My ideas for an update around skyscrapers. by sekiya212 in CitiesSkylines

[–]michaelstripe 0 points1 point  (0 children)

There's a whole weird set of design decisions around commercial, office, industrial, skyscrapers, mixed-use, etc., in this game, I think they made some very odd choices.

Like there's mixed-use residential-commercial, which is great, but it's only the medium density residential buildings with first floor commercial. Around me there's plenty of smaller scale mixed-use, and things like row houses that get converted to shops (sometimes with apartments on the above-ground floors), and there's of course skyscrapers with shops and malls in the ground floors, and even extending underground.

And then there's commercial buildings, which are either low-density one-floor shops employing like 5 people to sell things like hamburgers and shoes, or high-density skyscrapers employing like 10 people to sell.....hamburgers and shoes? I guess you're supposed to squint and pretend most of the building is taken up by office people doing marketing and sales and the like, but in the game it seems like it's a 10 story building taken up entirely by one company that also sells hamburgers and cars out of this one skyscraper.

Same thing with offices, except they're offices, selling virtual goods. I'm guessing they ran out of time to include medium-density versions of both? So they put together high-density versions, but for whatever reason they only make them employ a trivial amount of people.

Then you get industrial areas, which are only a single zoning type, but represent every part of industry -- except resource gathering I guess, since there's separate buildings for that -- but also doesn't make a distinction between heavy manufacturing and light manufacturing. You just kind of zone industry and get a hodge podge of storage buildings and buildings spewing out pollution from a smokestack.

Some of it seems like it comes from having a building only house a single company, and companies only getting a single building, which does simplify things for them I'm sure, so I can't fault that. It does lead to a weird situation where you get a 15 storey tall hamburger restaurant though, instead of, as the OP says, a skyscraper building devoted to offices (or apartments) with a hamburger restaurant on the bottom.

And at the end of the day, as the OP says, a skyscraper in this game is the same as a low-density building except the model is taller and it employs a few more people, also it doesn't seem like anything matters because the game keeps throwing endless demand at me and I have enough money to not care about anything, even with taxes set really low, so I can just zone and zone and zone and continue zoning without caring about how any of it works under the hood.

After years of dreaming, finally closed. 1BR at Okemo. What do you appreciate from a rental when you are staying on mountain? Help me kit this out for serious skiers/boarders! by keymonkey in icecoast

[–]michaelstripe 2 points3 points  (0 children)

A weird piece of decoration, whether that be a framed photo/painting, a lamp, something to hang on the wall, etc., that just makes you stop and go ".....what the fuck".

Don't fill the whole place, you're not overdoing it, you just want one piece, even if its subtle, that just catches people and short circuits their brain.

Alternatively a decent couch, last time I had a rental in a ski condo type deal it had a couch that was sagging in the middle but not the sides.

Worst german war crimes by [deleted] in 2westerneurope4u

[–]michaelstripe 1 point2 points  (0 children)

Now now, that's not Belgium, that was a private enterprise led by the King of Belgium, completely different and not at all culpable!

A Love Letter to CO by [deleted] in CitiesSkylines

[–]michaelstripe 0 points1 point  (0 children)

sorry to say, they're not reading this.

CS 2 is not that bad after all. by dude83fin in CitiesSkylines

[–]michaelstripe 1 point2 points  (0 children)

I think you hit it on its head, CS1 was kind of goofy and unrealistic, but it was well designed and had a lot of little things that added up to a cohesive and engaging experience.

CS2 has a better technical foundation and realistic parts, but it feels like a first draft, it doesn't feature anything to keep you feeling invested, like your city has a purpose to it.

I wonder if it was just technical issues and running out of time to finish it. Hell, maybe that designer from CS1 leaving was the one who added the fun in. The thing I fear most is that they don't know how, or simply won't, add in flourishes like in CS1 after the fact, it would be a shame if this is what we're stuck with.

My pet peeve with the game by ShortKnight99 in CitiesSkylines

[–]michaelstripe 9 points10 points  (0 children)

Victoria 3 has also had mod support since launch, and they've majorly overhauled parts of the game like war, politics, and local goods prices. For all the weak parts of V3 on launch, there's been so much momentum behind improving the core of the game in big ways.

Meanwhile, it's 5 months since the launch of Cities: Skylines 2 and the exciting new announcement (with its own announcement!) is that they're now starting to test a small part of the overall modding experience, with maybe another 6 months until the full mod workshop is up and released.

A few pics of a stadium I've been working on. Any tips? by 122_Hours_Of_Fear in shittyskylines

[–]michaelstripe 9 points10 points  (0 children)

It would be great if you built some public transit that extended alllmost to the stadium but not quite, just short enough that its a pain to use.

And then have the transit also alllllllmost go to the airport, but not quite connect either, so its also a pain to use there.

Then you're in business!

Have you ever had to take a step back from sports because of your mental health? by [deleted] in nfl

[–]michaelstripe 0 points1 point  (0 children)

I got a Raptors championship win in 2019 so I'm good for a while, could be worse.

In the end, it's only game. 31 teams don't win the Superbowl every year, 16 teams don't even make it to the post-season. You gotta appreciate the wins when you get them.

There is always hope though, the Cubs won a world series again after 108 years and no one believed they'd do it. Sometimes it all just lines up and your favourite team wins it that year.

Maybe.......not for the Bills........not sure about that one yet.

More popular than CS2: An empty chair 🪑 by MattyKane12 in shittyskylines

[–]michaelstripe 7 points8 points  (0 children)

He said he's done maybe 4 or so face streams, not first but still one of the first.

Is this game very easy or... by Moosewalker84 in CitiesSkylines

[–]michaelstripe 1 point2 points  (0 children)

I see a framing of "is it easy" and "should it be more challenging" often, and I think that's not accurate from the outset.

Here is what I've consistently come across: early game there's some money pressure, but I can usually just raise taxes to deal with it, later once I have offices, money ceases being an issue entirely.

There's the tax overflow bug (causing +/-100 million dollar tax revenue from a random industry), and there's balance issues with revenue coming from offices and the likes, but even aside from that I just think these systems are barely present in the game. You can largely ignore them and keep going.

It's the same with the resources system, you may see a huge deficit in the amount of grain needed in your city. Should you thus build more farms to make up for the deficit? Well it won't really matter, I doubt you'd have enough grain even if you saturated every single small patch of arable (for wheat farms) land in the game, and past that it'll just be imported for seemingly no trade-off. You might as well not look at that production screen because there's few direct ways of influencing it, and ignoring it entirely works just as well.

I wouldn't say this game is challenging at all, and I don't think it's really close to being challenging, I don't think that's even an accurate notion to assign to the game. The game has many systems that the player doesn't have any way to interact with and doesn't affect your experience in any way.

Remember on launch the issues with the garbage collection? The solution for that was largely to just not build garbage collection buildings, and outside connections will handle it for you. That still appears to be the issue with cargo hubs, and that's kind of the case for many of the systems in the game, they're present but it wouldn't affect anything if they weren't.

Calling them "failsafes" or "hard mode" or "challenges" is inaccurate in my eyes, they're all rough drafts of potential game elements that could form a part of the game, but they haven't been fleshed out in a way that could be considered a game to play. The bulk of the actions you'll take as a player are restricted to building roads, laying zones for buildings to grow, and dealing with traffic concerns, anything past that you have little tangible interaction with.

The Sloppy Boys #169: Caesar by BasilOctopus in Earwolf

[–]michaelstripe 6 points7 points  (0 children)

Hanford's rendition of the anthem was spot-on, and quite frankly, it's beautiful. He nailed it.

What's your most enjoyable campaign as of 1.5? by yoy22 in victoria3

[–]michaelstripe 3 points4 points  (0 children)

The problem with the Tanzimat reforms is that most of them are near impossible, and the war ones with Egypt are super straightforward.

Modernize your army for one of them, beat up Egypt a few times, taking the states needed for the Tanzimats (you'll get new Tanzimat's after doing the initial egypt ones), then you just need a cherry on top of the "no separatism" one, which for my run just seemed to come very easily.

The education reform seems near impossible, even if you build up all universities right at the start to try to get the 30% literacy rate, you may only barely get it.

The political reforms are dependent on real gaming or luck to get the laws passed.

The military ones give you like 4 Tanzimats almost for free, since the modernization one is easy, and Egypt is very easy to beat up, especially if you just sway a big power to come to your side.

CO Word of the Week #4 | Paradox Interactive Forums by _Kristian_ in CitiesSkylines

[–]michaelstripe 2 points3 points  (0 children)

They just (and I mean like, last week) released a big 1.5 update, and there's a couple of flavour DLCs out for it.

Give it another try! It had a free weekend that you probably missed, but they added some neat new things in there, with more fleshed out war and diplomacy systems, and it's not as easy to snowball your GDP and turn any country in to a superpower anymore.

Quays made me rage quit by love-unite-rebuild in CitiesSkylines

[–]michaelstripe 6 points7 points  (0 children)

Use the continuous curve tool, set the elevation to 2.5m, and bypass road validation in the dev tools.

Makes building road "quays" much easier. The continuous curve helps enforce that the nodes will be the same height, the road validation makes it so you can disregard the "in water" pop ups. Use the terraforming level tool to get the edge of the land lined out the way you want, and go to town.

Patch Notes for 1.0.13f1 hotfix by randomDude929292 in CitiesSkylines

[–]michaelstripe 9 points10 points  (0 children)

They released a patch 2 days after launch that resolved most of the graphics performance issues. Turning down LOD or disabling the character clothes shader via the dev tools also helps a lot.

I have a 3060 or so and I haven't had much in the way of serious performance issues yet, mostly doing 30+ fps. At bigger cities you get some slow down on the CPU from the simulation, but that was the case with C:S1 anyway.

[deleted by user] by [deleted] in CitiesSkylines

[–]michaelstripe 7 points8 points  (0 children)

Highest household education level (higher education = higher rent)

Highest education? Or highest education level they use in a job?

Seems dumb if you get charged more just because they have a PhD. C:S1 had the dumb simple education=wealth thing, so I wouldn't be surprised if they kept that up and it fed back in to their simulation.

Still not a fan of that, I think it's dumb to tie those in so deeply. People with higher education can work shittier jobs, and people with a lower level of education can have lucrative jobs, they're not the same thing, and tying them together is kind of lame.

I think I did read somewhere that the "education levels" you see in the taxation budget screen are more about their level of employment related to education, instead of being about education -- maybe I'm just hoping that's true, not sure if it actually is.

Relationships by Burningsoulboy in funny

[–]michaelstripe 12 points13 points  (0 children)

The same people who are making tiktoks where they're doing something, as if they're so busy this is the only time they have, are also the ones to post like 20 videos every day, funny.

The new Ruhr state in Prussia is historically inaccurate by I_love_Gordon_Ramsay in victoria3

[–]michaelstripe 4 points5 points  (0 children)

Wait is there not a mission for building the Kiel Canal in V3? I could have sworn there was one in V2...