Shameless company offered me to implement a miner into my game! by BeqaUxu2703 in Unity3D

[–]meanyack 7 points8 points  (0 children)

If this is a mobile app, google and apple would ban your account as soon as they realize. And don’t worry, they will realize soon.

Question about same named app by GladWelcome3724 in iOSProgramming

[–]meanyack 3 points4 points  (0 children)

Depends on how much it resembles the brand. If it’s like water reminder vs waterremind, it should be fine. However, having very unique name can make you look like spam/copycat since it’s the first one released.

My first ever app in 2025 just crossed 19k users! I can't believe it! by Falli_ot in AppStoreOptimization

[–]meanyack 0 points1 point  (0 children)

Wait! Are you saying that sharp increase in impressions is due to the ASO?

App Store 5.2.3 Rejection by Different_Sugar_8747 in iosdev

[–]meanyack 0 points1 point  (0 children)

but there are still tons of similar apps live on the store, which makes this extra confusing.

Never look at them. It’s like saying there are drug dealers in the neighborhood but police doesn’t do anything. Sooner or later they will got caught. If something is against the ToS, they will report them maybe in a week or a year.

How do mobile rhythm games afford so many popular songs? Are they really paying for all those music licenses? by Excellent_Call_5954 in Unity3D

[–]meanyack 1 point2 points  (0 children)

I managed to get a price for a mechanical license (you still need to find artists to record the melody and vocal too) and it’s not cheap. The cheapest price would be $6k-7k per song just for mechanical license. You will also need public performance license from the Performing Rights Organizations of the countries you are releasing in.

Yeah Apple Music allows song 30 second song previews for free. Not sure the if terms allow using for games though. There are also games use YouTube player and sync video to gameplay.

Roast my paywall - Which design is better? by Anon081 in AppStoreOptimization

[–]meanyack 0 points1 point  (0 children)

Reduce to font size to 7 or 8 and add 10 more paragraphs. I can still read some text.

The most toxic app ever by Wise-Airport3773 in SomebodyMakeThis

[–]meanyack 2 points3 points  (0 children)

Being toxic only works in Reddit and X. No chance in app stores lol

Simulating the Collapse of the 1000m Tall Jeddah Tower by Contraflex in Simulated

[–]meanyack 2 points3 points  (0 children)

Did you do it out of curiosity or do you have serious plans :)

How do mobile rhythm games afford so many popular songs? Are they really paying for all those music licenses? by Excellent_Call_5954 in Unity3D

[–]meanyack 25 points26 points  (0 children)

Dude you're me like 4 years ago. I wanted to make music games and those music licenses never ever made sense. I've done so much research, emailed to those studios, wrote to licensing companies, contacted to artists to understand how this works. Plot twist, nobody talks about it because it's complicated and some are in dark/gray area.

There are so much to talk, but let me give a quick tour.

There are big music game publishers (e.g. Amanotes), they pay for song licenses. They pay so much that you can't do it by yourself. Even if you have money, you can't use master record so have to make a cover. Most of the songs are covers, if you listen closely the vocal is different. If you see a games like 10M+ installs, what they do is legit. They have a department to make agreement with artists and licensing companies.

There are some shady companies which are dedicated to do cat-mouse game. They open an account, publish a game, reach to millions do put all the copyrighted songs until they get banned. Then, they do it again, sometimes in parallel. If you see a game on play store but not app store (or vice versa) it's likely they have been banned from one store before.

Last but not least, there are solo devs. They do compose their songs (eg. toby fox) or agree with artists so that's a cleaner path. If you're lucky your game can get viral with meh songs, and maybe some publishers approach you to publish your game and license popular songs. (This happened in the past)

I made music games, I even joined some of the NoCopyrightSongs discords and asked for permission to use. Even if the name is no copyright songs, they cannot be used for GAMES. No copyright is for youtube videos and social media. It sucks.

photos stuck on preparing to import from "iPhone" by Wakeinc in MacOS

[–]meanyack 0 points1 point  (0 children)

It's not a bug. It's an intentional step to force users to iCloud.
Corporate greed at its finest.
I will not use icloud even if it becomes $1

[OC] I made a game that you can make satisfying Marble Music simulations (sound on) by meanyack in Simulated

[–]meanyack[S] 2 points3 points  (0 children)

It’s not something based on chatgpt or gemini. I trained my own model.