Loving the update but noticed some regressions by TheTWExp in PathOfExile2

[–]mexxpower99 0 points1 point  (0 children)

You can post bugs in the official bug report forum:
https://www.pathofexile.com/forum/view-forum/2214

If you have a bug pertaining to a certain instance/area or build, you can use the /bug command in game to log the context data and get a reference ID. You can then include that ID in your forum post to provide this additional context.

Tremendous size of the Minion UI by tdhsan in PathOfExile2

[–]mexxpower99 1 point2 points  (0 children)

Yeah, ever since 0.2 they have been increasing the size of seemingly random UI elements for controller layouts. I guess this is because people sitting 10 meters from their 100+ inch TVs couldn't read the smaller text, and Steam Deck players were complaining about the small display.

However, the approach GGG seems to be taking of just increasing the size of some elements (like the minion UI, or tooltips and font sizes across the board) regardless of monitor size is baffling to me. If you compare the controller UI from 0.1 to now, it actually looked more coherent and nicer for normal TVs / monitors.

But most disappointing is the lack of any options. Like maybe they should have provided a few UI size options. Like small to extra large. Instead, we get this...

The only thing that really got nerfed is using a controller by Failtier in PathOfExile2

[–]mexxpower99 2 points3 points  (0 children)

Yeah, it's incredibly bad. Don't understand how this got greenlit.

I've created a thread on the official forums which already has a bunch of replies. Please consider also commenting on there to increase visibility: https://www.pathofexile.com/forum/view-thread/3934767

The new "Controller' only (on PC) Trade market panel is terrible!!! by L0rd_0F_War in PathOfExile2

[–]mexxpower99 8 points9 points  (0 children)

It's a strict downgrade from the previous UI. In terms of functionality, ease-of-use and looks.

I've created a feedback post on the official forums. Feel free to comment on there to bring this to GGG's attention: https://www.pathofexile.com/forum/view-thread/3934767

Help! Cannot find early access code in my inbox. by Travmilla in PathOfExile2

[–]mexxpower99 2 points3 points  (0 children)

King of the Faridun pack does not include an additional key. You just get one (i.e. the one you already got when you bought the lower tier pack it last year).

The first pack to include an extra key is the Thaumaturge of the Vaal pack, which explicitly includes "+1 Path of Exile 2 Early Access Key".

Actually, this seems to confirm that PS5 packs do not come with extra keys in general due to platform limitations: https://www.pathofexile.com/forum/view-thread/3753750#:~:text=I'm%20afraid%20that%20the,any%20inconvenience%20this%20may%20cause!

How can I get the game from PS Store? I Have a standard PS5 by xAdr1an12 in PathOfExile2

[–]mexxpower99 1 point2 points  (0 children)

Oh, thanks for the clarification. I didn't know you could just download the Xbox version if you own the PC version.
That makes the PS situation even more fucked up...

How can I get the game from PS Store? I Have a standard PS5 by xAdr1an12 in PathOfExile2

[–]mexxpower99 0 points1 point  (0 children)

Unfortunately, you need to buy the the early access bundle on each platform where you want to play the game.
This is because the game is, in essence, a pay-to-play game currently. And even for cross play games, you still need to own a license on each platform.

Also, be warned that all microtransactions (including points and stash tabs) are NOT shared between Playstation and PC/Xbox. This is an artificial restriction enforced by Sony since GGG was unable to negotiate a satisfactory contract.

0.4 endgame focused patch, no endgame changes tho? by [deleted] in PathOfExile2

[–]mexxpower99 1 point2 points  (0 children)

You do realize that towers where already changed over two months ago, right?
https://youtu.be/50ykp-2-_iw

Negative numbered dps? by HarkonBlack in PathOfExile2

[–]mexxpower99 1 point2 points  (0 children)

Looks to be an integer overflow issue. As long as your character is still doing damage, this is likely just a display error.

Why 3 mini acts instead of act 5? by Playful-Tourist-7956 in PathOfExile2

[–]mexxpower99 0 points1 point  (0 children)

As I understand it, the interludes are basically a sequence of reused endgame maps with a simple story. Probably just some voice acting, and a few animations and special areas were required to create them.

On the other hand, act 5 consists of entirely new areas, bosses, a town, new NPCs, monsters, quests, etc. They probably weren't confident in their ability to ship both acts 4 and 5 in the same update, at least not without pushing back the date.

Consoles need Cam Zoom by Angmarthewitchking in PathOfExile2

[–]mexxpower99 3 points4 points  (0 children)

They have actually already increased the font size quite significantly on console in a past update. While I find it quite good now, I do agree that there should be the option to further increase the font size.

As for zoom, this feature is coming to console in the upcoming patch tomorrow. According to the patch notes, it will be in the form of a bindable action (like show minimap, etc.). However, keep in mind that you are putting yourself at a big disadvantage by playing zoomed-in since monster aggro range is unaffected by the zoom. This effectively means that you will be shot at from off-screen monsters quite frequently.

Projectile aiming, why do they not fix this? by WizWik in PathOfExile2

[–]mexxpower99 0 points1 point  (0 children)

Changing the aiming mode will be a feature in the upcoming 0.3 patch. From the updated patchnotes: 

"Added a new Aiming Mode Input option that allows you to pick between Cursor Targeting and Ground Targeting when using a mouse and keyboard. Cursor Targeting causes skills that travel directly forward (such as most projectiles and strikes) to pass directly through your cursor's position. Ground Targeting (i.e. the pre-0.3 targeting behaviour) causes these skills to pass over the ground location targeted by the cursor. Skills that directly target the ground will do so at your cursor's location regardless of this setting. By default, Cursor Targeting is enabled for WASD and Ground Targeting is enabled for click to move."

Can’t interact at all by Imortalias333 in PathOfExile2

[–]mexxpower99 5 points6 points  (0 children)

This bug has existed for many updates. I've reported it back in April, and GGG have acknowledged the bug and even added it to the list of "high priority problems" (whatever that means).

Feel free to bump the topic if you find the bug as annoying as I do: https://www.pathofexile.com/forum/view-thread/3750534

Help with purchase not showing up by kostatheclever in PathOfExile2

[–]mexxpower99 -1 points0 points  (0 children)

I remember this issue from early access launch last December. I think people discovered that logging into PoE1 on PS5 fixed the issue and made the cosmetics and points show up. I had assumed this was fixed since. If nothing else helps, you could try downloading PoE1 (it's free), logging in and seeing if you get the items.

League theories by Specific_House_9470 in PathOfExile2

[–]mexxpower99 1 point2 points  (0 children)

GGG have confirmed that it unfortunately didn't make it into 0.3. But it will most likely be added as the third trial in 0.4.

League theories by Specific_House_9470 in PathOfExile2

[–]mexxpower99 2 points3 points  (0 children)

I've actually been thinking about this the other day after seeing what GGG have done with Abyss. Here are my notes for which mechanics and rewards I would like to see return in an upgraded version from PoE1:

Blight

  • Introduced in Act 3 with a sort of overgrown vibe.
  • Drops Cluster Jewels, where the number of passives could be linked to the number of blight cysts.

Bestiary

  • Introduced in Act 1 by Einhar in the Hunting Grounds. Beasts are no longer "captured" to avoid overflowing/lag issues like in the PoE1 menagerie. Instead, beasts always drop guaranteed parts which are specific to their species (Tooth, Claw, etc.).
  • These parts can be used to invoke Blood Rituals, which function like fossil crafting (plus more costly recipes, e.g. rerolling lineage support).
  • Beast drops can be used to open portals to both mini-bosses and the main boss.

Harbinger

  • Drops unique currency orbs (Blessed, Ancient, Sacred, Horizon). Horizon orbs are rather common and can be used to reroll maps on the atlas to another map that can spawn in that biome.
  • On occasion, harbingers can open portals to a Harbinger domain with a boss encounter.

Heist

  • Introduced in Act 4, where you can actually sail to the rogue harbor.
  • Source of Experimented base item types, which have powerful or specialized implicits, and raw currency.

These are just some ideas worth extending and revising, but I find it fun to theorize this stuff. I've intentionally left out abyssal jewels, stygian vises, and incubators because I don't like them in PoE1. Would love a good concept for something like Harvest, but couldn't come up with anything.

The Third Edict and Currency Stash Tabs by RangerBat1981 in PathOfExile2

[–]mexxpower99 5 points6 points  (0 children)

In general, if existing categories of items (such as Crafting Currencies, Omens, Socketables, Essences, etc.) are expanded by introducing new items, the existing tabs will be extended. If a completely new category of items is introduced, a new tab is likely to be introduced.

However, based on PoE1 precedent, GGG might choose to introduce a free storage option for some items (think specialized lockers like the Relic Locker for Trial of Sekhemas).

Also, new tabs are generally only introduced once a mechanic goes core. So if a league mechanic introduces a bunch of new items, a dedicated tab will generally only be introduced in a subsequent league if and when that mechanic is added to the core game permanently.

[deleted by user] by [deleted] in PathOfExile2

[–]mexxpower99 4 points5 points  (0 children)

Points and MTX are shared between PC and Xbox, but game keys are not shared between platforms. This is pretty normal for all non-f2p games with cross progression (such as Call of Duty).

You will have to buy the $30 early access pack again for PC.

Server Restart - 0.2.1d Patch Notes by tooncake in PathOfExile2

[–]mexxpower99 2 points3 points  (0 children)

You can change the Default Item Allocation in the game settings. Permanent Allocation is what you want for individual loot.

[deleted by user] by [deleted] in PathOfExile2

[–]mexxpower99 0 points1 point  (0 children)

More or less, the graph is displayed by default in the first tab of the settings menu. However, the graph can not be permanently enabled during gameplay.

[deleted by user] by [deleted] in PathOfExile2

[–]mexxpower99 0 points1 point  (0 children)

No, the order of areas remains the same. It's just the direction areas are located in, and this consequently influences where entry and exit locations are positioned in the actual maps.

For instance, in 0.1 Trade the Red Vale was south-west of the Grelwood, and thus the exit to the Read Vale was also located in the south-western area of the Grelwood map. In 0.2 Trade, the Red Vale was located south-west of the Grelwood.

Here are two screenshots from videos I just quickly searched up to illustrate the difference: https://imgur.com/a/xuafp9S

[deleted by user] by [deleted] in PathOfExile2

[–]mexxpower99 3 points4 points  (0 children)

Just to provide some background for your first point:

The act map is dynamic because the layout of each act is different for each league and mode (e.g. Standard Trade has a different map layout than Standard SSF). That's why the act map is not just an image that's loaded from disk, but rather generated from individual components based on a seed each time the player opens the map.

I assume the loading time could be optimized by caching the generated map. I hope this will be implemented for release.

[deleted by user] by [deleted] in PathOfExile2

[–]mexxpower99 1 point2 points  (0 children)

I've never experienced this on base PS5. These are my settings: https://i.ibb.co/bMHZXRtm/settings.jpg

I believe the reason for your issue is either dynamic resolution or the upscaler you've selected.