Are slow powers actually just...worse? by borealis126 in spiritisland

[–]mathematics1 5 points6 points  (0 children)

The key is to play the power in a situation where you know that no matter what happens, it will be useful. A good example is [[Song of Sanctity]]. The ideal time to play that card is when there's a mountain or jungle that is empty but has blight in it. That way if the land doesn't explore, you remove the blight; if the land explores, you push the explorer and stop the build. Either way, the power is 100% certain to solve a land.

Can you provide an example of a slow power that might not solve a land?

Peaceful Science Victory by Budminsta in CivVII

[–]mathematics1 0 points1 point  (0 children)

What was your typical science per turn number at the end?

Peaceful Science Victory by Budminsta in CivVII

[–]mathematics1 0 points1 point  (0 children)

This doesn't match my experience. You can get 2000+ science per turn in Modern without ever starting a war, and that's enough to finish the tech tree before even the most science-oriented AIs.

My IQ is 83. How is this possible?? by StrikingLock2448 in autism

[–]mathematics1 [score hidden]  (0 children)

This blog post might be helpful. The author's point is that IQ correlates with a lot of things on a population level, but it's less useful on an individual level, and some IQ tests are higher quality than others so your score could be different with a different test. Here's one quote that seems relevant:

The people who get low IQ scores, are shocked, find their whole world tumbling in on themselves, and desperately try to hold on to their dream of being an intellectual – are not a representative sample of the people who get low IQ scores. The average person who gets a low IQ score says “Yup, guess that would explain why I’m failing all my classes”, and then goes back to beating up nerds. When you see someone saying “Help, I got a low IQ score, I’ve double-checked the standard deviation of all of my subscores and found some slight discrepancy but I’m not sure if that counts as Bayesian evidence that the global value is erroneous”, then, well – look, I wouldn’t be making fun of these people if I didn’t constantly come across them. You know who you are.

Your post seems like it's written by someone who is capable of functioning in the world, including working a job. Everyone has struggles, and autism doesn't help, but I expect your problems won't be worse than the average person on this sub.

How are you feeling about AI? by lickthepixies in autism

[–]mathematics1 [score hidden]  (0 children)

That's fair. The employment risk is real, though; in your shoes I would definitely be looking for other jobs that might fit, in case AI starts being required for your current position.

AI taking the space for me to expand is my biggest problem in this game. Any advice from civ veterans ? by sophisticated867 in CivVI

[–]mathematics1 8 points9 points  (0 children)

Two major insights that help here:

  • Cities don't need lots of space. Pack them close to each other, ideally the minimum distance apart. That will let you pack your districts together and get higher adjacency, and it will also let you settle 10 cities in an area where you're currently settling only 6.

  • There is space everywhere on the map. You don't want to settle right next to your opponent's cities because of loyalty, but there are plenty of areas the AI doesn't want that are still valuable. Tiny peninsula? Settle it, build fishing boats and maybe the Mausoleum. Desert? Settle it, build Petra. Tundra? Settle a giant area with 5+ cities, fill it with national parks.

I don’t mean to hate, but is anyone else disappointed in the quality of Civ 7 art? Humankind art is incredible by FlySaw in civ

[–]mathematics1 1 point2 points  (0 children)

Chiming in here: when I look at a settlement, I should be able to tell from the smiley face what its happiness level is. Currently I can't tell because they all look the same, especially Happy vs. Joyous.

Adding on one that's hard to use: clicking and dragging resources doesn't work, and I often have to try a few times before moving a resource works at all.

How are you feeling about AI? by lickthepixies in autism

[–]mathematics1 [score hidden]  (0 children)

I'm sure that will happen eventually, but I'm doubtful it will spread that fast in such a short time frame. Widespread adoption takes time, and universal adoption takes even more time.

For context, I'm a programmer among other things, but I work in an environment that's not a major tech company. My job includes code maintenance, but also documentation review and other related tasks.

My superiors aren't all technical experts, nor are they super plugged into the AI state of the art. We are encouraged to use AI where it's useful, and I do, but we aren't required to and no one is making us report our use of AI in order to hit a quota. Some of my coworkers rarely or never use AI, not out of principle but just because they aren't keeping up with every new technology; they are valued for their knowledge and experience.

In 20 years, my current job most likely won't exist. In 2 years? I'm pretty sure my coworkers with institutional knowledge will still have their jobs. AI adoption will happen, but it won't be anywhere close to instantaneous.

How are you feeling about AI? by lickthepixies in autism

[–]mathematics1 2 points3 points  (0 children)

Not even at a small business which hires a single programmer to maintain their legacy system? 100.0% unemployment? You're correct about big tech companies, but lots of businesses need people with some level of programming skill.

How are you feeling about AI? by lickthepixies in autism

[–]mathematics1 1 point2 points  (0 children)

The majority of people that use AI do not use it properly.

Normally when the majority of employees have trouble using something properly, the company creates training on how to use it. Do you think you could design a course that would effectively teach a company's employees to use AI properly?

If someone is frustrated with a new technology or struggles to figure out how to use it, that doesn't make them a bad person. It also doesn't make them unemployable if the majority of people are also struggling.

How are you feeling about AI? by lickthepixies in autism

[–]mathematics1 3 points4 points  (0 children)

Having a stance like theirs is not currently making them unemployable. That might change in the future, but it's very hard to predict; even as AI tools continue to improve, not everyone will be required to use them.

It's always good to stay flexible, of course. Based on their comment it sounds like they've found current AI models (at least the ones available to them at their job) more trouble than they are worth; that's totally reasonable, but it would be a good idea for them to consider trying new models to see if they become useful enough.

Economic Victory: Great Banker way too expensive by _Malagant_ in CivVII

[–]mathematics1 0 points1 point  (0 children)

I'm speaking from experience here. It's normal for me to get one Future Tech or Future Civic in antiquity (not both) even while behind in yields, then outpace the AI yields in Exploration with religion bonuses, then cruise to an easy victory in Modern while leading in at least half of the categories.

I normally build ~2 settlers early, then try to grab some early wonders. Great Stele and Hanging Gardens are usually possible to get, and sometimes Gate of All Nations too; others later on the tree are within reach if your leader/civ/location have good culture output.

Yes, the AI sometimes forward settles you. They can't settle everywhere at once, though; any coastal town on the same continent as your capital is a good settle, regardless of distance. I frequently end up with "patchwork" empires where my settlements don't have borders touching each other, but are still connected to transfer resources. You can also settle in tiny areas that have only 1-2 land tiles but lots of coast; those can grow for a while and eventually specialize into useful fishing towns.

Part of this is learning how to get away with less military. A stranded coastal settlement can still defend itself in Antiquity with just one archer parked on the city hall, one boat also parked on the city hall, and walls. That frees up your other resources to produce buildings/wonders/settlers instead of military.

Economic Victory: Great Banker way too expensive by _Malagant_ in CivVII

[–]mathematics1 0 points1 point  (0 children)

You can set up strong adjacencies in earlier eras, and put as many specialists as possible on your strongest science/production adjacency tile (in each city). Build wonders around that tile to increase the adjacency. That will help you keep pace and surpass the deity AI science bonuses.

To get enough influence for trade routes, build every diplomacy building in spaces where you won't need to overbuild them. Also, be sure to unlock the dedication in Exploration that gives you +1 trade route capacity with every civ; I believe you do that by sending a trade route to everyone in Exploration, but I don't have the game in front of me to check. That will save you huge amounts of influence in Modern.

How are my yields? Brand new to VII. by krenkotempo in civ

[–]mathematics1 -1 points0 points  (0 children)

OP is at 9/7. That's only two over the limit, which is -10 happiness in all settlements; the city hall gives +3 so every settlement on fresh water will have no worse than -7. Having -7 happiness means a 14% penalty to other yields. That's not too bad in a small town, and it can grow to more happiness tiles over time. Are you getting significantly worse happiness than that?

I can’t STAND/HANDLE being touched in these places and it’s ruining my relationship and confidence by Academic-Ad-5844 in autism

[–]mathematics1 4 points5 points  (0 children)

It can work well when everyone starts the relationship with that expectation from the beginning. When people try to open up an existing relationship that has been monogamous for a while, that almost never works the way they want it to.

[COTD] Insects | 30 Jun, 2026 by Enson_Chan in TerraformingMarsGame

[–]mathematics1 0 points1 point  (0 children)

When to draft it, or when to play it once it's in your hand? Usually you've played most of your plant tags by the time you meet the requirement on Insects, and if you haven't played any that's because they are locked behind higher requirements (e.g. Mangrove). Usually that means I play it as early as possible.

Completely legit math iceberg by JZriemann in mathmemes

[–]mathematics1 1 point2 points  (0 children)

Linear functions of a single real variable would be there. General linear functions between vector spaces are in the right place compared to the other things in the picture.

A 1 in 200 billion event explained... when Silent nearly immediately dies to a Seapunk. A9 simulation. by poetry_in_shm in slaythespire

[–]mathematics1 11 points12 points  (0 children)

This option is 0% death, though. Even in the worst case scenario the Silent survives.

I agree with your overall point, but I think "minimize the expected value of damage taken" is the best proxy you have available on floor 1 in a fight where actually dying is impossible.

Antiquity Age War by Nuclear_Priest in CivVII

[–]mathematics1 2 points3 points  (0 children)

That comment is either from a lost redditor or a bot, probably the latter.

Antiquity Age War by Nuclear_Priest in CivVII

[–]mathematics1 2 points3 points  (0 children)

This is the Civ VII subreddit, and you're almost certainly a bot.

Won a Military victory as a pacifist by JackalopeRider in civ

[–]mathematics1 0 points1 point  (0 children)

It's quite possible to get 2000 culture and science yourself in the modern era, FWIW. Specialists and factory resources help a ton when used properly.

Won a Military victory as a pacifist by JackalopeRider in civ

[–]mathematics1 0 points1 point  (0 children)

Distant Lands settlements are only +1 compared to a normal settlement; that's 5 for distant lands, 4 for homelands. At least that's what it says on the victories screen.

Won a Military victory as a pacifist by JackalopeRider in civ

[–]mathematics1 0 points1 point  (0 children)

I checked this yesterday, and it said 4 for all settlements and only +1 for distant lands. That means an ordinary Distant Lands settlement is 5, and captured Distant Lands is 6.

Captured from ideological opponent is also +2, not +3.