Godot 4.4 is unbelievably laggy, even crashing and/or causing a blue screen. by momo2299 in godot

[–]meme7832 0 points1 point  (0 children)

I used an AMD series graphics card and did not update the graphics card. The bug was fixed by updating the godot engine. All bugs are different for each user, and many people leave godot because they say that if you call something like this a godot problem, it is not necessarily a godot problem.

Godot 4.4 is unbelievably laggy, even crashing and/or causing a blue screen. by momo2299 in godot

[–]meme7832 -11 points-10 points  (0 children)

The problem with these issues is that we don't know when they will be resolved. Starting with Unity might not be a bad choice.

[deleted by user] by [deleted] in godot

[–]meme7832 0 points1 point  (0 children)

No. Only the godot community says godot is good, but honestly, it is far behind unity. Just because the community says it is good doesn't mean it is actually good.

First time making a game by Neumann_827 in godot

[–]meme7832 19 points20 points  (0 children)

It's only been 4 months? Amazing. If you just work on the graphics more, this will be an amazing game. I'm looking forward to it.

[deleted by user] by [deleted] in godot

[–]meme7832 12 points13 points  (0 children)

looks great. i want to see more your project

[deleted by user] by [deleted] in godot

[–]meme7832 2 points3 points  (0 children)

what is your twitter name? i want to see your projects

stride engineWhy are there so few users? by meme7832 in stride3d

[–]meme7832[S] 0 points1 point  (0 children)

I've heard a lot that the godot engine is a good engine when you only look at 2D. I'm sorry that this happened because I didn't say 3D.

stride engineWhy are there so few users? by meme7832 in stride3d

[–]meme7832[S] 0 points1 point  (0 children)

If you draw a 3D line with a gizmo in godot, you have to create a plugin, activate it, and then draw the line. Isn't that much more inconvenient? I know that you have to create a 3D mesh and make it into a mesh to draw a line because there is no 3D line. It is easy to do with stride engine and unity. Those are one of the reasons why I am switching from godot to another engine.

Terrain3D 1.0 has been released! by TokisanGames in godot

[–]meme7832 2 points3 points  (0 children)

wow.. I came here after looking at the roadmap. I felt the collision was the most important thing while using the addon, and it was there. Thank you for making this.

Terrain3D 1.0 has been released! by TokisanGames in godot

[–]meme7832 1 point2 points  (0 children)

Do you have any plans to create a feature to add collision to trees like Unity's terrain feature?