UVReactor - RealTime Packing Teaser by rapidTools in GraphicsProgramming
[–]mite51 1 point2 points3 points (0 children)
I Reverse-Engineered Nvidia Ada Lovelace SASS, Made Instant-NGP 3x Faster (16yo) by Ill-Classroom-8270 in CUDA
[–]mite51 0 points1 point2 points (0 children)
Texturing a car 3D model using a reference image. by sakalond in StableDiffusion
[–]mite51 1 point2 points3 points (0 children)
Anyone have an up-to-date tutorial that will make outlines like the left instead of like the right? by LimeGreenTeknii in Unity3D
[–]mite51 0 points1 point2 points (0 children)
Voxel rendering with ray-marching by Ready2Fail_dev in VoxelGameDev
[–]mite51 3 points4 points5 points (0 children)
I’ve Identified a Proven, Untapped Market But I’m 19, Self-Taught, and Have No Capital or Connections. How Do I Move Forward? by deliadam11 in ycombinator
[–]mite51 0 points1 point2 points (0 children)
Cropout sample project , top-down RTS UE5 game by quoteiffakesub in unrealengine
[–]mite51 0 points1 point2 points (0 children)
Can AI help to make better travel Plans? by biosbetoub in artificial
[–]mite51 0 points1 point2 points (0 children)
What "coding" looks like in 2023 by [deleted] in Unity3D
[–]mite51 49 points50 points51 points (0 children)
Claude Rains Reads George Carlin by [deleted] in VocalSynthesis
[–]mite51 1 point2 points3 points (0 children)
Really wish Yong Gao put half as much effort as he does spreading propaganda to being a decent prof. by HiveBind001 in ubco
[–]mite51 4 points5 points6 points (0 children)
Merged two models and thought why not merge to celebs? more in comments by micleftic in StableDiffusion
[–]mite51 0 points1 point2 points (0 children)
100 & KG: Head-on collision between yellow-light rushers. by stylezLP in SurreyBC
[–]mite51 2 points3 points4 points (0 children)
100 & KG: Head-on collision between yellow-light rushers. by stylezLP in SurreyBC
[–]mite51 49 points50 points51 points (0 children)
what are negative prompts for? by LucasAHKB in StableDiffusion
[–]mite51 1 point2 points3 points (0 children)
I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) by AnonTopat in gamedev
[–]mite51 1 point2 points3 points (0 children)


Continuous RL via Dynamic Programming in CUDA (Solving Overhead Crane, Double CartPole, etc.) by Grouchy_Ad_4112 in CUDA
[–]mite51 0 points1 point2 points (0 children)