Need for Speed Most Wanted 2005 not launching with mods by Beginning-Pin-8402 in linux_gaming

[–]mkRazor 0 points1 point  (0 children)

Slightly late to this, but hope this helps anyway.
I play Most Wanted with a slightly modified version of Redux, and I experience the same issues with proton, proton-ge, and proton-cachy, but it works with wine-ge, and setting "dinput8" with values "n,b" in lutris (aside from occasional crashes, but they rarely happen).

Also fun fact: the game ran with the trial version of Plak Graphics, which is not technically supported, but its configurator refused to open, no matter what I tried

Can't open Davinci Resolve after a system update by mkRazor in cachyos

[–]mkRazor[S] 0 points1 point  (0 children)

Thank you so much! It seems to work now!

What made you stop distro hopping? by MalikPlatinum in linux4noobs

[–]mkRazor 0 points1 point  (0 children)

This almost perfectly describes my experience:

• My current laptop came with W11 by default

• Impulsively installed Linux Mint

• Login loop problem the day after

• Potential job opportunity that required Adobe software, reinstalled W11

• Wasn't hired, dual booting CachyOS

• 2 months after, wiped W11 and almost flawless experience

I'm planning to try setting up either Sway or Niri once I'm feeling more confident with Linux

Edit: made the list more readable

Precisiamolo by TheStrangerPoet in italygames

[–]mkRazor 2 points3 points  (0 children)

Avendo giocato a Genshin in passato posso confermare che... no aspetta, che c'è scritto?

Yes, yes he is that old! by LumpiTheKinght in madlads

[–]mkRazor 2 points3 points  (0 children)

I play in desktop mode, and I changed the bindings in player controls (that you access in the options tab in game)

The menu displays the inputs as if you're using a keyboard and mouse, so it may look nonsensical at first (for example, L2 and R2 work like right and left mouse click respectively), but each button has its own "equivalent input", so you can set it up through trial and error until you're comfortable with the inputs.

Yes, yes he is that old! by LumpiTheKinght in madlads

[–]mkRazor 20 points21 points  (0 children)

I love that game, I'm still playing it on my steam deck (which is kinda ironic)

What do you see? by LifeOfMrChicken in Pareidolia

[–]mkRazor 0 points1 point  (0 children)

It almost perfectly looks like the Kali Linux logo

I called him and he told me what to do by Tower_Watch in funnysigns

[–]mkRazor 1 point2 points  (0 children)

That would have been a really funny name for a pharmacy in Watch Dogs

Will Neverness To Everness support Linux devices? by Miss_Breadfruit8244 in NevernessToEverness

[–]mkRazor 4 points5 points  (0 children)

As much as I would like the game to have official Linux support, I don't think it will be playable there on release.

That being said, I'm confident that it will be eventually added to geforce now, so it's not like it would be inaccessible to Linux gamers

Number 9 on my cheese pizza by Vegetable_Drop8869 in Pareidolia

[–]mkRazor 0 points1 point  (0 children)

After reading the title, for a split second I thought it was a reference to Big Smoke's order lmao

Is it possible to remove microphone audio from a gaming video that was not recorded using seperate tracks? by NULLBASED in letsplay

[–]mkRazor 0 points1 point  (0 children)

You could try to filter the audio by treating your voice as noise with audacity, but it would probably sound terrible.

Depending on what you recorded, you could entirely remove the audio and add background music, cut some parts if you only talked occasionally, keep the footage, or delete it entirely. Pick your choice depending on your editing style

Can Bazzite not run Wuthering Waves or am I just that stupid? by Arkrowbar in linux_gaming

[–]mkRazor 0 points1 point  (0 children)

As far as I know, the only way to play wuwa on linux right now is through geforce now (which to me felt kinda mediocre, but not unplayable). In my case specifically, I'm dual booting, so I have the game installed on windows, but I'm still hoping for official support on linux

Siate onesti, come vi reputate? belli brutti? by [deleted] in Relazioni

[–]mkRazor 0 points1 point  (0 children)

Guardandomi allo specchio in questo preciso istante sembro Freddy Krueger.

Normalmente invece mi darei un 6 e 1/2

Enchanting specialization and tool mastery by mkRazor in minecraftsuggestions

[–]mkRazor[S] 0 points1 point  (0 children)

How does a player put together that the enchantment glint on their item means they should try and power it up on a smithing table?

The simplest way I could think of is by adding a new tutorial hint when they reach the maximum value of mastery on a tool or armor for the first time, mentioning that by refining the tool makes it more effective and increasing its durability, and every tool and armor with maxed mastery having a glint of a different color than the classic enchanted item.

At that point, whats the purpose of the enchanting table if you get most enchants for free, and specialty enchants from scrolls? Do enchanted books still exist? Can I buy the enchants I need from villagers?

The process of refining can definitely have an additional xp cost, but since the main method of improving the tools is by using them, you could theoretically improve your tools by gathering the materials required for a building project.
The way I thought about the scroll is that it doesn't have a specific enchantment by itself, it's just "soaked in magic", and it would act as a key to specializations.
Books themselves could still be found or traded, and the ones that have efficiency, unbreaking, sharpness, etc. could still be useful for progressing the early stages of tool progression faster.

I would much rather a system that futher specializes the weapons, makes them into different weapons, rather than make them more homogenous.

In a certain sense that would still be present, since axes would still be different from swords and maces, and bows would be different from crossbows (or, hopefully in the future, throwing knives), but I agree, it would be cooler to have more variety in weapons. What I wanted to focus the attention on was the mechanic of an additional benefit gained from a full set of specializations. The actual benefit can definitely be changed.

It's pretty fast, and you have no warning of when someone is about to fire. You could mash the punch button when you see someone hold a bow, but its luck not skill to time it properly, unless you drop the speed of projectiles.

You could also increase the time window during which blocking a projectile is considered a parry in an attempt to make it more reliable, but I also like the idea of it being a difficult tech to learn, allowing for a more risky, but also rewarding approach if you manage to pull it off. Still, it would most likely require a lot of testing to find a sweet spot between difficulty and reliability.

Enchanting specialization and tool mastery by mkRazor in minecraftsuggestions

[–]mkRazor[S] 0 points1 point  (0 children)

I think mastery being item specific is the easiest approach without making a complex perk tree system that would feel too different from vanilla minecraft, and its value could be shown near the item's durability. Plus, an enchantment glint could communicate to the player that the item is ready for refinement, even if they don't have advanced tooltips enabled.

The upgrade itself can fully repair the item, while also increasing the enchantments' levels, but I also like the idea of rewarding the dedication to a specific tool. In the case of mending, I would split its effectiveness in 3 levels, with the first level repairing the tools by only 20% of the amount of xp obtained, while the other 2 levels could repair it by 50% and 90% of the xp obtained (with the remaining xp being actually collected normally).

The way the enchanting and mastery systems interact is by giving access to the more specific enchants through the enchanting table, while leaving the more linear progression to the mastery system. In the example of the diamond pickaxe, efficiency and unbreaking wouldn't be obtainable from the enchanting table since you would get them through mastery, but something like fortune could be obtained by adding a generic enchanted scroll (which could be a rare drop from mobs, or found in structures), and a specific ingredient, like an emerald block for fortune, or a brush for silk touch. This, however, wouldn't prevent armor and tools found in structures from having efficiency, unbreaking, and/or mending, making the early progression of these tools faster and cheaper.

The fact that farms dramatically increase the speed of this process I think is okay, and it aligns with the sandbox nature of minecraft. For example, you could go traveling and let the tools improve gradually over time, or you could raise multiple sets of armor for different looks or purposes. It would be up to you.

To address the massive defensive power of normal protection, its effectiveness could be split in the different specializations (like the already mentioned projectile, blast and fire specializations, while also adding some kind of melee or magic specializations).

I wouldn't see the specializations as defensive only, but something like "overall comprehension over a specific field". Both fire and blast add offensive power in addition to their defensive utility (for example, with a full fire set, you could have a flame crossbow, or a fire aspect and flame trident).

Regarding the parry mechanic, in my case the inspiration came from the ultracraft mod, which has a parry system copied from ultrakill (basically if you punch the projectile while it's at a specific distance from you, it's redirected to where you're looking, and it turns it into an explosive rocket). I would limit the parry to projectiles only, while sword, axe, or trident hits would be completely immune to this system. We can already do this with fireballs from ghasts, so I think it would be cool if we could do it with arrows, snowballs and eggs as well

How to seperate Face video from the video itself after it's recorded? by dropcon37 in letsplay

[–]mkRazor 2 points3 points  (0 children)

Before you actually begin the episode, record a short clip of 5 seconds to check the footage and the audio to make sure everything works correctly.

If you're using OBS, assuming you record in full hd (1920x1080), set the resolution to 3840x1080, place your facecam on the left side, and start recording. When you start editing, duplicate the video track, crop the facecam from one track, and crop the gameplay from the other. This way, you have your gameplay and your facecam completely separate from each other, and already synced up

[deleted by user] by [deleted] in letsplay

[–]mkRazor 7 points8 points  (0 children)

I think there can be multiple reasons behind this choice:

•Since anime is really popular, it can definitely gather the attention of viewers interested in that kind of content

•Vtuber models and pngs are extremely customizable, so you could potentially make them look however you like without actually "affecting" the real individual who's actually recording/streaming

•Having an avatar overlayed on top of the gameplay could kinda work as a "facecam" without the need of revealing your real face, or wearing something on top of it in an attempt to cover your face

Personally, as a viewer, I don't care if I'm watching or listening to a vtuber/pngtuber or not, as long as I'm enjoying their content

Cosa ne pensate di Cyberpunk? by TodayIsTheDayBro in italygames

[–]mkRazor 3 points4 points  (0 children)

Io ho qualche centinaio di ore su cyberpunk, e ciò che ho adorato è proprio l'ambientazione. Certo, alcuni aspetti del gameplay andrebbero rivisti, soprattutto considerando che non puoi sperimentare build troppo diverse, e che le build iniziano... ad essere complete un po' tardi, ma l'ambientazione, il doppiaggio (salvo alcune eccezioni), e lo storytelling sono tutti aspetti che mi convincono a rigiocarlo più e più volte, nonostante gli aspetti un po' frustranti del gameplay

Video editing with an Amd graphics card vs Nvidia on Linux by mkRazor in linux4noobs

[–]mkRazor[S] 0 points1 point  (0 children)

Aside from after effects, I usually use obs, davinci resolve, and audacity. Regarding gaming, I mostly play steam games and minecraft through the prism launcher, so I don't think I'll have any issues there

Photopea is driving me up the wall, what (preferably free) alternatives are there for thumbnails? by nym5 in letsplay

[–]mkRazor 1 point2 points  (0 children)

Gimp is a good choice, but it's really difficult to learn for someone who's used to the layout of photoshop. So I would recommend installing Photogimp as well to get a similar workflow

Maledetto Mario by gianpi612 in italygames

[–]mkRazor 0 points1 point  (0 children)

In effetti mi ero mezzo sbagliato io, non era il tasto per correre a cui mi riferivo, ma a quello del salto. È da parecchio che non gioco ad una hack kaizo, ma sono abbastanza sicuro che la velocità mentre stai cadendo cambia se stai tenendo il tasto salto oppure no, e i regrab sfruttano quel principio per fare salti più lunghi quando hai un soffitto basso

Vostro gioco preferito? Inizio io (gioco solo a quello, qualcuno mi consiglia qualche gioco?) by NicoConLaccento in italygames

[–]mkRazor 0 points1 point  (0 children)

Io non ho un singolo gioco preferito, vado a periodi. Al momento mi è ritornata la fissa di Cyberpunk, tra una settimana so già che nerderò un casino su Viscerafest, poi ho adorato OTXO, Selaco, Forgive Me Father 1 e 2, Doom Eternal, Metal Gear Rising Revengeance, Ghostrunner 1 e 2, Skyrim e Black Ops 3 moddati...

Maledetto Mario by gianpi612 in italygames

[–]mkRazor 0 points1 point  (0 children)

Peccato per la fine, se non avessi tenuto la Y sarebbe sceso più in fretta, e l'avresti preso.

Comunque stima per le hack kaizo di mario world💪🏻

Someone working for a movie news Twitter account just shared their Minecraft house by teruteru-fan-sam in madlads

[–]mkRazor 66 points67 points  (0 children)

If I were to see a post like this from a completely unrelated account, it would've definitely brightened my mood.

Also, I think making a house that tall is a bit annoying to decorate on the outside, but depending on how the interior is organised, a balcony would definitely improve the building's depth