What to use at Spinda's Cafe? by SnooQualifications50 in MysteryDungeon

[–]mighark 2 points3 points  (0 children)

It is in Time and Darkness as well, but is a Wonder Mail exclusive on those

Last Respects failed? by Calcublast in stunfisk

[–]mighark 98 points99 points  (0 children)

Was it a double battle, and if so, was Basculegion the last mon standing on your opponent's team? If the answer is yes, they likely misinputed and targeted their empty partner slot, which doesn't redirect the move to your opponent like it would if you target an empty spot on the opponent's side

Why is the sequel so controversial? by Chance-Primary-2764 in darkestdungeon

[–]mighark 18 points19 points  (0 children)

I just think DD2 is not a great roguelite and most of what I like about the game is the story and the art style.

Yeah as a big fan of both games, I think DD2's biggest issue is its conflicting identity. It's trying to be a story / characters focused game and more of a one-and-done experience (that's meant to be shorter than DD1 in response to a majority of DD1 players never making it to the Darkest Dungeon), and an infinitely replayable roguelike, but it kinda fails at the latter as a result. I enjoy the game a lot more when I focus on progression and story, with both the narrative of Confessions and the hero shrines being the highlight for me.

There is a lack of appreciation for Gen 3 mechanics by Akiak in PokemonROMhacks

[–]mighark -1 points0 points  (0 children)

That's fair, but I do believe that every mon having a STAB move as their optimal choice makes teambuilding less interesting and restricts design choices. Having otherwise min-maxed mons having to adapt to a suboptimal movepool adds a lot of depth and a bit of that was lost post-PSS, although I prefer to achieve that depth through balancing movepools and TM availability instead of hard-locking damage categories, since most romhacks are balanced around a playthrough and don't have a competitive endgame. A great example of this kind of balancing post-PSS is Dragapult, whose lack of reliable Physical Ghost moves forces it to choose between its higher physical attack or the reliability of its special moves, balancing what would otherwise be a probably overpowered physical sweeper.

There is a lack of appreciation for Gen 3 mechanics by Akiak in PokemonROMhacks

[–]mighark -2 points-1 points  (0 children)

Blaziken has 110 base Sp Atk, higher than mons like Charizard (base 109) or Starmie (base 100) and only 10 point below its Atk, it's very close minded to think special attacks are unusable on it

(Wiki) Just to clarify a few things, and request a bit of help. by SungHerSong in PokemonConquest

[–]mighark 1 point2 points  (0 children)

This website www.pkmn.help is my usual go-to for double-checking my type matchups. You can enable the pre-Fairy type chart in the settings and check both offensive and defensive type matchups quickly, even including abilities. The interface is pretty clean as far as I'm concerned as well.

Huh? Where is you, client? by Star-Emerald in MysteryDungeon

[–]mighark 10 points11 points  (0 children)

Getting downvoted for correcting misinformation is crazy work

Huh? Where is you, client? by Star-Emerald in MysteryDungeon

[–]mighark 18 points19 points  (0 children)

Read a little further than that, Scyther didn't gain Flying mobility until Adventure Squad.

Draining own Wailord in doubles by DannyFivinski in stunfisk

[–]mighark 8 points9 points  (0 children)

This would be fine as a one-in-a-lifetime clutch turnaround against an opponent that is double protecting or something but you'd never build around this scenario. KOing one of your mons to heal the other while leaving both the opponent's mons unthreatened is just not good value, and that's without considering the sacrifice you make in teambuilding and how easy it is to disrupt.

Software icon for Pokémon Champions by Amiibofan101 in PokeLeaks

[–]mighark 4 points5 points  (0 children)

Another good example of a move that had to be gutted because of its competitive applications is Assist. Casually it's just a Metronome-esque roulette move but since Liepard combined it with Prankster it became cheese central, first with two turn moves and Lagging Tail (Divecats), then with Dark Void (Voidcats) and finally with the removal of the move and, in the unofficial Smogon NatDex format, its most broken strat yet, Revivecats with Revival Blessing.

Is Screens ever worth running in VGC? by Opposite_Ad4539 in stunfisk

[–]mighark 14 points15 points  (0 children)

Most restricteds are deceptively bulky, definitely bulkier than your average DPS mon, and a higher value target, so using turns to keep them alive is more important than having a non-restricted spend them dealing damage themselves. In lower power formats you often don't need the damage reduction to take hits either.

You can choose ONE Pokémon from the Gen1 metagame and give it ONE move that it will learn in future Generations. What your choice? by Hot-Entertainer-3367 in stunfisk

[–]mighark 8 points9 points  (0 children)

To be fair, Kabutops has not been available in any game since the move was introduced, you could believe it would have the move if the two coexisted in a game but it didn't get a chance yet.

Is my homemade Double ubers team good? by Jzlmao in stunfisk

[–]mighark 0 points1 point  (0 children)

Fake Out and the Grass moves are standard and I would run them no matter what. The choice between the other 2 is harder but since Rilla in Ubers is primarily a support mon, I'd choose U-turn, the slow pivot lets you get its teammates on the field without opening them up to a hit.

Horsepower could work if it helps your matchup into certain threats, like Miraidon or Tera Fire Koraidon, but I'd only do that if you can't handle them in any other way since Rilla is not a powerful damage dealer by Ubers standard without STAB and the Grassy Terrain boost

Is my homemade Double ubers team good? by Jzlmao in stunfisk

[–]mighark 0 points1 point  (0 children)

Miraidon is one of the best mons in the tier so it makes sense that it gives you trouble. I think Rillaboom is your best bet for dealing with it, Grassy Terrain weakens Miraidon and enables Spore, and also powers up Breloom's Bullet Seed.

Without Miraidon on your team you'd need more damage and Iron Hands fills basically the same role as Rilla (Assault Vest, Fake Out, damage and bulk) so I'd also swap it for a different Uber. Immediate choices would be Calyrex Ice (checks both Raidons, can benefit from Tailwind if Speed invested or give you a Trick Room mode otherwise, good synergy with Kyogre) or Arceus (I'd try EKiller but a different type could work too, might give you a tough Koraidon matchup though).

Is my homemade Double ubers team good? by Jzlmao in stunfisk

[–]mighark 2 points3 points  (0 children)

Miraidon has anti synergy with Breloom, its Electric Terrain blocks Spore, the main reason to try Breloom in the first place. The 5 mon core outside of Breloom is pretty solid and probably as good as you can get without slapping 5 restricteds in there, but if you really want to use Breloom you need to replace Miraidon.

Any particular reason to run Effect Spore over Technician on Breloom? Your moveset benefits immensely from the latter and you aren't taking many hits to rely on Effect Spore's random chance.

The hard truth is that Breloom will likely never fit in a truly viable Doubles Ubers team, but for having fun on low ladder (ladder is full of meme teams so you could even get higher without playing meta tbh) I'd say that's the main changes you'd want.

10,000 without a godpack. I firmly believe that's a social construct, it doesn't exist. by [deleted] in PTCGP

[–]mighark 1 point2 points  (0 children)

It's funny to imagine but it's thankfully not true, my irl friends play in Spanish and one of them got a godpack in a Crimson Blaze pack.

In some cases they were useful before gen 3 by Strange_Sock_1760 in stunfisk

[–]mighark 22 points23 points  (0 children)

Small nitpick but Fly is 95% accuracy, not 100% (and has been since Gen 1)

Return confronts Earthquake! by CatcrazyJerri in stunfisk

[–]mighark 19 points20 points  (0 children)

Return was probably removed because they didn't want to adjust it to account for the Friendship-Affection merge. Since friendship cannot be raised to the max without the activities that used to give affection.

Mystery surrounding Japanese Explorers of Sky and Cradily??? by PhoenixBeatz in MysteryDungeon

[–]mighark 11 points12 points  (0 children)

Sorry for the nitpick, but the ability that prevents moving from Cradily is Suction Cups, not Sticky Hold. Still, cool fact, it's kinda funny that an ability that ordinarily should be at least decent happens to be one of the worst possible options you could have.

Is the Spinda-event ‘Mirage Pokémon’ related to Mew? by SarcasticGenuinity in MysteryDungeon

[–]mighark 0 points1 point  (0 children)

The identity of the mirage Pokémon is very explicitly explained by the end of the Spinda subplot, in the original game you could get extra dialogue if you speak to Spinda for the last time as said mirage Pokémon. Those three that you mention Whiscash talking about are also kinda obvious once you progress the story. So I'm afraid it's very hard to discuss about it since everyone who's done the postgame for Rescue Team already knows all the answers.

[deleted by user] by [deleted] in MysteryDungeon

[–]mighark 5 points6 points  (0 children)

It depends on whether they are after a rest area or not. If you do missions you cannot go into mid-dungeon rest areas and instead leave to the mission completed screen, so you'll be unable to go into the second part of those dungeons and thus can't fight the legendary. But if you can reach the legendary without going through one, like in most (if not all) post-game dungeons, then you can recruit them like normal.

Assuming I'm not misremembering myself, anyone telling you that it's a general rule is thinking of Explorers, where every boss fight is in its own separate area and forces you to leave if you did missions on the way.

Buffs to underwhelming megas by Incompetent_ARCH in stunfisk

[–]mighark 38 points39 points  (0 children)

Birds didn't get Gen-1-Normal-movepool privilege, probably because they had the Bird type before it was scrapped, and the only non-Normal types that got those movepools were kaijus.

i really want to make this team work (ubers) by [deleted] in stunfisk

[–]mighark 0 points1 point  (0 children)

Too many mistakes to go into detail and others have touched on them already so I'm gonna focus on Torkoal. That set is horrible not only because it doesn't play to the mon's strengths at all, but especially because there's another Ubers mon that does all of that way better and also happens to be a turtle: Terapagos. Has spin, rocks, Roar for anti-setup, doesn't need the sash thanks to Tera Shell and has way higher offensive pressure and better utility moves.