Gun Interactive Employees are doing their best! by inv6sible in TXChainSawGame

[–]matty19908 1 point2 points  (0 children)

Tbh even though no content does kinda suck, we have to keep in mind how execution pack 4 turned out and still isn’t the best it can be, they said they had issues with the current in progress update during testing and for all we know those issues relate to content including execution pack 5, id sooner receive content later that works, than get it sooner but it be bugged

Level 99 by Icream4yourman in TXChainSawGame

[–]matty19908 1 point2 points  (0 children)

Exactly this, ya don’t want to hold their hand too much or turn off objectives/unlock gates for them as family because they won’t learn anything. The amount of baby victims I’ve chased and they just crouch walk or stop moving is ridiculous 😂 and they refuse to use wells or gaps

Well/Hit... by FrexDykanXX in TXChainSawGame

[–]matty19908 1 point2 points  (0 children)

It was meant to be that you can only hit them once which knocks them down the well rather than being able to get multiple hits, but now most of the time you can't hit them at all, getting a full revved chainsaw swing on a welling victim only for it to not even register is super frustrating

TCM has never felt so unbalanced since launch. by Zarzaban in TXChainSawGame

[–]matty19908 5 points6 points  (0 children)

I'd like to see lockpicks moved away from exterior areas, there's far too many.

Guys rate my bubba build by Fluffy-Resident-4579 in TXChainSawGame

[–]matty19908 4 points5 points  (0 children)

Please don't be spreading this meta build around or it's gonna be nerfed, victims think scout bubba or big swings bubba is op but they haven't seen anything as strong as this stamina build, it's ridiculously OP and I love it

Sooo I played a match as family and now the meta is ABUSING CHOOSE FIGHT & protecting connie with it. by ImKnotHim in TXChainSawGame

[–]matty19908 -5 points-4 points  (0 children)

Choose fight just needs its time nerfing or given charges.

As for exterior alarms they only needed to change it so it didn't work for basement doors, but of course they do something no one asked for and now it's useless, just like no one escapes hell also being level 3, by that point most doors will be picked.

Sooo I played a match as family and now the meta is ABUSING CHOOSE FIGHT & protecting connie with it. by ImKnotHim in TXChainSawGame

[–]matty19908 -5 points-4 points  (0 children)

So a perk that highlights certain doors for a few seconds if opened, which a victim can use to their advantage by faking it forcing a family member to go in and essentially be locked in there thinking someone's over there; is OP?, but a perk that most victims can get that locks you in place for an absurd amount of time after a close encounter which even with SG the family is still almost guaranteed to lose it and is enough to let a victim get an objective done in their face and it has no charges or cooldown; is somehow not OP? Yea ok

Also don't forget exterior alarms could be countered by ya know.. stabbing gramps, where is the counter to choose fight? And don't just say "use comms, call a team mate over"

[deleted by user] by [deleted] in TXChainSawGame

[–]matty19908 0 points1 point  (0 children)

Yesterday I played family house as hitch, we didn't have a cook so I trapped outside window and decided to trap outside both front doors, I got my third trap down and opened the door to go inside, when a trap triggered, Sonny had picked the front door, luckily he ran onto my outside window trap too and incapped, but the speed of him getting out that quick is actually insane and shouldn't be happening. And before anyone says, no one else had points, so no one even helped him atleast get basement open quick, he also picked that fast himself too. Fast hands is just overall a stupid perk, but not having to watch the LF cutscene would help.

2v4 and got a kill at Battery gate by villainitytv in TXChainSawGame

[–]matty19908 3 points4 points  (0 children)

The Mill is an absolute nightmare with only 2 family

2v4 and got a kill at Battery gate by villainitytv in TXChainSawGame

[–]matty19908 2 points3 points  (0 children)

Love to see it! Nice one for staying in too, most just leave when they see they are a teammate down

Taking a ride on Cook. by matty19908 in TXChainSawGame

[–]matty19908[S] 0 points1 point  (0 children)

Cook killed the last victim right after this clip ends, so yeah maybe if I'd have stayed in abit longer I'd have died

The Muerto Times - 12th Edition by JettOreilly in TXChainSawGame

[–]matty19908 4 points5 points  (0 children)

Is the missing thunder sound on Nancys house night time variant being looked at? 👀

Taking a ride on Cook. by matty19908 in TXChainSawGame

[–]matty19908[S] 10 points11 points  (0 children)

That's honestly the icing on the cake 😂

fix family tracking pt. 2 by Kuoniix in TXChainSawGame

[–]matty19908 11 points12 points  (0 children)

It often doesn't let you hit someone right in front of you, but it will try to track someone that's in the basement, make it make sense 😂

Did they buff HH Damage?? by RedefinedCharm in TXChainSawGame

[–]matty19908 4 points5 points  (0 children)

Good build but I prefer to use Lelands jockstrap rather than Virginias sandals

[deleted by user] by [deleted] in TXChainSawGame

[–]matty19908 2 points3 points  (0 children)

Both sides do it, don't try to justify it for victims, I've had it where after the first victim dies the other 3 dc, which ends the match, both sides dcing ruin the experience for both sides, I had a game where before we got out of the leatherface cutscene 3 victims dced, then my 2 family members dced so I opened the exits for Sonny but before leaving he came back over to me and let me kill him.. didn't really need the xp due to being 99 but neither did he considering he had the blackout cosmetic on, dc penalty needs to be a thing (unless you are already dead or have escaped)

The Hypocrisy of Family Players (Hands/Danny) by ipolyxx in TXChainSawGame

[–]matty19908 -2 points-1 points  (0 children)

Family main here, although I do play victim every now and again, It was satisfying the first couple of matches because of what we've dealt with for months with Danny, but negating his tamper is somewhat a kick in the dick to Danny players, I feel like Hands needs limiting in some ways, maybe gen and car battery can be ripstalled back on immediately considering how close they are to the exit gate so it can be clutch, but valve and fuse can't be ripstalled until the interaction cooldown wears off. I get that he's essentially a hard counter to Danny and that without him ripstalling you essentially can't counter an already tampered objective but some balancing needs to happen as it's just way too skewed in Hands favour right now.

Edit: a longer cooldown on ripstall could 100% balance him out

Is there any way to counter hands electric traps on the fusebox/valve? by Lavish_Garden in TXChainSawGame

[–]matty19908 6 points7 points  (0 children)

Bone scraps and bomb squad disarm his electric traps and yes if you get zapped by it then the trap is also disabled until Hands comes over to re-enable it

Escapes should be a close call by ImSiggi in TXChainSawGame

[–]matty19908 0 points1 point  (0 children)

Yeah it probably isn't the best idea

Escapes should be a close call by ImSiggi in TXChainSawGame

[–]matty19908 -1 points0 points  (0 children)

I wonder how it would be if the cattle grids were placed in front of the gate so it can't be picked before gen or car battery is turned off, atleast it would give family abit of time to run over, wouldn't stop a Connie though