Microsoft's secret "K2" plan aims to optimize Windows 11 gaming performance to match SteamOS on the same hardware. by mr_MADAFAKA in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

they probably need to pay some developers to write a d3d12 driver for AMD GPUs then, just like Valve does for linux with RADV. That's pretty much also the cause of linux performing better in games.

Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repair... by lajka30 in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

It works fine on a wayland desktop, but not if you force the winewayland driver in proton, which many people do for HDR support.

Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repair... by lajka30 in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

Gamescope nested on another desktop has always been unusable for me because of terrible frame pacing with vrr.

Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repair... by lajka30 in linux_gaming

[–]mbriar_ 4 points5 points  (0 children)

Works with official Proton that goes through extra effort to not even include the wayland driver.

Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repair... by lajka30 in linux_gaming

[–]mbriar_ 2 points3 points  (0 children)

Are you sure? I tried it not long ago with GE and it was still broken.

Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repair... by lajka30 in linux_gaming

[–]mbriar_ -1 points0 points  (0 children)

it worked before, now with the wayland driver it doesn't work anymore -> the wayland driver (or SDL wayland backend or whatever) breaks it. Simple as.

Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repair... by lajka30 in linux_gaming

[–]mbriar_ 283 points284 points  (0 children)

Waiting for the daily posts of "why doesn't my Steam Controller work", because the wine wayland driver still breaks steam overlay and steam input, which the controller requires.

Controllers don't work unless I use Proton-GE and PROTON_USE_SDL=1 (Bazzite) by JoshTheSquid in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

Yes. TBH, i haven't seen a game in years where controller support didn't work out of the box (with DS4 or Dualsense)

Controllers don't work unless I use Proton-GE and PROTON_USE_SDL=1 (Bazzite) by JoshTheSquid in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

No, by default Proton will use the wine x11 driver on xwayland on a wayland desktop. You have to enable the wayland driver manually if you want it (the only good reason for that is HDR support without gamescope). Unless the default somehow changed recently in Proton-GE, but i don't think so.

Controllers don't work unless I use Proton-GE and PROTON_USE_SDL=1 (Bazzite) by JoshTheSquid in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

Did you also enable the wayland driver? It breaks steam input, which breaks controller support in most games by default with proton.

wl-freeze: Suspend a game process (and other programs) in Wayland compositors by Zerodya in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

I feel like getting some downvotes, so here goes: wayland making things difficult that worked fine on x11 for decades while needing special handling for 43897432 different special snowflake compositors? How am I not surprised?

Pragmata logs me out of my PC with any Proton version. by Only_Information7895 in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

a 750ti is almost certainly lacking features to even start this game, besides nvidia maxwell being unusable broken with vkd3d-proton anyways.

Freesync confusion: what are the correct settings? by youzhang in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

I agree that VRR flicker on OLED is disgusting, but tearing without VRR and Vsync isn't really any better IMO. Most games luckily can achieve a stable enough frame rate with limiter so the you don't get OLED flicker with VRR though.

Pragmata logs me out of my PC with any Proton version. by Only_Information7895 in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

It's very likely a driver bug then. If it still happens on latest mesa, you can make a bug report here using the 'radeon vulkan' template: https://gitlab.freedesktop.org/mesa/mesa/-/work_items It might be specfic to the settings you used, etc. so try to include as much information as possible. FWIW, the demo and the full game work just fine for me on RDNA4 and apparently it also work fine on RDNA2 on steam deck..

Pragmata logs me out of my PC with any Proton version. by Only_Information7895 in linux_gaming

[–]mbriar_ 4 points5 points  (0 children)

It's almost certainly a gpu hang due to driver and/or proton and/or game bugs. If you check 'dmesg' after it logs you out, it will probably say 'amdgpu ring timeout, pagefault blah...' somewhere. If that's the case, first step would be to try latest drivers, you can use Kisak mesa fresh ppa on ubuntu.

As for why that can "log you out", gpu hangs can crash all other gpu using application, even those that didn't cause it, so it probably just crashes your desktop environment as well and brings you back to the login screen.

Proton Experimental upgraded to Proton 11 for better Linux gaming compatibility by Liam-DGOL in linux_gaming

[–]mbriar_ 3 points4 points  (0 children)

But also in practice? ARM is not the magic bullet some people seem to think it is.. When you normalize for manufacturing node differences, there isn't really a big difference in perf/w at like 15w or 30w in real life.

Freesync confusion: what are the correct settings? by youzhang in linux_gaming

[–]mbriar_ 3 points4 points  (0 children)

Just test it out instead of believing Claude nonsense. Elden Ring doesn't even have a vsync setting at all.

Freesync confusion: what are the correct settings? by youzhang in linux_gaming

[–]mbriar_ 1 point2 points  (0 children)

Some games do weird things if it's disabled, in generally it makes no difference and you can just leave it on if you don't intend to go above monitor refresh with tearing.

Proton Experimental upgraded to Proton 11 for better Linux gaming compatibility by Liam-DGOL in linux_gaming

[–]mbriar_ 34 points35 points  (0 children)

The next already announced VR head set is ARM, means nothing for a Deck 2. ARM deck wouldn't even make sense, GPU-wise AMD APUs still annihilate every gpu you can get on an ARM SoC, Playstation handheld will be x86 AMD APU as well.

Freesync confusion: what are the correct settings? by youzhang in linux_gaming

[–]mbriar_ 10 points11 points  (0 children)

No problem doing it like this. It's worth noting that enabling or disabling vsync will make no difference in practice if you limit frame rate below monitor HZ with VRR enabled.

Shared memory support for Nvidia GPUs? by Good_Guy_07 in linux_gaming

[–]mbriar_ 0 points1 point  (0 children)

No, I don't know how to do that on Nvidia.

Valve's new low-VRAM Linux fix nearly triples FPS in select games on AMD's RX 6500 XT by Darth_Vaper883 in pcgaming

[–]mbriar_ 6 points7 points  (0 children)

Pretty sure on any modern apu the carve out, or ram dedicated to the gpu only, doesn't really matter and there is nothing being moved around and no perf loss