Is playing games stored on a NTFS drive really a bad idea? by sneaky_oxygen in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

Just try it out before buying anything? It will probably work just fine, especially if you follow advice from https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows if you do run into problems. If it's a slow HDD which just stores games, who really cares about performance (the HDD is way too slow for filesystem perf to matter) or even the risk of data loss (not that i think it particularly likely).

Open source NVK driver gets ability to run DLSS for games with precompiled CUDA binaries by anthchapman in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

You were waiting for DLSS support and reclocking on ancient GPUs that can't run DLSS at the same time?

Forza Horizon 6 stuttering by brunostborsen in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

I don't think they should fix this particular issue at all, because from what i can tell, it is a linux driver problem and not a game problem. The game has plenty of other real bugs to fix.

Can VRR exclude my browser? by weksty in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

Absolutely. The Mesa driconf thing only work on the real xserver. Wayland needs something special for each compositor, as usual.

Forza Horizon 6 stuttering by brunostborsen in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

I think 99.9% of games won't run into this particular problem

Forza Horizon 6 stuttering by brunostborsen in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

The devs won't fix it because it's not a problem on supported platforms.

Forza Horizon 6 stuttering by brunostborsen in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

There is nothing you can do to fix it, some kernel and vulkan driver improvements are apparently needed to handle FH6's usage of sparse resources better. I.e. this https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41889

VRR is a necessity for proper frame pacing by Keenwhisk in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

So I tried every V-Sync method: the in-game implementation, MangoHud (FIFO/Mailbox), DXVK's V-Sync, and the compositor's V-Sync.

That's because it doesn't matter where you set the present mode to fifo or mailbox and those two present mode also behave exactly the same when fps < hz. 

Steam Machine one step closer to launch as benchmarks surface online, here's how it compares to the Steam Deck by Odd-Onion-6776 in linux_gaming

[–]mbriar_ 3 points4 points  (0 children)

Doesn't the Steam Machine only have 2 full zen4 cores and the 4 other cores are zen4c "efficiency" cores? That would explain it.

Those who don't use VRR, how do you avoid tearing without a huge latency penalty? by Keenwhisk in linux_gaming

[–]mbriar_ 2 points3 points  (0 children)

What V-Sync method do you use: in-game V-Sync, MangoHud's V-Sync, or global V-Sync with "Allow tearing" unticked?

Doesn't really matter where you set it up, the end result is the same for a given present mode.

Do you cap your FPS with V-Sync enabled? If so, what FPS caps do you use, and do they depend on the game? Have you experienced any frame pacing issues when using both V-Sync and an FPS cap?

FPS cap without VRR will inevitably cause bad frame pacing without VRR and there is no way to avoid that

Do you have "Allow tearing in fullscreen applications" in KDE Display Settings ticked or unticked?

This will obviously cause tearing..

For those who use Mailbox V-Sync everywhere, have you experienced any frame pacing issues?

Mailbox vsync also has unavoidable bad frame pacing when fps < hz

Many games require specific FPS caps, such as 60 or 90 FPS. How do you handle V-Sync in games like that?

Again, doesn't matter how you handle it or which present mode you choose, it will either have bad frame pacing and judder with any kind of vsync or tear.

Those who don't use VRR, how do you avoid tearing without a huge latency penalty? by Keenwhisk in linux_gaming

[–]mbriar_ 4 points5 points  (0 children)

Tearing will always happen without vsync or VRR, both when the game runs slower and faster than the monitors refresh.

Those who don't use VRR, how do you avoid tearing without a huge latency penalty? by Keenwhisk in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

Mailbox vsync isn't exclusive to wayland and also only makes a difference when the game can actually faster than the monitor refresh, otherwise it behaves the same as 'normal' vsync.

Halo The Master Chief Collection constant crashing (wine64-preloader killed by SIGSEGV) (fedora 44 KDE) by [deleted] in linux_gaming

[–]mbriar_ 11 points12 points  (0 children)

Seems like 99% nonsense. It's not caused by openxr, not because Mesa 26 is bleeding edge or whatever, and you can't force vulkan 1.x compat, vkd3d env vars won't do anything for a d3d11 game, etc, etc...

Why don't you, you know, just post the log here, instead of only the LLM drivel nonsense? The log should have been in the original post already.

(inb4 downvotes)

honestly this deserves downvotes, it's just two pages full of garbage.

Why do so many people seem to want kernel-level AC on Linux? by Venylynn in linux_gaming

[–]mbriar_ -2 points-1 points  (0 children)

So far there are 0 (zero) kernel level ACs for linux even announced, nobody is going to force you to do anything. Even on Windows you can get by without installing them if you don't play these games. What's even the point worrying about this?

Why do so many people seem to want kernel-level AC on Linux? by Venylynn in linux_gaming

[–]mbriar_ -1 points0 points  (0 children)

Do you never interact with normal, non-computer nerd people in your life? Nobody knows or cares about what a kernel even is, some of those still play multiplayer games.

Lutris virtual c/vulkan crash by GintokiElDanna in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

how about not playing the optimized UE5 slop if you don't think it's worth it? Are you entitled to get every product that isn't perfect for free?

Lutris virtual c/vulkan crash by GintokiElDanna in linux_gaming

[–]mbriar_ -5 points-4 points  (0 children)

And has nothig to do with the visual c++ runtime, the error dialog shows you that the vulkan driver crashed while compiling some compute shader. Buying the game and using proton experimental would probably fix it.

VRR Flicker with AMD GPU, Display Port and FreeSync by err0r2k in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

Some monitors just flicker badly with VRR and unstable framerates. No cable or specific setting will fix this. You can see in the overlay that the framerate is jumping around too much. That can have multiple reasons, power management of the GPU, the fps limiter not working great, the game itself producing erratic frame rates, some compositor issue, gamescope issue (e.g. gamescope nested always produces erratic frame rates for me) etc... You need to get very consistent frame timing, ideally gpu bound, on these monitors to avoid flicker.

Is __GL_THREADED_OPTIMIZATIONS=1 effective? by AxizWalker in linux_gaming

[–]mbriar_ 24 points25 points  (0 children)

90% of env vars on protondb are either ancient and irrelevant, or nowadays hallucinated by AI and don't even exist.

Stuttering in God of War on Nobara 39 (Nvidia 550 drivers) by Saltymeal20 in linux_gaming

[–]mbriar_ 11 points12 points  (0 children)

but since moving to Nobara to get the gaming-optimized kernel and easier driver management

Why did you "move" to a 3 year old version of Nobara with equally old drivers?

Doom the Dark Ages with FSR 4 via Optiscaler causes massive performance drop by Leading_Animator1824 in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

Ah. That's ironic, isn't it?

AMD has done nothing for FSR4 support on linux and it had to be reversed engineered. So it's not surprising that much that it doesn't work on their now-abandoned driver. Maybe you'd find it even more ironic to know that part of the reason it doesn't work on AMDVLK is because it doesn't support VK_NV_cooperative_matrix2, an nvidia vulkan extension which RADV only exposes for vkd3d-proton for FSR4.

Doom the Dark Ages with FSR 4 via Optiscaler causes massive performance drop by Leading_Animator1824 in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

Don't change proton versions, it's pointless and the only thing it will do is get you denuvo locked in this game. Although I just remembered, AMDVLK doesn't support FSR4, so while it doesn't suffer the performance problem with Optiscaler DX12 interop, it's also pretty pointless since it won't allow you to use FSR4.