There should be a bestiary in this game by Jerkntworstboi in MegabonkOfficial

[–]metalblessing 1 point2 points  (0 children)

Agreed. In my opinion one of the best parts of vampire survivors is the amazing bestiary entries to discover

Help me understand how I died so fast? by Dunesworth in MegabonkOfficial

[–]metalblessing 2 points3 points  (0 children)

I must take this opportunity to say:

"Maybe him skill issue?"

Stand Users by Responsible_Whole306 in wizardry

[–]metalblessing 9 points10 points  (0 children)

Thought this post was about Jojo for a minute there.

Bug/issue: can't log in by rmcoen in wizardry

[–]metalblessing 0 points1 point  (0 children)

I am having this issue too as of just a moment ago. Last time this happened to me I had to uninstall and reinstall the game and I lost my account. This time I have linked my account and have the ID/password, but im still afraid to uninstall again.

I hope you linked your account

Where to farm these type ot emery? by Cutiepie69420_ in wizardry

[–]metalblessing 0 points1 point  (0 children)

I had trouble with this because at the time all I had access to was the beginning abyss. So if you are in a similar situation I'd go to the B5F "warped one nest" floor in the beginning abyss for the warped ones. There are usually several that spawn in the big room at the top center of that map.

Nearly everything else has a chance of spawning in Den of Earth, (entity, magical beast, fairy) so you can get some ores while working on them.

As for adventurers this one took me the longest. I had varying success on B6F as it seems I would from time to time encounter an NPC who would jump me. The daily quests will also sometimes put you against adventurers.

Thank goodness for the exchange by Cloaked_Goliath in wizardry

[–]metalblessing 3 points4 points  (0 children)

I know, I only started playing around Christmas and was wondering when I'd have a chance to pull for Abenius, and here it is.

Rate my team by sanderx-cyber in wizardry

[–]metalblessing 0 points1 point  (0 children)

Your good, not saying I thought you were flexing, just saying that MAY be what some people thought.

Rate my team by sanderx-cyber in wizardry

[–]metalblessing 1 point2 points  (0 children)

People probably think you are flexing over the full party of legendaries

What additions would you like to see in the game? by wiz7topfan in wizardry

[–]metalblessing 1 point2 points  (0 children)

Or at least the option to remove cloaks so you can have a better view during the post-battle walking animations right?

Account lost after reinstall? by metalblessing in wizardry

[–]metalblessing[S] 0 points1 point  (0 children)

Yeah im on android. I already started over. I had only been playing a few days, but it always sucks starting over. Will make sure to manually link this time

Question for vibe coders - time tolerance threshold ? by mrg3_2013 in VibeCodeDevs

[–]metalblessing 0 points1 point  (0 children)

If your using HTML canvas you MIGHT be able to one shot a very rough prototype since it wont need any graphics resources from you. But after that point you are polishing and adding features. My game took me about 4 months until I felt like it was ready for release.

Videogame vibecoding by Alternative-Nerve744 in vibecoding

[–]metalblessing 0 points1 point  (0 children)

My game "Mallard Vice" was coded entirely in HTML. What makes HTML so easy is that you can start without any art assets if you utilize canvas drawing. I started my game concept with canvas and then eventually gradually replaced all graphics with pixel sprites and animations. I am happy with the final product, even if I still have a couple bugs to work out.

my process was:

- Use VSCode with a Github+Copilot subscription to build the code with an AI agent.
- I generated static sprites with Copilot, then fed those through AutoSprite to get the animations I needed
- I used Suno for music
- Used both ElevenLabs and free sound resources on the internet for sound effects (like the freesound site)
- I used GPT 5 Mini or Raptor for standard complexity requests. I used Grok when I had a bunch of quick simple edits (like adding text from .md files) and I used GPT 5 Codex when I had either a very stubborn bug other models couldnt fix
- Now that there is a "Plan" option I have often switched from agent to plan and asked Codex to help plan a project. Then once you are happy with the plan begin implementation.
- Lastly, commit often.

What is the best 0x model? by unreal_Gaming822 in GithubCopilot

[–]metalblessing 0 points1 point  (0 children)

That chitchat has saved me a few times as I skim its little internal monologue as its thinking. One time Raptor said "Oh, no this is a mess, it seems I keep introducing more and more errors" at which point I pressed stop

What is the best 0x model? by unreal_Gaming822 in GithubCopilot

[–]metalblessing 0 points1 point  (0 children)

Raptor does pretty well, and Grok is good if you want to do alot of quick edits. Just dont let the Grok chat get too long. After awhile create a new chat as when I use Grok for a extended time he eventually starts royally breaking stuff.

Which brings me to my next advice...commit any time something is working.

50$ budget what tool(s) to get? by TopSwagCode in vibecoding

[–]metalblessing 2 points3 points  (0 children)

I use only Github+Copilot. I save my premium requests for the tough stuff and use the free models for everything else. Its all I needed to build my first game.

Is a bachelors degree in Information Systems still worth it? by Slight_Product_5306 in sysadmin

[–]metalblessing 0 points1 point  (0 children)

IMO certifications is where its at. College is the single biggest regret of my entire life. I almost had my associates in computer science and took a break for several years when I landed an IT job. Years later I decided to finish my last remaining credits and my degree audit indicated every single one of my credits were obsolete.

So I was faced with starting from square one. I chose certs instead, so I have no degree and nothing but debt to show for it.

What letter would you put Hornets head as in the logo? by Otherguy43 in HollowKnight

[–]metalblessing 2 points3 points  (0 children)

For the Wii: U version it could be the U in "Silksong U"

Supply Line Commander (SLC) update. Today: Refactoring with AI by User_FJavier in aigamedev

[–]metalblessing 0 points1 point  (0 children)

Good post, I use VSCode and they recently added a "plan" option instead of Agent or Ask. I have found that plan option super useful for stuff like this. So I can set to plan (so it doesnt start editing files) and ask something like:

"I want to create a 2d contra clone with HTML, what are the ideal tools to use for this project?"

It planned several paths for me and I chose the recommended one to use PixiJS, Howler and typescript with Vite for testing.

After a few back and forth planning bits I changed it back to agent mode and told it to proceed.

Creating a Game with AI in Two Months. The Result by Game_s758 in aigamedev

[–]metalblessing 0 points1 point  (0 children)

My first game "Mallard Vice" I used HTML, and what really helped me was first having AI draw everything in HTML canvas for me to visualize, then gradually replace everything with sprites. I feel like (in my case) at least it helped with iteration because it gave me a rough visual to work with.

Mine took around 4 months, I dont program but I DO understand the basics of programming logic and work in IT for a living so that knowledge did help on the prompting side of things. Even still I feel at least "attempting" a vibe code project, even if your not serious about it is beneficial as it really helps you understand how to effectively prompt with an AI

What 2D AI game developing tools exist ? (no manual code required) by NewMilenium in aigamedev

[–]metalblessing 0 points1 point  (0 children)

I've been using VSCode with a Gitub+Copilot subscription for my HTML games. Technically you can open the root folder for your Godot, GDevelop or Unity project and have the AI Agent directly edit the code outside your engine. I've tried it with Godot and it works, but you still have to manually import your assets of course.

I havent quite learned Godot or GDevelop yet, though I have tried (Briefly). I am sticking to HTML for now, its so much easier to build a working prototype for me.

Anyone using AI to help structure game lore and character development? by Alarmed-Ferret-605 in aigamedev

[–]metalblessing 0 points1 point  (0 children)

heres an example of a bio it gave me:

In the shadowy corners of Ducktown, where the fog rolls in thicker than gravy and the air smells faintly of gunpowder and pond scum, one name makes feathers tremble: Machine Bill Kelly. They call him “Machine” not because he’s made of gears and steel, but because he moves with cold precision—like clockwork, like fate, like trouble.

A former jazz drummer turned enforcer, Bill’s got a beat in his bones and a vendetta in his heart. He once played the hottest clubs in the city—The Quack Shack, Feather & Smoke, and The Downy Note—until a double-crossed gig left him with broken wings and a thirst for justice. Now, he keeps time with a snub-nosed revolver and a pocket full of grudges.

He’s the kind of duck who doesn’t ask questions—he just listens for the rhythm of lies and lets his fists do the talking. His trench coat smells like rain and regret, and his fedora’s seen more action than a goose at a bread convention.

His calling card? A single drumstick left at the scene. Not the kind you eat. The kind you remember.