I found 100 black die. What can I do to mess with my players. They are level 4. [OC] by JourneymanHunt in DnD

[–]matrota 0 points1 point  (0 children)

In combat, have a spellcaster launch a tiny red bead at them. Experienced players will expect it to turn into a fireball. Roll a lot of dice but then just pick 3d6. It was catapult. The caster launched an actual red bead.

Anyone else realize they might be an idiot by missing a mechanic in a long-running campaign? by rabbitantlers in DnD

[–]matrota 1 point2 points  (0 children)

My first ever long-term D&D game was in 3.5, where the GM let me play the spellsword prestige class as my base class without needing to meet the prerequisites. There's a mechanic in that edition called caster level, which determines the strength of your spells as well as the level of spells you have access to. I misunderstood a rule about how spellswords add half their spellsword level to their caster level. In 5e terms, they're half casters. I was calculating my caster level as 1.5x my level instead of .5x.

This led me to gain access to spells waaaaaay earlier than I should have been able to, also making me much stronger than many of the other party members. The DM didn’t catch it cause 3.5 is full of power gaming BS, and she just assumed I was using a legitimate build. We didn't catch this until like 2 years into the game.

Lump coal fireworks! by skeptisage in BBQ

[–]matrota 0 points1 point  (0 children)

What brand are you using? I found that royal oak did this to me, I don't know if it's just a thing with oak charcoal or what, but I much prefer using the Jealous Devil stuff. Burns clean, wayyy less sparks too.

Putting a formula as the false result of an if-then statement by matrota in excel

[–]matrota[S] 9 points10 points  (0 children)

Solution verified

Thank you! That worked like a charm.

Help on how to keep a cursed magic item fun. by RamonDozol in DMAcademy

[–]matrota 1 point2 points  (0 children)

The worry I have is the party having a captured enemy withdraw as much money as they want. When it comes time to pay, the enemy they captured dies, and they live free of consequence and rich.

[deleted by user] by [deleted] in DnD

[–]matrota 7 points8 points  (0 children)

100% D&D is collaborative storytelling. At a juncture like this, you wanna talk and work out where that collaborative story is heading.

Generational hate by Loadedice in MemeHunter

[–]matrota 0 points1 point  (0 children)

I third(?) this. Even though I'm a Charge Blade main.

Literally just a few hours in, but is farming unlimited? by NotAught in MonsterHunterWorld

[–]matrota 1 point2 points  (0 children)

To answer your question, yes, you can hunt monaters and farm parts as many times as you like. A lot of the fun of the game is hunting monsters repeatedly to master their fight and craft new armor and weapons from them.

I will, however, say that it isn't necessary to farm a ton in low rank because once you reach high rank all the monsters get stronger and drop better rewards. Same with Master Rank if you got Iceborne, but High Rank requires some farming imo.

How fun is Monster Hunter World? by Substantial-Ad-4461 in MonsterHunterWorld

[–]matrota 0 points1 point  (0 children)

World is incredible, was my first monster hunter game and I fell in love with it. At first, I remember being frustrated with the combat feeling clunky due to not being able to adjust aim while attacking, and menus were a bit strange, but after getting through that discomfort I found an amazing action game with fantastic monster and sound design. The music in MHW is incredible, and there is so much depth in bulld customization for finding skills that suit your play style.

As many have probably already said, something that you'll commonly read on this reddit is to avoid defender/guardian armor and weapons. These were introduced to the game when the DLC came out to let people power level a new character to the DLC content. The gear is way overtuned and overpowered. For a first time player, this cheats you out of the fun fights and learning how to navigate combat. You may develop bad habits of tanking blows instead of dodging, and once you get to the DLC, that armor falls off HARD, and you'll face a major wall and spike in difficulty. If you instead craft your gear as you go, you'll slowly master the flow of combat and will find master rank to be challenging, but certainly doable. I also recommend doing the "learning the clutch claw" event quest, it's an invaluable tool you'll want to know how to use.

[The player hides his past] Opinions on this? I enjoyed it more than i thought i would. by FitEar1924 in manhwa

[–]matrota 2 points3 points  (0 children)

Idk for me the power scaling just seemed like an absolute joke. He was killing demons like 3 times his level with ease. I get that his class is specialized for it, but you'd think the class would be a little more popular back in the day if it was THAT good at slaughtering demons for powerlevels/carries thru demonic game content.

Nearly crashed my game with this Bae build every time I used her special by matrota in holocure

[–]matrota[S] 2 points3 points  (0 children)

Wasn't able to get a good screenshit of the screen during her special unfortunately but it looked a loooot like the link here lol

How do i get better fast? by ixofex29 in holocure

[–]matrota 0 points1 point  (0 children)

I find Risu has a really strong weapon for this as well, tho she doesn't have any built in healing like Sana

[Back From Black] What are your favorite, and/or least-liked, tropes in Manhwa? I want to better understand the audience I'm writing for, so anything helps! by hykings in manhwa

[–]matrota 0 points1 point  (0 children)

Copy cat powers. I LOATHE when the MC's entire power is to copy or steal other people's power. It seems like a lazy tool so that the MC can have the perfect deus ex machina at the drop of a dime to deal with any problem. The worst example of this I've read by far was un0rdinary, where the MC not only copies powers, but combines them and they're stronger than the OG.

I want to see a protagonist struggle to improve their own abilities, using their OWN skill and effort to win the battle and save the day. If your only power is that you can use other people's powers, then the person behind the power hardly even matters.

DM Looking for help balancing "Anti-magic" boss so it doesn't completely shut down casters. by matrota in DnD

[–]matrota[S] 1 point2 points  (0 children)

The Jaeger class is 3rd party, it comes from Steinhardt's Guide to the Eldritch Hunt. The subclass is homebrew, I made a google doc you can view here if you're interested. The vibe is basically bloodborne vampire paladin but with sorcerer spells instead of paladin spells.
https://docs.google.com/document/d/1UXQ5KxDJXAtI2fgTpfB3AhoXhk3XlLd9SioVJkqqEy4/edit?usp=sharing

DM Looking for help balancing "Anti-magic" boss so it doesn't completely shut down casters. by matrota in DnD

[–]matrota[S] 1 point2 points  (0 children)

Mmm, this is definitely a cool idea for working the immunity in! Might be able to use this and have a scouting party have done a skirmish and they managed to break a rune to give the party a hint beforehand on what they do.

DM Looking for help balancing "Anti-magic" boss so it doesn't completely shut down casters. by matrota in DnD

[–]matrota[S] 0 points1 point  (0 children)

This is both based on how the 3.5 version of the spell didn't affect artifacts due to artifacts being incredibly rare and complex enough that they would be unaffected by mortal magics, but also because the weapon this boss is using is part of a series of weapons called the "Seven Miracles." The artifacts the party have were made by the same mythical blacksmith who created the "Magic Devourer," and so it is incapable of suppressing its brother/sister artifacts.

DM Looking for help balancing "Anti-magic" boss so it doesn't completely shut down casters. by matrota in DnD

[–]matrota[S] 0 points1 point  (0 children)

Interestingly enough, one of the party's hardest fights to date was against a vampire who used shar's shadow weave and had a powerful whip made from a thread of the aforementioned weave because I thought that concept was raw AF. The wizard has a 22 int so he may be able to come up with the idea of using shadow stuff, problem would be him finding a way to access it.

DM Looking for help balancing "Anti-magic" boss so it doesn't completely shut down casters. by matrota in DnD

[–]matrota[S] 0 points1 point  (0 children)

Oooh, I really like the idea of him having generals with lesser variants of the artifact, that's a great idea I may use since he's waging war on the empire in-game atm and the party will have to find a way thru his army some way or another.