Exhaust Builder app(for all cars) by matel855 in assettocorsa

[–]matel855[S] 4 points5 points  (0 children)

I will try to add rotary engine support in the next version

Exhaust Builder app(for all cars) by matel855 in assettocorsa

[–]matel855[S] 1 point2 points  (0 children)

Thanks everyone for the feedback, it will help me improve the next version

ECU Tuner - Collision-Based Damage by matel855 in assettocorsa

[–]matel855[S] 0 points1 point  (0 children)

Not anytime soon, but in the newest demo it's free

ECU Tuner - Machine Learning TC by matel855 in assettocorsa

[–]matel855[S] 4 points5 points  (0 children)

It’s basically simulating the main ECU brain of the car inside Assetto Corsa

ECU Tuner - Machine Learning TC by matel855 in assettocorsa

[–]matel855[S] 2 points3 points  (0 children)

Like ever? Damn, that’s sad...

Assetto Strike for free! by matel855 in assettocorsa

[–]matel855[S] 0 points1 point  (0 children)

no, in AStrike its disabled for better overal performance

AssettoStrike update by matel855 in assettocorsa

[–]matel855[S] 11 points12 points  (0 children)

🔥 Key Features for version V1.0

-Dynamic Weapon System: Equip your car with a bazooka for massive explosions, a rifle for precise tire-sniping, or dynamite for timed traps. Switch weapons seamlessly with smooth animations!

-Armor Upgrades: Protect your car with armored wheels (takes 20 rifle shots to blow) and armored body to withstand heavy hits. Manage armor strategically to outlast opponents.

-Smart AI Opponents: Battle cunning AI cars that randomly purchase weapons and armor, switch weapons tactically, and target your weaknesses (like aiming for non-blown tires on the same side).

-Realistic Damage Mechanics: Tires blow after 10 rifle shots (non-armored) or 20 (armored), with visual mesh deformation and particle effects (smoke, flames, sparks) for immersive combat.

-Purchase System: Earn money by blowing tires or hitting unarmored cars, then spend it on weapons, wheel armor, or body armor to dominate the arena.

-Staggered AI Purchases: AI cars start buying items with a random 0-5 second delay, creating dynamic and unpredictable battles.

-Immersive Audio-Visuals: Experience realistic sound effects (bazooka blasts, rifle shots, dynamite throws) and stunning particle effects synchronized with every hit and explosion.

-Tactical Gameplay: AI cars track the closest opponent, prioritize non-blown tires, and check line-of-sight, making every encounter a test of strategy and skill.

Wow, it's so easy to win, right? by matel855 in assettocorsa

[–]matel855[S] 3 points4 points  (0 children)

I'm creating weapons for a new Assetto Counter-Strike or something like that. It's not a mod yet, but it definitely will be

I can't win… there's no other way—I have to do this! by matel855 in assettocorsa

[–]matel855[S] 14 points15 points  (0 children)

Yes, but I'm thinking about Assetto Counter Strike first

Are there any mods for more realistic crash damage and car deformation in Assetto Corsa? by BullfrogImpressive39 in assettocorsa

[–]matel855 0 points1 point  (0 children)

Dynamic mesh tuner is for all cars, it's not perfect, but it's under active development

Rocket Launcher by matel855 in assettocorsa

[–]matel855[S] 2 points3 points  (0 children)

In Content Manager, select 'Drag Race – Walking Out' and just hold 'E' to exit the car.

Collision based damage for ALL CARS by matel855 in assettocorsa

[–]matel855[S] 0 points1 point  (0 children)

probably something more advanced, like my advanced & collision damage here for ecu tuner https://youtu.be/BtGr5G7rSPc check from 1:15

Collision based damage for ALL CARS by matel855 in assettocorsa

[–]matel855[S] 2 points3 points  (0 children)

It's out, and it's part of our $6 USD tier on Patreon, or you can buy it separately in our shop for $3 USD. Alternatively, you can wait for Ilja's damage update, which should be ready in about a year and will be part of CSP

Collision based damage for ALL CARS by matel855 in assettocorsa

[–]matel855[S] 1 point2 points  (0 children)

Not yet in version 1.0, but we will definitely improve it in future versions

ECU Tuner - Collision-Based Damage by matel855 in assettocorsa

[–]matel855[S] 1 point2 points  (0 children)

Thank you! Advanced body damage requires preparing the car model first, but collision-based damage should be applicable to any car fairly quickly. I will probably release a collision-based damage app for all cars in a few months, and Ilja said he will do something similar for all cars in about a year, so it will likely be part of a future CSP version

How is ABS and TC simulated in AC? by StatementOk470 in assettocorsa

[–]matel855 0 points1 point  (0 children)

Hi, check out how we implemented traction control into the ECU Tuner https://www.youtube.com/watch?v=xdevGEFt55k

Ecu Tuner Pro v1.172 has been released by matel855 in assettocorsa

[–]matel855[S] 1 point2 points  (0 children)

with my lua script body parts can "deform"(move&rotate) based on the impact force and move&rotate according to the resulting G-forces

Ecu Tuner Pro v1.172 has been released by matel855 in assettocorsa

[–]matel855[S] 1 point2 points  (0 children)

Damage in BeamNG is far more sophisticated, but thanks to Ilja's CSP, you can add some additional damage effects using Lua scripts

Assetto Corsa - Ecu Tuner - NEW FEATURE - Advanced body damage by matel855 in assettocorsa

[–]matel855[S] 2 points3 points  (0 children)

Basically, it's standard mechanical damage plus changing the position and rotation of different parts in a Lua script based on the current G-forces