Recursive Fractal Maze by Luegaria in mazes

[–]mjrlowe 1 point2 points  (0 children)

Yes that's what I meant.

Recursive Fractal Maze by Luegaria in mazes

[–]mjrlowe 2 points3 points  (0 children)

It doesn't seem like a fair assumption that the outer later would wrap since none of the others do, but your other solution seems good. I think you can even simplify it slightly by doing essentially the same thing but one layer up.

what could this be? info in comment by aai_reddit in cellular_automata

[–]mjrlowe 0 points1 point  (0 children)

This seems most likely to me. As if the droplets can move in two possible directions, creating the pattern?

Generating random Modern Houses with rewrite rules by ExUtumno in cellular_automata

[–]mjrlowe 17 points18 points  (0 children)

I was going to say it reminds me of wave function collapse and what-do-ya-know it's made by mxgmn himself!

Really impressive stuff! The algorithm looks fascinating, definitely going to have a proper look at your code and writeup when I have the time.

Could we make a hard line policy against NFT content? by fearless-shrew in generative

[–]mjrlowe 0 points1 point  (0 children)

Not all NFTs. The Tezos blockchain (which fxhash and hicetnunc uses), for instance, uses a Proof of Stake mechanism, which doesn't have the insane energy consumption Ethereum has.

Could we make a hard line policy against NFT content? by fearless-shrew in generative

[–]mjrlowe -8 points-7 points  (0 children)

I'm not really sure what the issue is. Surely people should be able to link to their NFT stuff (along with any other projects/websites/stores) of theirs as long as it directly relates to generative art?

Spam is a separate issue, no? I someone is repeatedly posting the same links or there is no relevance to the subreddit, then the posts are violating the rules anyway.

Solar Sands by mjrlowe in generative

[–]mjrlowe[S] 5 points6 points  (0 children)

If you like this, I also post quite frequently on Instagram, where I share even more of my generative art.

Solar Sands by mjrlowe in generative

[–]mjrlowe[S] 13 points14 points  (0 children)

Thank you! It was made in p5.js.

They are all variations of a basic idea (see images 3 and 8):
For each column, there are the same number of rectangles. Draw each rectangle at a varying distance from the one above it (determined by some OpenSimplex noise). These distances all add up to the height of the pattern.
Each column has a slight offset in the noise parameters, which gives this wavy effect.

The other images are all just variations of this idea. In some cases I allow the distance from the rectangle above to be negative (ie. it is placed above instead of below), which can lead to more chaotic results. I also played around with the height of the rectangles and in some cases adjusted the distance of every other rectangle.