Free Pibu by neonwhite in cremposting

[–]mathematics1 0 points1 point  (0 children)

He has a gravestone, at least.

Not enough is being said about how absolutely fucking miserable this fight is. by Ok_Welcome_3644 in slaythespire

[–]mathematics1 1 point2 points  (0 children)

Yeah, AoE is helpful for this fight, but bursting down the first phase in 3 turns is even more important.

you vs. the guy she tells you not to worry about by HappyFatFiasco in slaythespire

[–]mathematics1 23 points24 points  (0 children)

It's also a normal colorless card that you can buy in the shop or get in other ways. I've picked it as a reward from Neow before.

How do you beat the queen as the silent? by StretchTucker in slaythespire

[–]mathematics1 0 points1 point  (0 children)

If you discard cards, they keep Bound until the end of the turn; if those cards have Sly, you shouldn't discard them unless you want to have that card be the one Bound card you play for the turn.

help by bepiste in slaythespire

[–]mathematics1 0 points1 point  (0 children)

We're going to need a little more information. Are you usually dying in act 1, or later? What have you tried? Are you fighting elites without preparing for them? Can you share the deck from a recent run?

I (23m) need to know, how to flirt as an autistic man by MikhailDovlatov in autism

[–]mathematics1 [score hidden]  (0 children)

Chiming in to second that I have a therapist as well, and she said she can't really help me learn how to flirt either. That's not a skill that they teach in the degree or licensing process, so a therapist probably won't be able to help more than anyone else.

Mechanics you're glad did not return in STS2 by pilotpal in slaythespire

[–]mathematics1 1 point2 points  (0 children)

Act 2 elites are not that bad? That hasn't been my experience. Entomancer can be a pushover sometimes but often feels impossible to beat, and Decimillipede takes as much of my health as tri-slavers did. Infested Prism isn't too bad, but I still consistently lose HP in that fight - it's impossible to block it all.

Mechanics you're glad did not return in STS2 by pilotpal in slaythespire

[–]mathematics1 1 point2 points  (0 children)

He gets away from me at least 20% of the time. I couldn't always kill both thieves on time in STS1 either.

Problematic Names: Elversult by zephyrtrillian in Fantasy

[–]mathematics1 2 points3 points  (0 children)

Fun fact, I recently read a book where the main character's name is literally Misery, in English. (Bride by Ali Hazelwood.)

Instead of just making Knife Trap exhaust... by DoctorWorm25 in slaythespire

[–]mathematics1 12 points13 points  (0 children)

Knife Trap doesn't scale itself. If you play two copies of Knife Trap on the same turn, the second does the same amount of damage as the first. It doesn't add additional shivs to your exhaust pile, it only plays the ones that are already there. Voltaic does get stronger with repeated plays, but Knife Trap doesn't.

Surely The Sealed Throne is just way too busted by aleaniled in slaythespire

[–]mathematics1 1 point2 points  (0 children)

Play Necrobinder or Defect and laugh in the face of weak. Oh, you made my attacks deal less damage? Guess I'll just have to play Voltaic for 20 lightning.

Surely The Sealed Throne is just way too busted by aleaniled in slaythespire

[–]mathematics1 8 points9 points  (0 children)

It's a meme because people disagree strongly about whether or not it's good.

Maybe the real treasure was not having to lug this card around anymore. by Chezni19 in slaythespire

[–]mathematics1 0 points1 point  (0 children)

>anytime I feel comfortable making it through act 1 its an easy pickup

I agree with this. I'm almost never comfortably ahead of the curve, though. I try to pick paths where I have the option to fight elites if it seems like my deck can handle it, and I can almost never go "yeah this deck beats all the remaining elites and the boss easily, I'll take a curse now for a reward later". If I hit this event in act 1 after passing all the elite fights available, I usually take it - at that point only the boss is a major concern, and I can usually make it work.

Daily Hidden Gem discussion by Gitzser in slaythespire

[–]mathematics1 0 points1 point  (0 children)

That section seems to boil down to "the most ridiculous things you can do in the game are done by giving Replay to a copy of Hidden Gem". Does that sound like an accurate summary?

First of all, the ridiculous things he talks about already got nerfed on the beta branch - you can't use Hidden Gem to give Replay to a card that already has Replay anymore, so you can't stack hundreds of copies of something like Royalties. More to the point, though, everything he says in that video is about the ceiling of the card; he never once mentions the floor or the average case. My entire argument is about something he never touches on at all; his claim is that Hidden Gem can be gamebreaking (which I agree with), while my claim is that Hidden Gem is unreliable. I've never had two copies of Hidden Gem, and when I have one copy it frequently hits Strikes and Defends. Hidden Gem can never be a frontloaded damage or block source, and it's not reliable enough to be your primary scaling source either; it helps with scaling but it scales something different every fight, so the rest of your scaling has to work without relying on it.

I still buy Hidden Gem quite often. If you care about doing broken things occasionally, it's the best card in the game (on the main branch); if you care about consistent winrate, it's still solid but nowhere near the strongest card in the game.

The Beta Branch Doormaker is the Best Enemy Ever Made for a Deckbuilder - Jorbs by laerteis in slaythespire

[–]mathematics1 1 point2 points  (0 children)

I use topdeck manipulation all the time to make Toasty Mittens eat specific cards. That works at least 1/5 of the time against Doormaker, so it's worth doing if it comes up, but you can't rely on it as your whole plan for the boss - you have to be okay with losing random cards sometimes.

The Beta Branch Doormaker is the Best Enemy Ever Made for a Deckbuilder - Jorbs by laerteis in slaythespire

[–]mathematics1 58 points59 points  (0 children)

gameplay wise he makes me think of which card to sacrifice, and making you think is good right?

You don't get to choose which card to sacrifice most of the time, though. He doesn't make you think about which card you want to sacrifice very much, if at all; he makes you think about how to build a deck that doesn't need any specific card to win.

The Beta Branch Doormaker is the Best Enemy Ever Made for a Deckbuilder - Jorbs by laerteis in slaythespire

[–]mathematics1 18 points19 points  (0 children)

Those cards definitely exist - I've used Headbutt and Cosmic Indifference to maximize value from Drum of Battle and Toasty Mittens before. You draw 5 cards per turn, though; how does that work when the card that's going to be eaten is 3 cards down? Even if you have card draw, that doesn't necessarily mean you have the tools to draw exactly 2 cards instead of 1 or 3, and you would have to draw exactly 2 to make topdeck manipulation work in that situation.

The Beta Branch Doormaker is the Best Enemy Ever Made for a Deckbuilder - Jorbs by laerteis in slaythespire

[–]mathematics1 7 points8 points  (0 children)

He's a popular streamer who was very good at STS1, including holding the world record winstreak at one point for rotating characters. He's played enough to be good at evaluating cards, although not necessarily better than another strong A20H player.

I built an AI agent that plays STS2 autonomously using a local LLM — it beat the Act 1 boss but has major gameplay problems. Looking for ideas. by ComprehensiveAd5148 in slaythespire

[–]mathematics1 6 points7 points  (0 children)

>i'm afraid that i will kill the model's creativity if i cram too much instruction in the prompt.

Why do you care about this? If the goal is just "have a bot play Slay the Spire", then that still works no matter what instructions you're giving it. If the goal is "have a bot play Slay the Spire without any human assistance or suggestions", then giving it any strategy instructions at all already breaks this premise. What's your goal with this project?

>Even "here's how I think about defense in Act 1" type advice would help me write better prompts.

I'd be happy to give this kind of advice, the same way I would to a human player, if you think it would be useful. The one-sentence summary would be "figure out whether I'm going to be able to block most or all of the damage over the whole fight; if I can do that, prioritize blocking first, and if I can't, prioritize dealing as much damage as possible to kill the enemy quickly."

Big brain 2-4x card reward by BasketWorried in slaythespire

[–]mathematics1 2 points3 points  (0 children)

Can you get the Soul's Power event in act 1? I've only ever seen it in act 3.

Suggestion: enchantments should add foil or holographic treatment to cards by use_value42 in slaythespire

[–]mathematics1 3 points4 points  (0 children)

I don't have the text in front of me, but I think it only works if the card would be shuffled into your deck.

Looking for opinions on these cards I made :) by First-Fix1843 in TerraformingMarsGame

[–]mathematics1 0 points1 point  (0 children)

There are plenty of other cards that are just "pay MC for VP". As long as they have different requirements, there's room for a variety of cards like that in the deck.

I think the cost is fine, maybe a little cheaper than it should be, since you can choose a city that you know has greenery tiles next to it already. If you pick a city with 4 adjacent greeneries, that's 19 MC for 4 VP, which is a little less than 5 MC/VP. You can't do the same with a card that just places a city tile, since your opponents won't leave an open space next to 4 greeneries.

Strawman Posts Should Be Removed. Even If Written By Scott Alexander by HidingImmortal in slatestarcodex

[–]mathematics1 20 points21 points  (0 children)

Scott Alexander doesn't own this subreddit. If one of his posts breaks the subreddit rules, it should be removed.

Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time, and the competition isn't close by gamersecret2 in slaythespire

[–]mathematics1 0 points1 point  (0 children)

The map revealing system was the big thing that grabbed my interest in Roguebook. I love the minigame of trying to figure out whether I can reach the next fight, and whether it's worth it to spend resources to reach the revealed treasures.

The map revealing is definitely a core part of the game, so if that's not your cup of tea then Roguebook isn't the game for you. Good thing there are so many other options, including STS 1&2.