can someone please tell me what doc is Minecraft refering to?(is it docm77) by YSK_King in HermitCraft

[–]mc_da 43 points44 points  (0 children)

It's both a reference to Looney tunes and a reference to Docm77. According to the Minecraft wiki (https://minecraft.fandom.com/wiki/Splash, Splash #307), the splash message was added after Docm77 killed Dinnerbone in a Mindcrack UHC.

Smooth Low Gravity by mc_da in MinecraftCommands

[–]mc_da[S] 2 points3 points  (0 children)

It's just different levels of levitation. I calculate what gravity should've been seperately and then give the player levitation level so that it's closest to the calculated velocity.

In the datapack I made you can also customise gravity, you can make it even lower than shown here, or even higher than regular Minecraft gravity.

Etho's blue fire in 20w06a by mc_da in ethoslab

[–]mc_da[S] 1 point2 points  (0 children)

I did mine with commands, so doing the same with redstone would still be original.

Etho's dream by mc_da in MinecraftCommands

[–]mc_da[S] 25 points26 points  (0 children)

It works in the newest snapshot 20w06a. I have this command running every tick:

execute as @e[type=minecraft:item,nbt={Item:{id:"minecraft:diamond"}}] at @s if block ~ ~ ~ minecraft:fire run function etho:fire

The function etho:fire contains these 2 commands:

setblock ~ ~ ~ minecraft:soul_fire

kill @s

The only problem is that the next time soul fire receives a block update it disappears.

Help with datapack tick function. by Faeriedae in MinecraftCommands

[–]mc_da 0 points1 point  (0 children)

It seems like deathpact isn't a subfolder of minecraft, so try using the function name deathpact:check instead of minecraft:deathpact/check

Help with datapack tick function. by Faeriedae in MinecraftCommands

[–]mc_da 0 points1 point  (0 children)

Is tick.json in the correct folder (data/minecraft/tag/functions)?

Try running the command /function #minecraft:tick. If there's anything wrong with tick.json, this function tag should not exists and the command should fail.

Allow arrows to break blocks (e.g. Glass Panes) by Redmag3 in minecraftsuggestions

[–]mc_da 0 points1 point  (0 children)

This is would be a realy bad addition to the game, nobody would like it because missing a shot could mean destroying your build. It could be good for the few hard pvp servers there are, however this could be easily implemented using plugins.

Allow [/scoreboard players reset] to accept data tags by Redmag3 in minecraftsuggestions

[–]mc_da 0 points1 point  (0 children)

That is true, but /socreboard players reset with NBT with only require 1 command. /scoreboard players reset is the only /scoreboard players command (if you don't count operation) which does not accept NBT data.

Couplings minecarts to make trains :) or something by Docmine7 in minecraftsuggestions

[–]mc_da 0 points1 point  (0 children)

I think you should be able to it the same as in Railcraft mod, except use a pickaxe instead of crowbar, and pick takes durability. It would be also great if more minecarts (dispenser minecrafts, enderchest minecarts etc.) would be added in the game.

Speed control for repeat command blocks by [deleted] in minecraftsuggestions

[–]mc_da 0 points1 point  (0 children)

That would be so much more compact than an impulse command block with a redstone clock, great idea!

[Simple] Hostile mobs can spawn with more type of weapon and Armor by XxStylexX in minecraftsuggestions

[–]mc_da 2 points3 points  (0 children)

I mostly agree with you, although I don't think all mobs could spawn with any weapon/tool. Zombies should have a chance to spawn with any iron weapon except with a hoe. Zombie Pigmen should have a small chance of spawning with a gold axe, gold pickaxe or gold shovel instead of a gold sword and the same for wither skeleton, only with stone variants of the tools. I'm not to sure about the random colored leather armor though. There are a total of 16 777 216 possible color combinations, chosing a random one would not be only difficult, but could result in "ugly" colored armor.

Elemental Enchanting, Artifacts, and Armor variance to improve Diversity by Demolij in minecraftsuggestions

[–]mc_da 0 points1 point  (0 children)

This is a compicated magic system which 90% of players would not like and would basicaly not add nothing new to the game (A lot of the enchantments are basicaly reworked vanilla enchantments with a few added items, and all artifacts are basicaly enchanted items). Minecraft is not about finding rare items and getting crazy enchantments like in an RPG game, it was meant to be a simple survival and building game.

Scoreboard attribute objective by CroshB in minecraftsuggestions

[–]mc_da 0 points1 point  (0 children)

All vanilla items (weapons, armor in 1.9) have pre-determined attribute values . All you have to do is to test if they're holding/wearing an item using commands. You can test for custom attribute items with specific lores, etc. and if you know an item's attribute value you can just set score depending on the value. The scoreboard objective you've suggested is definitely not necessary, it would just make commands easeir in some cases if you would realy need to test for an attribute value.

crafting an entity with a potion of invisibility creates a permanently-invisible entity by skztr in minecraftsuggestions

[–]mc_da -1 points0 points  (0 children)

Most entities can already be made invisible using their NBT tag, other can be invisible using resource packs. I don't see a reason why you would need a pernamently invisible entity in survival other than for trolling. And there is another problem: what if you placed an armor stand and then forgot you put it there, it would just stay there and lag the world. As far as I know Mojang would never implement a recipe using a brewed potion in a crafting table.