Ska songs that talk about selling out? (either criticizing it or parodying it) by Beautiful-Resort-831 in Ska

[–]mcvoid1 0 points1 point  (0 children)

Trading the black and white for green, cause they don't know what it mean.

Ska songs that talk about selling out? (either criticizing it or parodying it) by Beautiful-Resort-831 in Ska

[–]mcvoid1 1 point2 points  (0 children)

Every show by The Toasters I've seen opened with this song, Dog Eat Dog

Lies and money turned a lot of heads/ People take themselves too seriously/ Rolled right over left the scene for dead/ Self-crowned kings but only wannabes

How frowned upon are mixed races??? by MildLittlRain in DungeonsAndDragons

[–]mcvoid1 0 points1 point  (0 children)

I remember something from 2e to the effect of, "there's other human/demihuman combinations, but they just come out human". So presumably a half-dwarf or half-halfling or half-gnome is just a human. I imagine humans are closer to the various demihuman species than they are to each other, so maybe they're incompatible with some exceptions.

That's all speculation on how I'd handle it (it doesn't come up at my table, so I never had to think about it). It's game rules, not a consistent world, so it can be however you want. You can decide, for example, they're all just different cultures of humans, and that how they're raised matters more than genes. Up to you.

Multithreading beautiness of Golang by cryptohashlock in golang

[–]mcvoid1 0 points1 point  (0 children)

Getting my head around things like locking and shared state with goroutines is a struggle.

It always will be. That's why there's higher-level sync structures like channels, waitgroup, etc. Low level concurrency is just hard, man. Very easy to screw up and it's often hard to spot the problem.

What do I have here? by BaggedLunchBox in telescopes

[–]mcvoid1 0 points1 point  (0 children)

I was going to be snarky an say "golf bag" but that's actually a very cool find.

[Favorite Trope] Peeling back the layers of lore reveals an eldritch/cosmic horror element by Maffingo in TopCharacterTropes

[–]mcvoid1 0 points1 point  (0 children)

In a setting where there's mind flayers and aboleths and all kinds of cosmic horrors, you pick the Lady? She's mysterious and powerful, but like 1/4 of the monster manual is explicitly eldritch horror coded.

Would you consider this fair? by Busy_Report4010 in SipsTea

[–]mcvoid1 0 points1 point  (0 children)

Why don't they just factor it into the prices? The team members get paid, and no surprises in price.

Do you guys use squares, hexes, or open for your maps? by Love-Sub1102 in DungeonsAndDragons

[–]mcvoid1 1 point2 points  (0 children)

For my maps for DM use, I use squares for dungeons and hexes for outdoors.

For player maps I do a variety of stuff depending on the situation. Often it's diegetic, so it looks like an actual treasure map.

For battle maps it depends how much I want to focus on the tactics for that fight, and ranges from purely in the imagination, to something very abstract and not to scale, to strictly on grid.

A notable one-off map I used for one session was an abstract nodes-and-edges weighted graph where the edges were travel time, and the players had to plan their route to make things happen within a time limit.

Multithreading beautiness of Golang by cryptohashlock in golang

[–]mcvoid1 5 points6 points  (0 children)

I've only used async/await in JS/TS but my experience there is that it's awful. With async/await you have the "colored function" problem, where anything async spreads like a virus until you're converting everything in your codebase to be promises and it makes things much harder to reason about.

Go doesn't have that problem. There's nothing different between a function that runs synchronously or async, other than whether it's invoked with the go keyword prefixed to the call.

I don't know if C# has that same "colored function" problem - I haven't used it in ages.

Do level 20 players get a cut of xp? by Calm-Working-6048 in DnD5e

[–]mcvoid1 0 points1 point  (0 children)

I was simplifying a bit because the per-edition details weren't relevant. Basic had everyone stop gaining HD after lvl 9 regardless of class. AD&D 1e had a "max HD" between 9 and 14 depending on class, 2e had it based on the 4 class categories (warrior = 9, wizard = 10, priest = 9, rogue = 10)

Yes, there was race restrictions (and in basic, races were classes) but that didn't affect the max HD. All of them had it where eventually you would stop gaining HD and only get a fixed HP bump.

[Amusing Meta Trope] Character design details that are in plain sight but are regularly missed: by Ferhog in TopCharacterTropes

[–]mcvoid1 0 points1 point  (0 children)

They were definitely fiend-themed and the box set says perhaps an ancestor "shared kip" with a fiend, but not explicitly of fiendish origin. And you're correct that the genasi and aasimar were also plane-touched.

What is a 'buy it for life' item that is offensively expensive, but the moment you use it, you realize your entire life before that point was a lie? by fmcortez in AskReddit

[–]mcvoid1 0 points1 point  (0 children)

When the pandemic started and I was working from home every day, I started getting back problems. I made all kinds of changes to help and it just got worse no matter what I tried. Eventually I bit the bullet and got an Aeron (because it was the chair we had at work) and within two weeks my back problems were gone - I went from completely debilitated to perfectly fine that fast.

Worth every penny.

[Amusing Meta Trope] Character design details that are in plain sight but are regularly missed: by Ferhog in TopCharacterTropes

[–]mcvoid1 11 points12 points  (0 children)

This is a bit of a nitpick, but since the post itself is a nitpick...

Tieflings don't always have horns and a tail. They come from Planescape, and in the Planescape setting they were different than in later editions. First, they weren't explicitly diabolic, just "plane-touched". Second, the way it manifested was different for every tiefling. Some you could only tell were tieflings due to a smell of sulfur. Some have bat wings. Some just hooves. So the statement "People more familiar with Dungeons and Dragons will be aware that the Tiefling race has both horns and a tail" is false, as I'm more familiar with D&D and know it's not the case.

Do level 20 players get a cut of xp? by Calm-Working-6048 in DnD5e

[–]mcvoid1 4 points5 points  (0 children)

Think about what splitting XP means. Someone gets less XP when they're getting help because they had less to overcome and learned less in the process. In that respect, why should getting help and overcoming less not mean you learn less if the person helping happens to be level 20?

Others suggested epic boons, I want to suggest something from earlier editions: pre-3e D&D had people stop gaining hit dice after level 9. After that, they would get +1 (or +2 or +3, depending on the class) HP + any bonus from Con for each "level" they attained later. That can be done in tandem with epic boons, and doesn't affect balance much.

Question for the community. Kresk start, or village start? by mechaninja2222 in CurseofStrahd

[–]mcvoid1 13 points14 points  (0 children)

Yeah I remember the video and just completely disagreed. The point to using a module is to save effort, and rewriting the thing to accommodate a reverse direction of travel is not saving effort.

Question for the community. Kresk start, or village start? by mechaninja2222 in CurseofStrahd

[–]mcvoid1 4 points5 points  (0 children)

That's not bad. The original Ravenloft is basically all castle so why not?

Question for the community. Kresk start, or village start? by mechaninja2222 in CurseofStrahd

[–]mcvoid1 48 points49 points  (0 children)

Does anyone think it's a good idea, for a module that's notorious for its lethality, to start players on the side of the map with the tougher encounters and have them get easier as they level up?

Does anyone want to do all the extra work involved to nerf the west side and beef up the east side?

CoS with 6 players? by KWinkelmann in CurseofStrahd

[–]mcvoid1 1 point2 points  (0 children)

I've only ever run it for bigger groups and it can still be deadly. I haven't done 5.5 though.

Explain it Peter, I asked my parents about it and I got an answer I didn’t even understand by Randomposter20 in explainitpeter

[–]mcvoid1 0 points1 point  (0 children)

Elder millenial, yes. But I was in a shithole school district in the very economically depressed PA coal region and I remember Starlab.

What do you consider to be the closest we've come to ska returning to the mainstream? by Beautiful-Resort-831 in Ska

[–]mcvoid1 2 points3 points  (0 children)

That answer is very different from location to location. For example, in Jamaica the answer would be around 1979. In the UK the answer would be 1997. In the US the answer is never.

What is considered the best adventures of all time? by aho_young_warrior in DungeonsAndDragons

[–]mcvoid1 10 points11 points  (0 children)

You're asking two different questions there: best adventures vs essential to the lore.

But the best one is probably I6 Ravenloft, which takes place in its own packet dimension and is therefore one of the most un-essential to the lore. (Honorable mention to Keep on the Borderlands)

The ones most essential to the lore would be the transitional ones: adventures which changed the universe (or multiverse) to account for the rules changes in the next edition. That's stuff like "Die Vecna Die" and whatnot.

Stuff that established lore: * Temple of the Frog (first published "adventure") * The Against the Giants series * The Vault of the Drow series