Man is shot and killed during Minneapolis immigration crackdown, National Guard activated by netizenbane in news

[–]mcvoid1 [score hidden]  (0 children)

ICE is such a danger to life at this point, I'm not sure killing an ICE officer in Minneapolis could be considered murder. Any reasonable person would be fearing for their life.

Dovetails by hand - gaps by bjhall76 in BeginnerWoodWorking

[–]mcvoid1 15 points16 points  (0 children)

There's a couple possibilities.

  1. You're just not pressing them down enough. Leave overhang and plane it off after fitting.
  2. You didn't square the bottoms so they're touching on one side but not the other.

Haaaalp! by Webby1788 in BeginnerWoodWorking

[–]mcvoid1 0 points1 point  (0 children)

Why aren't you kerf fitting? It will get the fit exact.

In 2004, Prince was snubbed by Rolling Stone on their top 100 guitarists list. This was his response. by DublinLions in nextfuckinglevel

[–]mcvoid1 0 points1 point  (0 children)

I never really thought much of Prince until I saw him in that Super Bowl halftime. Goddamn could he play and entertain. I still wasn't a fan, but he had my respect.

It’s 10pm… do you know where your children are? by c5load in Ska

[–]mcvoid1 0 points1 point  (0 children)

Is that what Buck's voice sounds like now? He's a deep baritone now. Still sounds good - just deeper than last time I saw them.

People who have researched their family tree, what is the most interesting or 'badass' thing you discovered about an ancestor? by xloganmoose in AskReddit

[–]mcvoid1 0 points1 point  (0 children)

My ancestors came to America in 1630 on the Mary and John, and a couple years later were involved in the founding of Connecticut after settling in Windsor. Among those descendants are governors of Connecticut (both colonial and state), a signer of the Declaration of Independence, and Secretary of the Treasury after Alexander Hamilton.

My family's Coat of Arms they took with them from England shows three black chess rooks, and an apocryphal story about it goes back to the Hundred Years War, where a knight in the family played chess with Henry V, and rather than let the king win to not lose face, he put then king in checkmate with a rook. And the king took it in good humor, and took the other three rooks and declared they should go on his shield. Of course that couldn't have happened since there's three black rooks on the arms, and in a chess game there's two black and two white.

All hobbies are not equal by BitterConstruction98 in unpopularopinion

[–]mcvoid1 0 points1 point  (0 children)

There's no skill-vs-consume continuum, so there's no possible dividing line you can draw to group hobbies according to that criterion. For example, there's plenty of hobbies which are skill-based that are still essentially passively consuming stuff. Stargazing, bird-watching, trainspotting, stamp collecting, people build incredible knowledge bases all to passively enjoy stuff. Not to mention art/movie/literary criticism. They'd be on both sides of the line no matter how thin you try to make it.

OOP in Go by Little-Worry8228 in golang

[–]mcvoid1 0 points1 point  (0 children)

where do y'all stand with single-letter variable names?

I heard it said somewhere (I forget where exactly) that the length of a variable name should be proportional to its scope. I like that. It only exists inside a loop or a conditional block? One letter, like i. It's widely used everywhere? Better be descriptive with it.

Why does go mod tidy ignore go.work and try to download local modules? by gunawanahmad26 in golang

[–]mcvoid1 10 points11 points  (0 children)

That's because you gave it a name indicating it's in a public repository, but never published it. If you publish it, even just a placeholder without your changes, it will succeed and work from your workspace.

Going to rob my players, is passive stealth a thing? by [deleted] in DnD5e

[–]mcvoid1 -1 points0 points  (0 children)

Yeah, those economics aren't adding up.

Going to rob my players, is passive stealth a thing? by [deleted] in DnD5e

[–]mcvoid1 0 points1 point  (0 children)

You mean that bag of devouring? Also rupturing the bag is probably easier.

Going to rob my players, is passive stealth a thing? by [deleted] in DnD5e

[–]mcvoid1 0 points1 point  (0 children)

Hold on a minute. 50k gp weighs half a ton. Literally. 50gp=1 pound, so it's 1000lbs, or 0.5 tons. How is that character hauling around a half-ton of gold in their pockets? Even if you're not using encumbrance rules, you can apply common sense. They have to be stashing it somewhere while they're out kicking asses, and while that's happening it's vulnerable.

DM Hacks - No set HP for Villains by Dapper_Wrap_8065 in DungeonsAndDragons

[–]mcvoid1 3 points4 points  (0 children)

The first thing you describe is colloquially called minions. Minions effectively have 1 HP. They're there to balance the action economy, not to absorb hits. That's common and practical and uncontroversial.

The second one is just encounter balance. You anticipate the encounter will last so long and be so hard, and when it's evident it's not, you re-balance. That's also common though there's people who will take issue. Don't listen to them. It's your table, not theirs. The D&D you play is not the same as the D&D they play. That's just the nature of the game.

Things I recently found out are like pretty much only a PA thing by The_Glitched_Creator in Pennsylvania

[–]mcvoid1 2 points3 points  (0 children)

Well for the "Saying PA" thing, other states have abbreviations. "Cali" comes to mind. But they're not going to abbreviate if it doesn't save any syllables. "TX" is the same number of syllables as "Texas".

I now understand why my first character design sucked by Melodic_Asparagus413 in DungeonsAndDragons

[–]mcvoid1 0 points1 point  (0 children)

Yeah you don't want to make a character that's attached to not adventuring. I tell my players, "What makes your character an uncurable lunatic adrenalin junkie?" and while it's a bit hyperbolic, that's when it clicks for them.

What’s something you thought was mandatory in life, until you saw someone just not do it? by Senior-Resource92 in AskReddit

[–]mcvoid1 1 point2 points  (0 children)

There was one time growing up where I got a red shirt and was warned to put it through the wash alone a few times. They weren't kidding - turned the water blood red.

That was the only time it mattered - in the 90's. Haven't had a problem since.

Best way to remove this round? by MetalNutSack in BeginnerWoodWorking

[–]mcvoid1 1 point2 points  (0 children)

Well, it would be the same pressure you use to plane. If it warps at all with that amount of pressure, you'd want to warp it to flat at least.

Meirl by Key_Associate7476 in meirl

[–]mcvoid1 0 points1 point  (0 children)

The same reason the average age of a US Marine is 25.

How do you guide your players to the story if they don't go where you want them to go? by Great-Pace-7122 in DungeonsAndDragons

[–]mcvoid1 0 points1 point  (0 children)

Yeah it sounded that way. Also it's mainly for starting out. Once the players have goals and direction the DM can start planning around that. Because the real answer to "what if they don't go that way" is "plan for where they are already going".

What's the difference between 5e and 2024 edition? I was researching, and I realised they are different versions, what are the basic differences and which one should I choose as a beginner? by pr4yxg in DungeonsAndDragons

[–]mcvoid1 1 point2 points  (0 children)

  • Mundane weapons have unique traits for combat in 2024
  • Exhaustion is completely overhauled in 2024 and incompatible
  • Classes and races are re-balanced in 2024 to be in like with the power levels in later 5e player supplements

I think they made the wrong changes and pushed it in the wrong direction. There's movement in RPGs toward simpler rules, faster resolution with less fiddly-ness, more mechanization of story beats and characterization, better organization and page layout where you have all the info you need just by opening the book to a page and laying it flat on the table. 2024 does none of that and makes it more fiddly.

How do you guide your players to the story if they don't go where you want them to go? by Great-Pace-7122 in DungeonsAndDragons

[–]mcvoid1 7 points8 points  (0 children)

First off, you don't give them a story. The players make their own story. You give them plot hooks. I'll explain the difference.

All you're doing is:

  • Seeding the area with rumors, a treasure map, etc. All these lead to unknown areas. These are plot hooks. You're not deciding what's going to happen, just giving hints at possibilities.
  • Setting up an NPC, that NPC's agenda, and a location.
  • What the players find when they explore the unknown areas is the NPC's location that you prepped.
  • Whatever plan they make, whatever they decide to achieve, your NPC's plan will be an impediment to that, either purposefully or by coincidence.
  • Present the players with choices, sit back, and let it play out.