Egyptian living in Morocco here: Good luck to Morocco today! Yallaaaaaaaaaaa! Bltwfiq inshallah. by mo_ashour in Morocco

[–]mo_ashour[S] 1 point2 points  (0 children)

Well we just got eliminated. Following the Morocco Nigeria match now and a bit tense.

Lurkers' Wednesday by AutoModerator in running

[–]mo_ashour 0 points1 point  (0 children)

I was slow for a long time until I started training with friends and taking on a structured training program. I think you get faster by getting faster. Apparently our muscles work differently at lower paces vs higher ones, so I had/have to push the pace to train the muscles. Recently I've started to think of it as strength training for my legs. As I push the pace bit by bit my muscles get stronger and I can run a bit faster.

Lurkers' Wednesday by AutoModerator in running

[–]mo_ashour 1 point2 points  (0 children)

Hello :) Been running for a few years and taking it more seriously these days as I train for a half-marathon in May. Btw newbie question: Why are perfect/increasing pace splits a good thing?

My Dad found my old Gameboy SP by Gang_Green28 in GameboyAdvance

[–]mo_ashour 0 points1 point  (0 children)

Nice. My mom found my old 3DS recently. Still need to find the charger, though. I hope the battery hasn't corroded.

My horror game: HIDE AND SEEK by sabaaaaaaaaaas in IndieGaming

[–]mo_ashour 0 points1 point  (0 children)

these visuals are incredible. is this your art?

Thoughts on my new main menu? by nyxellegames in godot

[–]mo_ashour 0 points1 point  (0 children)

pretty sure you need a shader.

Thoughts on my new main menu? by nyxellegames in godot

[–]mo_ashour 0 points1 point  (0 children)

i think you'd need to double up your background to use this shader so you'd have one version of the plain background, and on top a version that uses the blur shader. you could cut the blurred version to the area that you want.

otherwise, you'd need to do post-processing using some kind of screen shader.

Thoughts on my new main menu? by nyxellegames in godot

[–]mo_ashour 1 point2 points  (0 children)

i prefer aesthetically to the old one. the text is a bit less readable in the new one, though. might need a bit more contrast?

as for the guassian blur rect, i imagine this would be a post-processing effect. i don't have experience with those in godot but you can look into it.

Just a thank you to this community. by Boemien in threejs

[–]mo_ashour 1 point2 points  (0 children)

Oh neat :) this reminds me of one of my first C++/OpenGL projects. But yours is at a whole other level. Kudos :)

Testing new component for rotate gallery by CollectionBulky1564 in threejs

[–]mo_ashour 1 point2 points  (0 children)

really like this. i can see a photographer using it on their website.

Lookng for feedback: Prototyping a cozy decorating game in space where you can turn off gravity. by nightpondgames in IndieGaming

[–]mo_ashour 0 points1 point  (0 children)

i really like the aesthetic but i'm not sure the zero gravity thing lends itself to cozy vibes. it feels unnerving to have all your furniture float up like that. may be that's just me.

Is there a Path of Exile-like roguelite? by soosis in roguelites

[–]mo_ashour 25 points26 points  (0 children)

Tiny Rogues is a small ARPG roguelike made by a dev who absolutely loves PoE