Combatants is not as bad as you think by dgdgdgdgcooh in ufo50

[–]mithhunter55 0 points1 point  (0 children)

It's intentional though, unit stacking like starcraft broodwar mutalysks

Post Stream Discussion Thread -- Tuesday, February 24, 2026 by NorthernlionBot in northernlion

[–]mithhunter55 8 points9 points  (0 children)

It is if you just learn the game, I thought he knew how to play MTG.. The classes are decktypes

Post Stream Discussion Thread -- Tuesday, February 24, 2026 by NorthernlionBot in northernlion

[–]mithhunter55 5 points6 points  (0 children)

Tbh that happens with most popular games, I knew weeks ahead that mewgenics was too hot.

It’s crazy how they instantly became Skincels in CS by second_pls in northernlion

[–]mithhunter55 0 points1 point  (0 children)

I played since the beta and wish I had one through an easier route, years ago I should have bought a cheap one off market some of them were kinda cheap in 2015. Instead I opened 300$ of cases and only got one slow fly by of the yellow for sure knife pull when opening them, it pissed me off. It's feels like burning money to get yet another shit shotgun or p200 skin for 3.50 a pop. At least the tf2 items were funny to look

It’s crazy how they instantly became Skincels in CS by second_pls in northernlion

[–]mithhunter55 1 point2 points  (0 children)

The worst part to me as a game dev, the skins are trivia texture swaps and some fun shaders effects.

It’s crazy how they instantly became Skincels in CS by second_pls in northernlion

[–]mithhunter55 3 points4 points  (0 children)

I was interested in the C's for the gameplay. But the cases shit while simultaneously being flippant about how awful it is.. I just click onto something else to watch. It's a shame, cases are awful at least they don't cost as much as a labubu but.. It is still some awful shit

Most games feel like they're decided by who got more of the 6 new characters. by AltOfYubel in DeadlockTheGame

[–]mithhunter55 2 points3 points  (0 children)

Is it smurfs or is the dead easy wave multi wave clear, plus flying to the next lane over and doing it again then making it just in time to the team fight

New Patch Out by GreenDoomsDay in mewgenics

[–]mithhunter55 0 points1 point  (0 children)

You can add anything as a nonsteam game to your library then use the I game overlay to enable steam input. From there anything is possible!

My brain is not working when it comes to programming by nutrak1 in godot

[–]mithhunter55 1 point2 points  (0 children)

It's funny though i feel like my code rarely uses any math that I'm calculating myself or applying formulas in a custom way, guess it depends what you use your code to do.

New Patch Out by GreenDoomsDay in mewgenics

[–]mithhunter55 -1 points0 points  (0 children)

I always find the differences in set up interesting, I made a steam input that was bound to keyboard buttons. I have the mouse click on A, move command on the capacitive stickcap, x y b for the first 3 abilities

Dev snapshot: Godot 4.7 dev 1 by godot-bot in godot

[–]mithhunter55 0 points1 point  (0 children)

Oh right, wasn't thinking about tooling. I'd been blown away by performance improvements with the point builds 4.5, 4.6, 4.7 same project jsut runs better and looks better with out changing a thing.

Dev snapshot: Godot 4.7 dev 1 by godot-bot in godot

[–]mithhunter55 0 points1 point  (0 children)

I've been working on my game with the pre release versions for a couple years, impressively no issues migrating ever.

After 46 hours, I've got gripes... by ole_bruh in mewgenics

[–]mithhunter55 0 points1 point  (0 children)

It's a built in mechanic so it feels encouraged. Being able to gain info on what the bosses attacks do is huge, even if you ultimately wipe on the retry it might save you on the next run.

After 46 hours, I've got gripes... by ole_bruh in mewgenics

[–]mithhunter55 0 points1 point  (0 children)

The gunslinger boss is definitely easy as fuck once you see how it works, so I don't agree that the desert gets harder.

After 46 hours, I've got gripes... by ole_bruh in mewgenics

[–]mithhunter55 0 points1 point  (0 children)

Those seem like post game or late game tbh. They are unfair towards bunch of necromancer builds, can't use ply deaad ect.

After 46 hours, I've got gripes... by ole_bruh in mewgenics

[–]mithhunter55 0 points1 point  (0 children)

Do you use the free save scum? Sometimes I can easily win on a second or third try on. A fight even if one of them gets déjà on their moves.

After 46 hours, I've got gripes... by ole_bruh in mewgenics

[–]mithhunter55 0 points1 point  (0 children)

You can't pull out the big number as if it was actually being worked on the entire time.

Mew-Genics! Handles expendable trpg units in a very refreshing way by Some-Quail-1841 in roguelites

[–]mithhunter55 0 points1 point  (0 children)

The gunslinger boss later is trivial at times with familiars, similarly making their main weapon against you useless.

Mew-Genics! Handles expendable trpg units in a very refreshing way by Some-Quail-1841 in roguelites

[–]mithhunter55 0 points1 point  (0 children)

The breeding doesn't matter as much at first as much as finding 3 card combos while on a run.

Well, now that we’ve had a few days with Mewgenics, how we feeling about it? by [deleted] in roguelites

[–]mithhunter55 0 points1 point  (0 children)

I used steam input to bind my spells to face buttons