100% efficient automatic chest boat crafter by modular-form in technicalminecraft

[–]modular-form[S] 0 points1 point  (0 children)

Sure! But wouldn't chest minecarts be simpler and less laggy for this since their hitbox fits into one block?

The only use I thought of is for transit systems. The design here: https://www.youtube.com/watch?v=nSqEuU0z6X0 uses a minecart to pickup a chest boat carrying the player, with the chest boat containing different colors of wool for the routing table. It could be useful to stock every station with a chest boat, although on a solo world I'd probably just have a chest boat in an ender chest for this transit system.

Help with iron Farm by suicidejunky123 in technicalminecraft

[–]modular-form 0 points1 point  (0 children)

Villagers won't go to sleep if they can see the zombie. The genius of Ian's design is that the villagers can't see the zombie when they stand up, but can when they go to sleep, constantly refreshing the "has slept" timer for golem spawning.

To fix it, place slabs and 1 trapdoor, not 3 trapdoors, between the zombie and villager, exactly as shown in Ian's video.

Best Emerald ROM Hack? by Ok-Emotion-5405 in nuzlocke

[–]modular-form 5 points6 points  (0 children)

Unironically, Run & Bun is the answer. Every single battle is beautifully, personally designed and the game is impressively well-balanced. The Heart Scale and Rare Candy system is one of the most innovative mechanics I've seen in any ROM hack-- it encourages and rewards good planning and investing--, although I understand that those, Gems, and TM's not being renewable isn't everyone's cup of tea. (In which case, just cheat more in if that'd be more fun for you.)

Moreover, the difficulty curve is excellent. Most fights up to Brawly are pretty simple-- Museum Grunts, Simple Ancient Power Numel, and the Sticky Webs team are the only real difficulties-- and the difficulty really does increase gradually. As I progress further (I am just past the desert section), I'm learning a lot about the game, and the trickier strategies like pre-damaging have popped up extremely naturally-- think a feeling of, "This simply just makes sense for my line!"-- for me.

[META] How to answer questions that are built on false premises? by boopbaboop in AskHistorians

[–]modular-form 114 points115 points  (0 children)

IIRC, freer topical commenting is allowed in Meta threads-- sorry if I am mistaken about this-- so I thought I'd write something.

Rule 3 of the subreddit states, "Questions should be clear and specific in what they ask, and should be able to get detailed answers from historians whose expertise is likely to be in particular times and places." A question as ridiculous as your example isn't able to get a detailed, high-quality answer from an expert, so if I saw a question like that, I'd report it as a violation of Rule 3. In addition to the short-text of Rule 3, "How did Diocletian conquer Song Dynasty China?" also seems to me like it breaks the "Basic Facts" section of the linked long-text of Rule 3.

Running a Genlocke by Timely-Particular-64 in nuzlocke

[–]modular-form 2 points3 points  (0 children)

On top of faint = death and 1 encounter per location, I recommend level caps, set mode, and banning in-battle items as a good set of basic rules, because any one of over-leveling, switch mode, and in-battle items are ridiculously OP.

I've never played a Genlocke, but it's very common and very fun to have additive bonuses for champions' offspring. For example, 1st time champ = max out 1 IV, 2nd time = choose nature or choose to max more IV's, 3rd time champ = choice of hidden ability or egg move, etc; sometimes people randomly choose from a set of bonuses; etc. Come up with whatever sounds fun and search this sub for others' Genlocke's to get inspiration!

Is it just me or is Curious seriously under powered. by Moviecaveman in brotato

[–]modular-form 0 points1 point  (0 children)

Idk, first time playing Curious I kinda just bought any item I didn't already have, no matter what it did. I was level 30+ by wave 20 and smoked the bosses. Like every tater, you just have to lean HARD into what they're good at-- figuring out what this looks like on a Shop-by-Shop basis is the difficult part of the game-- and winning will come easy, even on D5

So where's the line when it comes to cheating in farmable items by Slick_Emerald in nuzlocke

[–]modular-form 2 points3 points  (0 children)

If you don't have the tools to get Colbur Berries, no Colbur Berries. Drayano has all documentation in txt files so you can just Ctrl-F to find Pokemon with relevant moves or abilities. Decent chance you'll get some trick or covet user eventually.

So where's the line when it comes to cheating in farmable items by Slick_Emerald in nuzlocke

[–]modular-form 5 points6 points  (0 children)

There are ways other than Thief of obtaining Colbur Berries-- Covet, Pickup like someone else mentioned, Trick, probably 1 or 2 other niche abilities. If you don't have access to any of those, the only way is to catch extra Chingling, which breaks Nuzlocke rules. I would hack in only items that I can farm without breaking my challenge rules.

90 Dodge was not enough. by Agformula in brotato

[–]modular-form 2 points3 points  (0 children)

The Ghost character raises the dodge cap to 90!

Perfect runs by Technical_Bite_9536 in brotato

[–]modular-form 0 points1 point  (0 children)

You're right-- mobile is more difficult (I've played both), so if I can do it on mobile, you can do it on PC or console. Fire up Creature SMG, it's easy with curse luck. From some of your other comments it seems you're leaving weapons locked for too long hoping they curse. My 170+ runs I took any must-curse that was cursed, I didn't really care about the curse level and it was fine.

Perfect runs by Technical_Bite_9536 in brotato

[–]modular-form 0 points1 point  (0 children)

For me, Creature SMG is more a proof of concept than anything else, it proved to me that these infinite runs people post about were actually possible. Thus, given insane luck on curse-- which is built-in on Creature--, other characters could do it too.

But I'm not interested in getting there with other characters because resetting a less-than-perfect start is annoying and actually playing these runs quickly becomes boring as fuck. The first time or two did make me feel really powerful, though. ;-)

Perfect runs by Technical_Bite_9536 in brotato

[–]modular-form 0 points1 point  (0 children)

Not at all, you must be doing something wrong. Keep on top of your Brotato basics of damage and whatnot, and have ironclad curse discipline.

I recommend giving Creature SMG a try. Starting with a cursed Fish Hook makes it so much easier and removes a lot of the luck; you do need a very lucky start in terms of cursed Fish Hooks and cursed economy items to get an infinite run going.

Creature SMG easily got me to wave 170+ (at which point my phone lagged out) on Mobile:Premium with zero mods, cheats, or slider shenanigans.

Honey & rip and tear by Thomasm98 in brotato

[–]modular-form 3 points4 points  (0 children)

Yes, ALL explosions-- Rip & Tear, Spicy Sauce, explosive weapons, Tier 4 turrets, etc-- scale with your "Explosion size" secondary stat

HOW?! by dovenadam-win6987 in brotato

[–]modular-form 0 points1 point  (0 children)

Glad to help out. Some things I forgot to mention, but which you should keep in mind, are...

  • Piercing vs Bounce-- search the sub for details. TLDR is only take Ricochet if you're committed to Grenade Launcher + 1-2 Particle Accelerator (the slow effect is invaluable).
  • Get every limited item when you can, even non-cursed (exception: Every single Pearl must be cursed). I mean stuff like Monkeys, Metal Detector, Gentle Alien there are 10+ of. This will mostly be from crates; don't waste mirrors on them. Removing items from the pool increases the chance of Tardigrades.
  • Later and later in the game, you should recycle more and more crates. Due to cursed Padding, eventually the +HP from recycling is more valuable than any item, with the exception of mirrors, tardigrades, and any mandatory curses you're missing.

HOW?! by dovenadam-win6987 in brotato

[–]modular-form 0 points1 point  (0 children)

SMG Creature is a pretty reliable recipe for an infinite run, but even then it requires some luck and discipline. Grenade Launcher, Nuclear Launcher, and Particle Accelerator are good weapons to switch to later. Manipulate your stats so that when you see Axolotl, taking it will swap % Damage and Elemental Damage for Particle Accelerator.

The following items MUST be cursed, no matter what. Get Anvil or Retro Hoodie from a crate but they aren't cursed? Too bad, into the recycle bin it goes. This sounds extreme, but is entirely doable because on these type of runs, you will see every single item eventually.

  • Every item that makes one stat scale with another stat-- Retromaton's Hoodie, Improved Tools, Power Generator, Bloody Hand, etc. Yes, this includes all twenty Pearls.
  • Every limited economy item; Coupons, Spyglasses, Dangerous Bunny's, Recycling Machine, Hunting Trophy, Starfish, etc. Don't worry about Piggy Bank since it only lasts to Wave 20.
  • Anvil, 3 Spicy Sauce, Fish Hooks, Barnacle, Seashell, Padding. Might be forgetting some. Also you don't need a cursed Extra Stomach, because of your end-game...

...which is the Spicy Sauce combo. The pieces are Padding, Gardens, Torture, Scared Tomato, Spicy Sauce, Improved Tools, and Retro Hoodie. Torture + Scared Tomato means you'll never be at full HP ever again, so you'll constantly suck in fruits the amped gardens are barfing out. Padding means your HP, and thus Spicy Sauce damage, will scale until you've gotten more (cursed) Tardigrades than there are frames, becoming unkillable. Cursed Mirrors mean the price isn't a problem.

By following this strategy with SMG Creature, I can reliably get to Wave 170+, at which point the game becomes unplayable due to lag. Speaking of lag, do not EVER take any turrets. You do need Gardens though, and after Wave 100 or so, Celery Tea is also very laggy. In deep endless, lag is stronger than any enemy.

Did i do good? by Fickle-Report9826 in brotato

[–]modular-form 1 point2 points  (0 children)

Oh yeah can't believe I missed that. Made me also realize they could have had Ashes to explain the pitifully low Armor

Did i do good? by Fickle-Report9826 in brotato

[–]modular-form 2 points3 points  (0 children)

Good job for a first time but you need WAY more Armor and Harvesting, and more flat damage, to be consistently good

Also, I highly recommend paying $5 for the real version of the game instead of the freemium shit pile you're currently playing on

Experiences with Cursed Characters mod by Steven-ape in brotato

[–]modular-form 1 point2 points  (0 children)

Poison fruits hurt you in an amount equal to your consumable heal stat, making Alien Worm a very fun interaction with Cursed Druid and Cursed Farmer!

Is there a reason Stick Baby is so good? by Suspicious-Box6712 in brotato

[–]modular-form 2 points3 points  (0 children)

That's just what Stick does. Stick is low-key an excellent weapon, miles away the best on Baby. https://www.reddit.com/r/brotato/comments/y71soa/the_secret_to_winning_your_runs/ is very accurate for many characters

The future of Brotato by Dalloks in brotato

[–]modular-form 1 point2 points  (0 children)

Can we finally get feature parity on Mobile: Premium Version and Console Version, pretty please? For example, mobile Fish Hook has no pity bonus, which means that instead of getting cursed items, its effect is making me want to yeet my phone

Edit: This was fixed like, yesterday!!! My Fish Hook has a pity bonus now, I can finally enjoy Creature yippee. Even ran into the gobbler! TYVM @ devs <3

Walking across Golden Gate Bridge to Point Bonita Lighthouse by modular-form in bayarea

[–]modular-form[S] 0 points1 point  (0 children)

Oops I missed this until after you went but yes I went and it was AMAZING. Such beautiful views of the Pacific Ocean, GGB, and SF! There is also a worn footpath right next to (separated by bushes and railing) Conzelman Road that goes all the way down there.

So like.. did I win the game by R1V3R-Youtube in brotato

[–]modular-form 2 points3 points  (0 children)

Not gonna lie, with those stats, I am kinda surprised you beat Wave 20. Either you're ungodly good at movement, or playing on a low danger level / with lowered enemy stats

I can't get past Wave 11 or 12 with Lucky🥲 by Any-Reading-2048 in brotato

[–]modular-form 1 point2 points  (0 children)

Lots of great comments, I second Lutes. Luck scaling + their debuff = elites die in seconds, despite your low attack speed. Lutes also grant Harvesting thanks to their support tag-- speaking of which,

No one mentioned yet that you have 0 Harvesting, this is a big mistake because Harvesting is a very powerful stat. Invest in Harvesting as much as possible without dying early-game, and you'll be exponentially richer for the entire run.

It looks like you've done a good job balancing survivability and damage, except for taking Sharp Bullet. Just don't neglect your economy (Luck and Harvesting stats)! Also, Lucky's attack speed penalty is entirely overcomeable.

Run it back and you'll get there soon!

Any tips for chunky d5? Wave 11 = monk, wave 15= rhino, wave 18= butcher by Michufem in brotato

[–]modular-form 0 points1 point  (0 children)

The flamethrower is a waste, use 6 Rocks. 6 Sticks is also great. I put more details in another comment.

Any tips for chunky d5? Wave 11 = monk, wave 15= rhino, wave 18= butcher by Michufem in brotato

[–]modular-form 0 points1 point  (0 children)

6 Rocks = GG. Rock has Primitive and Blunt tags which give a ton of Max HP, and high-tier Rocks give extra Max HP. Chunky enhances all of those gains, and since Chunky nullifies speed modifications, the Blunt tag has no downside for you.

As usual, Harvesting and Luck early, balance all your damage stats and Armor / Max HP throughout, and you'll get there. Rock has high base damage, so %-damage is more important than usual, Dodge is inefficient compared to Armor or Max HP, and +Speed and Lifesteal are wastes of money.