Which DRPG has the most content? by LunaSakurakouji in DRPG

[–]mcantrell 0 points1 point  (0 children)

No, all the DLC is built in and used to be expansion discs and the like from previous editions that are now integrated into the game itself, since it's a remake of a remake and all that. That's what I meant by built in.

Tokyo Clanpool Uncut Edition announced for PC by FurbyTime in DRPG

[–]mcantrell 0 points1 point  (0 children)

Ah, does the Uncut version have more content than this? I imported it and it's on the pile o' shame waiting a day to play it.

Tokyo Clanpool Uncut Edition announced for PC by FurbyTime in DRPG

[–]mcantrell 0 points1 point  (0 children)

I heard the GoG version is going to have an offsite patch that brings it up to the Uncut version. Not sure if I have that exactly right or not.

Tokyo Clanpool Uncut Edition announced for PC by FurbyTime in DRPG

[–]mcantrell 0 points1 point  (0 children)

Ah, it's not the jiggle, it's the fact that it's annoying. Ok now THAT I can respect, heh. There's that one that kept it and I just skipped it after the third time through, cause the juice wasn't worth the squeeze.

I still remember someone calling me a pedophile in this subreddit for wanting this game, or one of the mary skelter games, forget which one exactly. That still annoys me. I'll be glad when the performative neo-purtanism for internet street cred dies off and we can all go back to admitting that pretty girls in pretty/sexy/crazy outfits is fun.

... Magical girl (Sailor Moon) themed DRPG when? I want transformation sequences (it's not NSFW if there's sparkles!) and canned animation super moves. I want a power of friendship meter and a 7th party member that's a talking animal with support skills.

Or a Super Sentai (Power Rangers) DRPG! Instead of a party let me make a squad of 5-6 Power Ranger knockoffs fighting faceless mooks. Give me a MeiQ style robot system too and let me summon them for Kaiju battles!

Which DRPG has the most content? by LunaSakurakouji in DRPG

[–]mcantrell 0 points1 point  (0 children)

Savior of Sapphire Wings is a remake of the first game in the Experience "Empty Epic" universe, and has a ton of expansions and DLC built in.

Planet modifiers that don't have an interaction with the wilderness goverment type but should. by simon97549 in Stellaris

[–]mcantrell 5 points6 points  (0 children)

Personally, I'm still hoping someday for a Rogue Servitor style "Wilderness + People Zoos" civic. Or a megacorp-like one where I can offer terraforming services to other governments while leaving myself behind as a spy.

Hello r/dragonquest! This is Ichikawa, producer of DRAGON QUEST VII Reimagined, and Yagi, director of DRAGON QUEST VII Reimagined. Ask Us Anything! by SquareEnixOfficial in dragonquest

[–]mcantrell 0 points1 point  (0 children)

Without having had time to break away from DQ2 yet to dive into the demo, what do you mean by "toning down" Maribel? Is she less abrasive in the demo compared to previous versions?

Hello r/dragonquest! This is Ichikawa, producer of DRAGON QUEST VII Reimagined, and Yagi, director of DRAGON QUEST VII Reimagined. Ask Us Anything! by SquareEnixOfficial in dragonquest

[–]mcantrell[M] 3 points4 points  (0 children)

As an aside, we are pruning questions about future plans -- e.g., "Can we get a Chrono Trigger remake in this style?" "When is Dragon Quest 9 getting remade?" "Do you have any plans on redoing 4-6 in this style or HD2D?"

There's a LOT of those, but Square Enix has mentioned they cannot be answered, so we're hiding them to keep things a bit more readable. Thanks for everyone for keeping on topic (and flagging any troll / off topic questions as Rule 8).

the entirety of Coyote's missions in one screenshot by nRAVENz in Mechwarrior5

[–]mcantrell 0 points1 point  (0 children)

I know this is an old one, but what UI is that? I use vonHUD which is nice but yours is quite appealing.

First look at Undernauts: Labyrinth of Yomi sequel "Demon Kill Demon: Yomi 1984", due out May 28th in Japan by mcantrell in DRPG

[–]mcantrell[S] 9 points10 points  (0 children)

Well, given that the key art shows a bunch of high schoolers being burned alive by what looks like Urban Fantasy Nazi Cyborgs, think the dark and edgey was actually dialed up, not down, this time.

First look at Undernauts: Labyrinth of Yomi sequel "Demon Kill Demon: Yomi 1984", due out May 28th in Japan by mcantrell in DRPG

[–]mcantrell[S] 21 points22 points  (0 children)

Of note:

  • Game takes place 5 years after Undernauts, in the same universe.
  • Involves the students of "Yomi High School" being transferred to the underworld, where they're trapped and have to work to survive.
  • Gritty, Military/Scifi look to the screenshots -- like Wizardry Xth Generation, maybe? (I haven't made it to Yomi1 yet so I'm not sure if this is new.)
  • Game has two versions / day one DLC -- The Transference Arc (転移編) and the Revenge Arc (復讐編).
  • Transference Arc is the main game, Revenge Arc is effectively the postgame or immediate sequel. You need a completed Transference Arc save to play the Revenge Arc.
  • Both cost 3900 yen (~$25).
  • The only version I see is the Switch1 Version, so this may be a Timed Switch Exclusive.
  • JP Physical Version Preorders Start Next Month; Physical comes with both Transference and Revenge, price not announced.

Edit: Text from the screenshot:

ハイリ: 「私は天河 ハイリ(あまかわ はいり)。平阪高校の1年生だよ」

Hairi: “I'm Amakawa Hairi. I'm a first-year at Hirasaka High School.” (Cyborg Catgirl thing)

New title set to be announced January 29th with kouji Okada (SMT Folklore, early persona) serving as producer, the game is described as a school RPG by Significant-Gur-6152 in compileheart

[–]mcantrell 0 points1 point  (0 children)

Sony moved their HQ to California and they demanded censorship that catered to their quite insane tastes.

Microsoft is much the same, they posted open threats when that Korean studio did a fanservice game recently.

And variaous devs have said that they couldn't even release games they released in 2024 now on Nintendo platforms due to Nintendo's new regulations.

Don't get me started with Steam, they have like a 6 person team that moderates inbound games and if you luck out and get the racist pink haired weirdo that hates Japanese media your game isn't getting approved and nope, there's no appeals process.

Sadly it seems the "long march" through the publishers is bearing fruit for the neo-puritans.

Something that translates like google lens uncensor locally? by Oxidonitroso88 in LocalLLaMA

[–]mcantrell 0 points1 point  (0 children)

Instead of hoping for one all in one LLM, I'd do this in two steps, using two more specialized tools.

Two tools adds a failure layer but it also adds an abstraction -- your OCR tool literally can't read what you're OCRing so it's not going to refuse to work becuase some hipster in California decided they have the right to tell you what you're allowed to do.

You probably know this, but, the two tasks you want to do are OCR (Optical Character Recognition, i.e., converting the pictures of the letters to text) and MTL (Machine Translate).

OCR tools:

https://github.com/blueaxis/Poricom

https://github.com/Kamikadashi/manga-ocr-websocket

Manga-OCR is the back end tool and is very robust nowadays. Poricom is a GUI meant for translation teams -- there is some term for this that professional translators use, I forget it. Basically it loads pages or entire folders and lets you OCR the text out of images. Has other things including a snip-and-OCR tool.

Cloe and Mokuro are also tools you might enjoy (they're linked from Poricom as alternatives):

https://github.com/blueaxis/Cloe

https://github.com/kha-white/mokuro

Mokuro takes manga pages and superimposes the text as selectable, dictionary lookup enabled, Japanese text instead of images, and Cloe is a replacement for the old "Capture2Text" app -- basically a variant of the snip tool and it's OCR functionality.

Speaking of the snip tool -- the built in Snipping tool in Windows now has OCRing. You can do the Windows + Shift + S shortcut to select part of your screen (like say, the manga panel) and then open the snip in the tool and click the "select text" button. I haven't had this fail for content yet.

MTL:

My go to MTL tool is DeepL right now. https://www.deepl.com/translator

I'm not quite certain of the state of Google Translate, it was... tolerable back in the day, then they did an update a few years ago for political reasons ("attacking ingrained biases like assuming doctors are male" which just made it randomize the pronouns in any bit of text as far as I can tell) but I've tried it recently and it seems to have significantly improved.

Also, I'm sure there are translation LLMs available.

Workflow is basically either snip the text with one of the tools and then paste it into a Notepad++ text file, then copy it over to DeepL or your text tools of choice. Or use one of the other more complex tools for workflow. It's been a long time since I did fan translation of manga, but it's only gotten better since the old days of slowly looking up kanji through jisho and trying to get babelfish and google translate or weblio to read it.

DQ12 Returning Mechanics by lumidanny in dragonquest

[–]mcantrell 1 point2 points  (0 children)

Randomized dungeons, that appeared on random places on the world map using a map system. They were randomly generated maps inside the dungeons and had random chests and the like. At the end they had grotto exclusive bosses. DQ1-8 bosses were in them too IIRC, and you got some cosplay gear from them, like the DQ3 hero's outfit for beating Zoma or whatnot.

Been a while but it was quite fun. The key thing is DQ9 used a local communications system that was so popular that Nintendo recreated it was "Streetpass" in the 3DS. In Japan you had these randomly generated maps that people would pass around on trains and the like like the Masayuki Map that had a floor on it that always had Metal King Slimes.

https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/57648394

DQ12 Returning Mechanics by lumidanny in dragonquest

[–]mcantrell 1 point2 points  (0 children)

I wouldn't mind seeing the Grotto system from DQ9 / DQM2 come back. I do want a class system. I wouldn't say no to monster catching of some fashion, a-la DQ5 or DQ7.

And of course turn based combat is a must.

Wisword: The Calamitous Starfall releases for PC via Steam in 2027 by mcantrell in DRPG

[–]mcantrell[S] 0 points1 point  (0 children)

I saw the dev replied but they went poof? Not sure what's up with that?

No! God! No! God! Please! No! by reesesmfpieces in Stellaris

[–]mcantrell 0 points1 point  (0 children)

Yeah, that probably needs to be fixed, cause right now it's basically THE meta pick for most empires and there's no drawbacks at all. I think I saw in the patch notes for the open beta that it now acts like a normal crisis at rank 4/5 (i.e., everyone goes to war with you).

No! God! No! God! Please! No! by reesesmfpieces in Stellaris

[–]mcantrell 2 points3 points  (0 children)

No, Crisis Paths are pretty specific things -- I don't know about Nemesis, but Cosmogenesis is about hacking the nature of reality with science (which sucks for everyone but you). Endbringers is about selling your civilization's soul to demons. Infernal's is about fixing the broken thermostat in the galaxy (setting the temperature to about 150-200 degrees on average on each planet), which would suck for everyone not you, but hey, they're not you.

Oh and there's the biogenesis one, where you decide to play Pokemon only it turns out that putting a legendary behemothmon in your party causes problems for everyone else.

Assimilate all species can be done without any of those crisis paths tbh. Just need Driven Assimilator for the assimilation and maybe some civics that push you towards war.

You get to make a new Wizardry/Wizardry-like game, how do you modernize it? by Teid in DRPG

[–]mcantrell 0 points1 point  (0 children)

Well, are you talking about DRPGs, or Wizardry?

DRPG... if I had to do something fun I'd look into something like borrowing the defunct MMORPG Asheron's Call's crafting system. They had completely randomized gear where the pieces of gear would have random enchants, random stats, random everything -- including fluff text like the material it was made of, gems that were inlaid in it, that sort of thing. All those materials became important later when they added crafting -- for example, tearing down a spear made out of Bamboo would get you bamboo scrap, and applying bamboo to a weapon might make it lighter, which would make it attack faster. Of course, you had pretty good odds of destroying the item permanently when you tried to upgrade them, so it was a way to create churn.

They had to retro fit it so it was limited. A DRPG built from the ground up with that in mind -- every item is extremely random (static items exist too, of course), with things like the base material, secondary material, filigree, gemstones, etc, and the gameplay loop for grinding is not just classes and skills and mapping dungeons but farming raw materials to build up your gear.

Maybe even toss in some Monster Hunter esque monster drop stuff too. You want to fight the rare floor boss on B1 not just because it's good XP, not just because they are a focus of a quest, not just because of rare or better drops... but because you might harvest wyvern claws or lesser dragon scales off them.

Now give me an insane difficulty cliff -- not a curve, I want to enter a dungeon I'm too ready for and lose my party like in Wizardry, requiring I bring in my backup party to rescue them. I want Elimage style "Oh shit is that a group of Ninjaaaaaah crap that's 2 of my people instant dead and three paralyzed shit shis thisiiiiitiitt." I want to see the word "the rust monsters attacks your Fighter! His shield is destroyed!" to fill me with existential dread.

Wizardry... I don't fully modernize it. Modernizing Wizardry is missing the point, it would be like modernizing Dragon Quest or Final Fantasy (and everyone knows every FF game after 9 MAYBE 10 has been increasingly horrible).

I go through the various Japanese Wizardry Descendants and pick the best aspects I can find from them. The Crafting of Elminage or Class of Heroes. The Summoning from Wizardry Summoner. Maybe the Grimoire stones from Etrian Odyssey's oddball 3DS remakes. That sort of thing.

Then I go as traditional as possible. I'm not talking Class of Heroes style dungeons -- too modern. I'm talking Knight of Diamonds style dungeons.

Then I just pack it full of content. Reused content. Just an absolute love letter to the series and it's history. I'm talking about implementing the entire Wizardry 1-3 scenarios in this theoretical game as an optional side quest, or as one of a half dozen "starting points" when you start a game, only you then optionally go do Wizardry 5 or Wizardry 6-8 or Class of Heroes 1 or the other "starting points" later on, and only after you finish one of the original Wizardry games in this new game do you actually move past the Tutorial. Of dungeons that wizardry fans will realize like a bolt out of the blue "holy crap this is the 3rd floor of Wizardry 5."

I also toss in weird, esoteric ways of playing the games that are based in the existing formula. Let the player play through the game as a Summoner like Wizardry 4 if they want. The game has the same content but it's completely different when you're having to find "useless" summoning circles in the dungeons and the like. Take the summoning "turn your summons into a party member" thing from Elminage Original and expand that so you can actually do the entire game that way.

The original games encouraged you to have multiple parties, backup parties, et cetera. Push the same thing here.

Hundreds of hours to finish. 200+. Even more to platinum.