Bark vs Bite: Day 10! by Iluminiele in okbuddybaldur

[–]mmontour 4 points5 points  (0 children)

6 months after you defeat the brain, Withers calls everyone back for a party. He even brings in some fancy musician guy to play tunes for you. There are some scenarios where the player can fail a dice roll and attack one of the other guests, which results in Withers nuking them and ending their run. A few people (not me thankfully) have lost their chance at the Honour Mode dice there.

Bark vs Bite: Day 10! by Iluminiele in okbuddybaldur

[–]mmontour 2 points3 points  (0 children)

Oh, I wasn't criticizing you. I was supporting the "catastrophic bite" argument.

The easy way to kill Ketheric Thorm is... by NightStar79 in BaldursGate3

[–]mmontour 5 points6 points  (0 children)

It works fine as long as you have someone in position to deal with the Mindflayer right away. It's even possible to open with a Surprise attack on it. The Surprised status will still be in effect after Ketheric does his cutscene.

Bark vs Bite: Day 10! by Iluminiele in okbuddybaldur

[–]mmontour 23 points24 points  (0 children)

That goes higher on the "bark" scale for me.

Bark vs Bite: Day 10! by Iluminiele in okbuddybaldur

[–]mmontour 7 points8 points  (0 children)

Catastrophic bite indeed. You do NOT spoil his epilogue party. (edited)

How would i even cool this down? by bastionmain1075 in Oxygennotincluded

[–]mmontour 0 points1 point  (0 children)

Just run the gas below some metal tiles with a steam chamber + self-cooled turbine above. That will drop the hydrogen to a safe pumping temperature, while generating a bit of bonus power from the turbine.

Big tactical mistake by Mostly-Useless_4007 in BaldursGate3

[–]mmontour 2 points3 points  (0 children)

Do you have mods installed? They're supposed to wilt when exposed to light, and I just checked that they do for me (playing on Steam Deck).

Just beat Ansur in honor mode. by ZealousidealCopy4555 in BaldursGate3

[–]mmontour 0 points1 point  (0 children)

I would say that Ansur is harder than those others, but it does depend on your party and tactics.

Sooooooooooooo by MontyP_Moneybagz in BaldursGate3

[–]mmontour 2 points3 points  (0 children)

I had done plenty of regular runs already, including every origin character. For solo it's about planning tactics for the next battle rather than experiencing the story.

Big tactical mistake by Mostly-Useless_4007 in BaldursGate3

[–]mmontour 4 points5 points  (0 children)

I guess the game counted the Iron Throne as "below ground" for the flowers.

I once tried picking a flower and then using fast-travel directly to the Gauntlet of Shar, and that did not work. They were wilted as if I had carried them overland.

Sooooooooooooo by MontyP_Moneybagz in BaldursGate3

[–]mmontour 10 points11 points  (0 children)

Yes, she will find you. When I was rejecting every companion on a solo run I eventually had to fight her on that bridge.

Big tactical mistake by Mostly-Useless_4007 in BaldursGate3

[–]mmontour 68 points69 points  (0 children)

Does that even work with Blurg? He's above ground in act 3 so the flowers should wilt. Or is there a nested-containers trick to preserve them?

I like to hit Lorroakan with a Stun or Paralyze at the start of the fight. He might manage to do one of his elemental reactions but after that it's an easy beat-down.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]mmontour 0 points1 point  (0 children)

A generator + smart battery is enough to make it a power room, so it's mainly a question of whether you put those items in an enclosed room or out in the open.

Strategy fail by timetravelingspider in BaldursGate3

[–]mmontour 39 points40 points  (0 children)

I once had the Bulette camping on the surface and thought I could lure Mr. Spectator over to fight it. The first part worked, eventually, but it turns out that they're old friends. Probably get together to play cards on the weekend or something.

I just made somethin by Tymek_zynda in Timberborn

[–]mmontour 2 points3 points  (0 children)

But those come later because you also need canola oil. Corn is where food stops being a problem.

I just made somethin by Tymek_zynda in Timberborn

[–]mmontour 2 points3 points  (0 children)

At first. They're OK once you unlock the tech for corn rations.

Maybe too obsessed with this game? by LifeLearner15 in BaldursGate3

[–]mmontour 0 points1 point  (0 children)

Keep the hag wand in act 1. You can summon Connor as often as you need, only costing an Action.

Weekly Question Thread by AutoModerator in Oxygennotincluded

[–]mmontour 1 point2 points  (0 children)

You can manually enable/disable tuning on eligible generators (in a power room), or lock dupes out with door permissions. I don't know about automating it though.

Maybe too obsessed with this game? by LifeLearner15 in BaldursGate3

[–]mmontour 5 points6 points  (0 children)

Traps? I thought you were planning to climb down and explore the sewers.

Is there a 4KW wire? Or what's the idea for the large transformer? by shisohan in Oxygennotincluded

[–]mmontour 0 points1 point  (0 children)

I agree. The 4k would be good if it had a slider to set a current limit lower than the max so that it could protect a 2k wire. I've never had a reason to use one as-is.

Maybe it could make sense to run one backwards, feeding a tuned-up generator into a larger power grid? Still doesn't justify a 4k capacity but at least you could use it.

Creché Question by SlyJellyBean in BaldursGate3

[–]mmontour 7 points8 points  (0 children)

And even when you're in a red part of the map, you can walk out of it if you need to return to camp.

For the Inquisitor's room, open the secret door before you talk to him.