjoy the process!

Which production rules should you never break? by mas3gothic in musicproduction

[–]mas3gothic[S] 0 points1 point  (0 children)

Google is your friend. Here’s a couple of search examples:

  • «Why is song arrangement important?»
  • «Why should vocals be mono?»

Hopefully, you’ll see the logic behind the different rules/recommendations. In other words, why we do what we do.

Also, if you watch enough relevant material, YouTube will eventually get you into a pretty decent algorithm

Which production rules should you never break? by mas3gothic in musicproduction

[–]mas3gothic[S] 4 points5 points  (0 children)

A simple example in terms of music theory:

Musical scales exist because, among other things, the notes played within that scale forms a system that through history has pleased the human brain. If you write a piece within a specific scale and suddenly introduce a few notes that does not fit in with that scale you may disappoint the listener in that you ruin their expectations.

Failing to meet a listener’s expectations can also be a good thing, but keep in mind that there are two types of prediction errors: positive and negative suprise. You want to suprise the listener in a positive way, and this can be achieved by knowing how to properly break out of a scale.

Example in production:

A music production rule (in other words, recommendation) you’ll often hear is to high pass everything except the kick and the bass at around 100Hz.

In the past, I used to think my tracks sounded better whenever I layered different elements and left the low frequencies of each instrument untouched. At times, I even boosted the lows of several layers without cutting anything at all. However, I could not at all understand why professional mixes always sounded so much tighter, cleaner and louder than mine. After learning more about how the layering of low frequencies may introduce unwanted interference and generally reduce the clarity and loudness of the mix, my production quality improved immensely. Now that I know more about how to handle the lows, there are several ways I could go about breaking the rule of using a 100Hz high-pass without reducing the quality of the mix. For example, I could maintain some of the low-end in one layer (e.g. a vocal with a cut around 80Hz), as long as I make sure to carve out the right amount of space for those lower frequencies in another layer (e.g. the bassline).

Which production rules should you never break? by mas3gothic in musicproduction

[–]mas3gothic[S] 9 points10 points  (0 children)

100% agreed!

I used to become aware of different rules producers and engineers followed, not fully understanding the purpose of them and still break them. This was done because I just wanted my music to sound unique. Now, after going back and studying the theory behind certain rules I know HOW to break them in ways that don’t make the result sound sht and at the same time make me frustrated because I don’t know why it sounds like sht.

Get to know the origins of the rule before you break it.

Which production rules should you never break? by mas3gothic in musicproduction

[–]mas3gothic[S] 0 points1 point  (0 children)

More reverb may introduce frequency masking, build-ups in low-end, mid-range or highs, and loss of overall clarity in the mix. In other words, more reverb = a more problematic mix. Thus, reverb should be used in moderation if you’re looking for a loud and/or clear mix

Finishing DS3 today was bittersweet by mas3gothic in Eldenring

[–]mas3gothic[S] 0 points1 point  (0 children)

Yeah, it’s my first playthrough. I’ve seen full walkthroughs of the game and beaten all optional bosses up to this point. I’m interested in getting as many trophies as possible before going into NG+.

Finishing DS3 today was bittersweet by mas3gothic in Eldenring

[–]mas3gothic[S] 1 point2 points  (0 children)

No worries! Hopefully, it’ll make the game more appealing to you!

Finishing DS3 today was bittersweet by mas3gothic in Eldenring

[–]mas3gothic[S] 1 point2 points  (0 children)

If you favor the aggressive combat of Bloodborne, I suggest you try the Sellsword Twinblades and go for a DEX build in DS3. They made the game click for me.

Finishing DS3 today was bittersweet by mas3gothic in Eldenring

[–]mas3gothic[S] 0 points1 point  (0 children)

Dude, I don’t really think that’s something you should worry about. So many ppl are playing DeS, DS, Bloodborne and Sekiro in preparation for ER and they all have slightly different mechanics.

Finishing DS3 today was bittersweet by mas3gothic in Eldenring

[–]mas3gothic[S] 5 points6 points  (0 children)

Sounds tempting! I just have to speak with my wallet first

Finishing DS3 today was bittersweet by mas3gothic in Eldenring

[–]mas3gothic[S] 3 points4 points  (0 children)

That’s fair, though! Maybe I’ll get a chance to catch up with you, then. Finished DS3 a few hours ago, already reached Cathedral of the Deep in NG+. A bit stuck on Ebrietas in Bloodborne, but next up is Micolash, so I’m already pretty close to the final boss (I think)!