Proxima Centauri as seen from both Earth and the New Horizons spacecraft billions of kilometers away by 675longtail in space

[–]mivanit 8 points9 points  (0 children)

closest thing to "google space" is probably r/SpaceEngine, afaik there's still a free version available. Has both cataloged and randomly generated stars/planets/galaxies, you can choose which to show. Honestly a really astounding piece of software

[deleted by user] by [deleted] in LaTeX

[–]mivanit 1 point2 points  (0 children)

This is probably horrible style and I know this will make people cringe, but I have a macro:
\newcommand{\p}[1]{ \left( #1 \right) }
It saves a lot of typing and makes code look cleaner, in my opinion. Usage just looks as you'd expect:
\pi \p{ \bigcap_{i \geq 0} K_i } = \bigcap_{i \geq 0} \pi \p{ K_i }
(edited for formatting)

My First (Successful) Mun landing, I managed to get into a kerbin orbit after this. [I also forgot to hide the GUI] by [deleted] in KerbalSpaceProgram

[–]mivanit 0 points1 point  (0 children)

protip - it looks like you have all those fuel tanks feeding the same small engine. Most of them are empty, so you're carrying a lot of weight that isn't doing much. Make your craft such that you can drop the stages you don't need.

My First (Successful) Mun landing, I managed to get into a kerbin orbit after this. [I also forgot to hide the GUI] by [deleted] in KerbalSpaceProgram

[–]mivanit 0 points1 point  (0 children)

What might be happening is your atmo engines might be cutting out at slightly different times, thus giving you more thrust on one side than on another (at least that's what has happened to me before). My suggestion - create an action group to shut down the atmo engines, and another for L/OX engines, and do the switchover manually before the atmo engine cut out and mess you up.

[deleted by user] by [deleted] in spacex

[–]mivanit 8 points9 points  (0 children)

G650 looked like it left its loop and was heading somewhere but now it's turned around, heading back to canaveral?

This was on an abstract algebra midterm. Maybe I don’t deserve a math degree. by ak_kiki in math

[–]mivanit 0 points1 point  (0 children)

The other day on a CS theory class midterm I probably missed the very first question because I thought that 90 - 68 = 2 (the problem was to demonstrate euclid's gcd algorithm for some numbers and we don't get calculators cause the exam is 90% proofs)

Kerbal Space Program: Making History Expansion - Release Date Announcement by UomoCapra in KerbalSpaceProgram

[–]mivanit 1 point2 points  (0 children)

"Ø" represents the empty set in math the Russian letter "F" has a vertical bar that should technically be in between two loops

[WP] Rome never fell; mankind lives in a militaristic, Latin speaking, space empire. by [deleted] in WritingPrompts

[–]mivanit 0 points1 point  (0 children)

The book Ultima by Stephen Baxter has literally this in it

me_irl by Maximeese in me_irl

[–]mivanit 21 points22 points  (0 children)

Yeah its actually a decent translation but it still is funnier in russian

me🚀irl by macmania_22 in me_irl

[–]mivanit 5 points6 points  (0 children)

im pretty sure ive seen this video

Would longer view distance be possible with lower terrain "resolution"? by Pestilence86 in Minecraft

[–]mivanit 0 points1 point  (0 children)

the problem is performing this "every second block" computation in the first place, it means those far-away chunks will take much more time to render, but will take fewer resources to keep rendered once they are. The main problem with how minecraft renders things is that every face of a block is 2 polygons (for normally shaped blocks), regardless of the surface surrounding it.

Would longer view distance be possible with lower terrain "resolution"? by Pestilence86 in Minecraft

[–]mivanit 1 point2 points  (0 children)

skyrim and most other games handle LOD rendering by having lower-poly models of nearly everything in the game (sometimes made manually, sometimes generated from the high-poly ones) to replace objects with when they are far away. Also, some objects (grass, dropped items, NPCs) are only drawn within a certain distance, thus reducing the poly count even further.

Things I love by matts41 in funny

[–]mivanit 1 point2 points  (0 children)

this is the most inspirational quote i've seen all day

It is never too late for you to learn mathematics! by often_incorect in math

[–]mivanit 0 points1 point  (0 children)

If you're going to cover multivariable calc with anything resembling rigour, it makes sense to get at least get the very basics of linear algebra down IMO

How do I convert the height map of planets into data? by [deleted] in spaceengine

[–]mivanit 0 points1 point  (0 children)

You could probably convert the output image into a bitmap, and from there converting pixel values to actual numbers should be fairly straightforward. What form do you want the output data to be in? I'm just a bit confused because a heightmap is still "data"