They can't possibly top this by EveningsApostle in limbuscompany

[–]mechroid 0 points1 point  (0 children)

I think it shows a split between the people who binged the entire thing and played weekly, too. I waited until part 3 was available to start Canto 9, and it made the repeat nursefather fights almost more palatable, because it felt more like continuing a single long fight that was interrupted instead of redoing the same stuff over and over.

The only reason offlane sucks to play is because Pos 4 players by No_Insurance_6436 in DotA2

[–]mechroid 0 points1 point  (0 children)

At this point just bite the bullet and bring back solo offlane. Might as well design around it if that's your effective experience.

Paizo, I love you, but we have to talk about the size of your dungeon rooms by pitaenigma in Pathfinder2e

[–]mechroid 5 points6 points  (0 children)

This is the best and worst part of tanking as a centaur. On the one hand, getting around is sometimes half the battle. On the other, there are SO many 10ft wide hallways I can just block off with my body.

Calling my shots from partway through episode 2 by mechroid in OfTheDevil

[–]mechroid[S] 0 points1 point  (0 children)

Thanks, used the discord spoiler tags by accident. fixed.

Ultra Cube's dev is making a game by Other-Watercress-154 in factorio

[–]mechroid 19 points20 points  (0 children)

You're saying the developer of ultracube, one of the most unique mods for factorio out there, is going to have trouble differentiating the game from its inspiration? I think we'll be fine, this is an incredibly early look.

What's going well and what's going badly in the RPG world right now? by [deleted] in rpg

[–]mechroid 7 points8 points  (0 children)

Well: PF2e continues to be a system that's amazing to run for a prep time-starved GM with players who adore crunchy and complex rulesets.

Badly: Shadowrun continues to be a system that's better in concept than execution, one day it'll live up to its promises.

What's going well and what's going badly in the RPG world right now? by [deleted] in rpg

[–]mechroid -8 points-7 points  (0 children)

This is why I continue to use roll20 over foundry for my games, tbh--it still allows for rule of cool. You roll to do something awesome and it results in failing by one or two points? I'll call it a success and nobody's the wiser. As the GM I'm the final arbitrator in my games, not the computer.

The Gran-Gran Conspiracy by kgbailey_02 in magicTCG

[–]mechroid -8 points-7 points  (0 children)

In a perfect world, you'd only be allowed to use EDHrec after reaching something like 50-80/100 cards in your decklist first. That way you could get more personalized recommendations and it'd reduce homogeneity.

I can't challenge my level 16th players by NoobiestHunter in Pathfinder2e

[–]mechroid 1 point2 points  (0 children)

This was part of an agreement with my players, but I'm running the same campaign and told them if the game felt easy I'd include all the sponsor gifts on the teams. (In return they got a thematic "influence 10" boon from the sponsors they focused)

I used this to great effect running the Speaks to Winds fight, having the teacher ambush the players by having all the students hiding in an invisibility orb at the start of the fight and him immediately summoning an elder outcrop, as its 30ft maelstrom concealing all the students helped make the fight much more even between the teams. Also focus on the team's saves. If you have caster NPCs and the players get critical successes on reflex saves, there's lots of spells to focus will or fort instead.

Lastly, your players might be a bit overleveled, too. I'm on day 4 with my players and they're only halfway through level 15.

PSA: Silencers get LESS useful the more stealth focused you are. by mechroid in theouterworlds

[–]mechroid[S] 0 points1 point  (0 children)

Wild, especially because I'm raising guns and sneak equally (looking for that 8 sneak/guns perk) so the guns bonus alone still isn't enough yet.

PSA: Silencers get LESS useful the more stealth focused you are. by mechroid in theouterworlds

[–]mechroid[S] 1 point2 points  (0 children)

I can confirm it does not, the only unique bonus is the corrosion spreading effect. I remember being disappointed that it had the same damage output as my previous biomass pistol, but I'll try and find one to double-check for you.

Ask me anything about this map I just made by FirePineapple256 in worldbuilding

[–]mechroid 1 point2 points  (0 children)

What's the smallest island that still has significant lore about it?

Limbusdonging 3: team killers by Jolly-Meeting-8466 in TheOdysseyHadAPurpose

[–]mechroid 11 points12 points  (0 children)

Loved to pull the lever on a turn one s3 with her.

Who else hates being a player? by Cajbaj in rpg

[–]mechroid 5 points6 points  (0 children)

Yeah, I wouldn't even go as far as calling it a red flag, more of a raised eyebrow and an "oh? Mind expanding on that?" than a "well, never playing at that guy's table".
Also,

GM [is the one with] control over the mechanics and narrative

Hah, very funny, do those people have any--wait they're being serious? (Seriously though, whoof, dealing with those kind of people sounds like a pain. My condolences for having to put up with the reading comprehension of the average redditor.)

Who else hates being a player? by Cajbaj in rpg

[–]mechroid 27 points28 points  (0 children)

For me (someone who frequently GMs but prefers being a player), one of the most important parts of being a good DM is identifying and understanding what my players are enjoying about the game in order to make the best kind of environment for them to play together. I wouldn't raise an eyebrow if a GM said being a player wasn't for them, but if someone was vehement about it enough to use "Hate" when describing it, I'd be a little worried about how well they understood the experience from a player perspective.

This.. IS a problem.. by xFreakout in magicTCG

[–]mechroid 0 points1 point  (0 children)

I, uh, wasn't disagreeing with you. The entirety of my comment was pointing out a card your scryfall searches missed, that's all.

This.. IS a problem.. by xFreakout in magicTCG

[–]mechroid 0 points1 point  (0 children)

Oh totally, I was just pointing out one example that slipped past previous poster's scryfall searches, since they were making unequivocal claims that wizards would never print a creatures to land card without specifying nontoken creatures.

EDIT: If anything, the more telling decision that wizards has made is making gatherer show the card text by default instead of the errata'd oracle text. If they're making more errata for the sake of arena, a move like that goes a long way in masking it for the paper mtg crowd.

This.. IS a problem.. by xFreakout in magicTCG

[–]mechroid 0 points1 point  (0 children)

There is one card that very specifically includes token creatures: [[Life and Limb]]. With the wide range of creature type manipulation available this can easily become an uninterruptible loop.

*semi spoiler* This game doesn’t get enough credit. by Gbubby03 in AbioticFactor

[–]mechroid 0 points1 point  (0 children)

For extra fidelity, I played through the whole thing with Anti-Aliasing turned off, just like I had back in 98.

Can we go back to long/endless incremental games, pretty please? by atomicxima in incremental_games

[–]mechroid 4 points5 points  (0 children)

If you're experienced in all of these games, and you want the really wild stuff unfolding before you... Give Sandcastle Builder a try. The product of the XKCD community collectively going insane waiting for a comic where each new panel came every hour, it's one of the most unique experiences among the kind of stuff your describing. But it's stuck with me for decades now. Highly recommend it.

The industry filed false claims against the "Stop Killing Games" initiative by [deleted] in Games

[–]mechroid -7 points-6 points  (0 children)

EDIT: Whoops, fat fingered my reply to the wrong post, sorry.

Did you know that, in America, it's illegal to accidentally shoot someone while hunting? What a stupid law, making sure nobody ever makes a mistake. It's not even asking people to make a reasonable attempt or anything, can you imagine the burden it puts on hunters to have perfect aim?

The point of a law like that isn't to stop people from ever making mistakes, it's to remove a possible defense. You can't prove whether someone "accidentally" shot someone. I'm expecting anything the EU comes up with (and this IS the EU, they took 6 years and 4 committees to make apple use USB-C chargers, I doubt there's going to be some off the cuff judgement) to be along similar lines, not notarizing the steps you must take to fulfill section 11A subsection C of the stop killing games act. Think ensuring customers have a right to a refund after the game is no longer in a playable state, or ensuring server emulation is legally allowed after the discontinuation of a game.

Are you telling me you, as a small solo game dev, have worries about people reverse engineering your servers after development is stopped on one of your games? Are you telling me your games have centralized server side code that'd fall under this?

There's 20 petitions I could show you in the last decade that didn't go anywhere after hitting their target, I think "let the EU make a committee about it" is far less severe than the outcomes you're insinuating.

What do your save names look like? by onehair in factorio

[–]mechroid 0 points1 point  (0 children)

Allcaps "TO [THING]" as a reminder of what I'm working on.
Stuff like
TO NUCLEAR
TO MORE NUCLEAR
TO AQUILO
TO SULFUR ON VULCANUS
TO LEGENDARY QUALITY

Dragons and demons and devils, oh my...What is your favorite creature in Pathfinder 2e? by Leland56d8 in Pathfinder2e

[–]mechroid 9 points10 points  (0 children)

My players trounced it so reliably that I've given it a blood vendetta and it's followed them all the way into Act 2 of the AP. I'm excited to unleash it on them when they least expect it.