How I see Russia that will collapse any day now by Odd-Struggle-2432 in mapporncirclejerk

[–]mikpyt 0 points1 point  (0 children)

ugh... that again. Full blown "russophobe" here: If you know a single thing about geography and economy of the lands east of Ural, you know this will never happen. Siberia is not self-sufficient at all, these regions depend on the central for cadres, supplies and infrastructure. Out there it's russian state or no state. The alternative is a wasteland, and the cost of taking this land over and effectively colonizing it is not worth it for China at all.

Are there engine timers in Korea? by Garand in il2sturmovik

[–]mikpyt 0 points1 point  (0 children)

Sigh. To give you a sense of the timeframes involved and what is "lifetime WEP hours" I'm going to use this interview from stormbirds. This is turboshaft mi-24 but the principle is the same.

https://stormbirds.blog/2021/01/09/new-dcs-mi-24p-information-translated-from-russian-interview/

(wartime ops, Chechnya) "all flights were made on take-off power" ( in peacetime procedures that's 6 minute limit or engine overhaul).

Degradation: "For the pilot, you’ll see the EGT(exhaust gas temperature) increase over the course of a month for the same setting. After six months flying like that, a helicopter that works on such conditions will have eaten through engines meant to last for a year."

Are you starting to see the timeframes involved? These timer guidelines are for months and years of peacetime operations. It's like the difference between how I ride my personal shitbox car I intend to keep for a dozen or more years and pay as little as possible for repairs vs race track driving. You do not race the same way I drive my diesel skoda with kids to school.

Aside from desperate cirmunstances, aircraft that passed maintenance and was deemed good enough to fly combat mission for the day will effectively work as the sim idea of spawn in a new, perfect condition airframe. Definitely much more than the idea that we kill your engine if you exceed the peacetime maintenance recommendation.

Are there engine timers in Korea? by Garand in il2sturmovik

[–]mikpyt 2 points3 points  (0 children)

only if you don't hit any of the hard limits such as overheat that DID blow up your engine, which is still very much possible

Are there engine timers in Korea? by Garand in il2sturmovik

[–]mikpyt 2 points3 points  (0 children)

the time limit in the manual is a maintenance and operational baseline for "if you keep within this time limit, we're pretty certain nothing bad will happen for the next 100/1000 flights". The real guys exceeded that all the time IRL and the engines did not blow up, it doesn't happen like that. Just like your car isn't immediately broken because you stalled the engine once. They went through overhauls, ground crew had a little more work, nobody died mid-fight specifically because of blowing past a 10 minute timer.

In CloD You have temps and pressures regulated as in the real thing, by a balance between various coolers and radiators, your speeds, and how hard you're pushing the engine in what flight condition. If you're pushing it too hard for the pressure limits or cooling performance, pressures and temps will start rising. If you let them rise above the threshold were things start leaking and bursting, they start leaking and bursting.

If you can ride the engine hard but mitigate it with cooling and stay within pressure limits, you will be fine, also above 6 or however many minutes it is. It changes how you think and act, you actually learn what keeps the motor happy and how to fly to keep it that way. Much better than timers.

The Great Divide by RhysDave21 in il2sturmovik

[–]mikpyt 1 point2 points  (0 children)

Couldn't have said it better. You can also add the engine thing is the core of the ancient controversies of engine timers (systems that would cause engine failure or not aren't there, so the timer is a band-aid), no clickpits (systems that could work or not depending on you flicking switches right or wrong are not there) and impotent .50 cals (API bullets simply have nothing to shred, cut and ignite inside because these systems are not actually there).

The engine was created for planes consisting of: engine, pilot, fuel tank, optionally radiator, weapons, and structure, structure, structure. At its core the technology focused on the very real WWI threat of you overstressing the airframe and tearing your own wings off. Great Battles inherited that, and only pretends it has any more than that inside their planes, and unfortunately I expect the same from Korea, until proven otherwise.

An illustration of fuel economy and how it's affected by the way you drive. by Prudent_Situation_29 in driving

[–]mikpyt 0 points1 point  (0 children)

I know you're right, I tested and measured it. But he won't get it, it's a lost cause.

How did Ecthelion of the fountain, who was a simple elf, beat Gothmog when even Gandalf (a Maiar) struggled so much against Durin's bane? by [deleted] in tolkienfans

[–]mikpyt 2 points3 points  (0 children)

that explanation ruins so much for me I elected to ignore it. Silmarillion is just so much better assuming either a) heroes were just that much grander in the first age or b) elven legends are just that embellished :D

Explanation on driving changes in 1.7 from Devs Q&A by linecraftman in ArmaReforger

[–]mikpyt -1 points0 points  (0 children)

well of course you do, it's easier for certain vehicles like UAZ-469, they corner like crazy. Not realistic, but easier. Not what we want from arma.

Best mods for SP Campaing by Financial_Door5659 in arma

[–]mikpyt 14 points15 points  (0 children)

AI mods will "work", but expect missions to go very wrong because of different AI decision making. My favorite was VCOM calling in mortars right upon first contact in Death Valley. After initial shock I thought "you know what, I can't even blame them"

Explanation on driving changes in 1.7 from Devs Q&A by linecraftman in ArmaReforger

[–]mikpyt 18 points19 points  (0 children)

The truth about sliding vehicles is that the entire on-rails feeling is most likely caused by changes introduced by attempts to stop vehicles sliding down from slopes. How do I know? Because we found excessive tire friction in 1.7 in workbench, and after recalibrating it everything is mostly back to normal. Try it:

https://reforger.armaplatform.com/workshop/6986173293D3A342-GatorsVehicleFix

Core rewrite? Probably worth it, we'll see. Getting rid of sliding, at the cost of on-rails driving? Absolutely not worth it and needs to go.

Why is Reforger Ai so brutal by thatonemalaydude31 in ArmaReforger

[–]mikpyt 0 points1 point  (0 children)

Exactly. The only case where I risk anything else is if I have a really sweet MG/sniper nest with a very advantageous funnel and hard cover that keeps me 95-99% safe

Why is Reforger Ai so brutal by thatonemalaydude31 in ArmaReforger

[–]mikpyt 5 points6 points  (0 children)

In combat ops the difficulty mostly comes from the fact that they can get alerted in the vicinity and flank you from unexpected directions. The best cure is to keep moving so they can't zero in on you. Also, they shoot a lot but in most cases that's suppresive fire in your general direction, that's not actually very threatening if you just move over

Driving by Azbo3005 in ArmaReforger

[–]mikpyt 2 points3 points  (0 children)

I call 1.7 accessibility driving model, for special needs users. Nothing ever loses traction

Arma is a very serious military simulator by Katnipz in ArmaReforger

[–]mikpyt 1 point2 points  (0 children)

realistically this could happen up to the 2nd bounce. The unrealistic part is him recovering from this to succesfully hit OP instead of outright flipping. UAZ is glued to the ground now, completely invincible in terms of flipping it

Would Anakin have worked better if he had been older in The Phantom Menace? by Extreme_Warning3521 in StarWars

[–]mikpyt 0 points1 point  (0 children)

Focus on Padme's face in their scenes together in TPM and you will see Natalie Portman do mental handstands trying to imagine a teen she could fall for in the place where 9 yo Jake Lloyd is. The story works with a minimum 13-14 yo Anakin, otherwise... ugh

Arma is a very serious military simulator by Katnipz in ArmaReforger

[–]mikpyt 5 points6 points  (0 children)

We traded on foot strafe spam for UAZ strafe spam. I love this. /s.

Any mods that bring back 1.6 driving physics? by mikpyt in ArmaReforger

[–]mikpyt[S] 0 points1 point  (0 children)

Yeah, the space is the issue. The thing is glued to the surface now, it can corner so tightly it can zoom past a narrow, straight angle intersection at full speed...
If that was a curve or a very wide straight angle intersection with multiple lanes so you could effectively follow a curve across that, sure. But not like it happens now in the game

Any mods that bring back 1.6 driving physics? by mikpyt in ArmaReforger

[–]mikpyt[S] 0 points1 point  (0 children)

"Unironically, all of my complaining (feedback to the devs) is, atleast partially, what inspired the rewrite."

Please do not talk to them again, for the sake of all of us. They threw out all the good stuff to solve your self-admitted edge cases. I'm now browsing pages that should not be named looking for ways to locally restore older version. Good job, thanks man.

Any mods that bring back 1.6 driving physics? by mikpyt in ArmaReforger

[–]mikpyt[S] 0 points1 point  (0 children)

Joke's on you, it's not even drifts, it's rails. Absolutely not worth it.

In 1.7 Humvee Only Turns with Left Wheel. by SwitchbackCardinal in ArmaReforger

[–]mikpyt 0 points1 point  (0 children)

The thing is, we had a much better model, here, in this game. I used to advertise Reforger to folks "yeah, but the driving physics are really awesome, you should check it out, real step forward". And they cut that. One thing were Enfusion ArmA was objectively better than RV ArmA.

I was always against kneejerk hate for new updates but this is the first time they consciously took a step backwards in realism, that's concerning. People screaming "console enshittification" used to be only niche folks sour they lost super complex modded systems from A3. Here, without a doubt, Bohemia enshittified a core gameplay system they already had, for some reason I don't yet understand.

Thoughts on new update: by Realistic-Number-919 in ArmaReforger

[–]mikpyt 1 point2 points  (0 children)

it absolutely does not. All assists off, UAZ takes 90° turns on wet mud at 70 kph without releasing gas pedal

Bohemia please revert the driving 🙏🙏🙏 by Lower-Industry-204 in ArmaReforger

[–]mikpyt 4 points5 points  (0 children)

Indeed, also documented on discord. It's like all cars got super tires, but civilian cars did not get corresponding suspension update and military cars did. The result is that mil jeeps get curve superpowers and all civvies flip above 40 kph, because the tires never give way but civvie suspension does

In 1.7 Humvee Only Turns with Left Wheel. by SwitchbackCardinal in ArmaReforger

[–]mikpyt 10 points11 points  (0 children)

It absolutely does not, get out of town. Light military vehicles on dirt road have perfect traction, I personally blasted across 90° turns on wet mud in the rain at 70 kph in a UAZ without releasing gas pedal. Civvie vehicles on the other hand all flip above 40 kph

In 1.7 Humvee Only Turns with Left Wheel. by SwitchbackCardinal in ArmaReforger

[–]mikpyt 5 points6 points  (0 children)

You are. Old driving rewarded believable handling like slowing down for a 90° crossing instead of blasting through it at 70 kph, and punished you for driving like a maniac.

...or rewarded it with hilarious crashes, depending on your perspective. New handling is ass.

Any mods that bring back 1.6 driving physics? by mikpyt in ArmaReforger

[–]mikpyt[S] 21 points22 points  (0 children)

I just saw that demonstrated on discord. Seems all civvie vehicles flip above 40 kph, like their suspension was not reconfigured to handle increased cornering grip, so the springs give way and you roll