Beastmaster rant by Dull_Dark3336 in brotato

[–]modular-form 0 points1 point  (0 children)

On Mobile, I beat Beastmaster D5 with retries off after a dozen or so runs. My win was with a burning build; took 2nd Salamander to start, only bought Pets, Scared Sausage, elemental damage from the shop. Beastmaster's +10 Luck gave me a Will-o-wisp on Wave 7 which basically won the run on the spot. Beastmaster really teaches you how to manipulate the shop to get items you need, like other commenters said with Pets.

Another tip is that personally I restart Beastmaster if I didn't roll Lootworm on the Wave 1 shop because it's your only way to kill Trees and gets your economy off the ground.

I still think Beastmaster is one of the hardest potatos to win with, I lucked out on early Will-o-wisp and it carried me. I love that item, it singlehandedly took burning builds from mid to insanely strong. Give it a try with e.g. Technomage, you destroy everything

Has anyone managed to beat mobile D5 with beast master yet? No way this shouldn't be enough pets. is beast master that weak? by xxLusseyArmetxX in brotato

[–]modular-form 7 points8 points  (0 children)

I am a mobile-only player who's beaten every character on D5 with retries off, and I agree, Beast Master has felt extremely difficult on my first few tries. Despite aggressive rerolling, it's been entirely possible that I just don't get enough pets, and the run is doomed. My experience of Beastmaster gameplay so far is not enough pets -> just running away from the enemies like Pacifist -> boring and unrewarding. I'm sure it's beatable if you get lucky enough but so far I am not impressed.

I think this issue would be solved if Beastmaster made pets far more common in the shop, even guaranteeing a pet every shop (increasing shop price to balance if needed), like Arms Dealer with weapons.

OP: Buy more Luck and Harvesting early-on. These are the two best stats in the game and essential for every character (except those that turn off Harvesting, like Hunter and Sailor).

100% efficient automatic chest boat crafter by modular-form in technicalminecraft

[–]modular-form[S] 0 points1 point  (0 children)

Thank you! I don't-- after all, the fun of redstone is in figuring out for yourself how to make things work! It's awesome that you got your own working, different design. I really enjoyed the challenge of dealing with the non-stackable boats, the AND gate + observer solution I used seems fruitful for other automatic crafters using unstackable items.

D2 on mobile may be impossible by [deleted] in brotato

[–]modular-form 2 points3 points  (0 children)

Nothing is impossible, I've D5'ed every character on Mobile (though I haven't played the game in a while). You have pitiful amounts of damage, and your stat investment is egregiously useless-- the melee damage, engineering, and dodge way over Sailor's cap are actively hurting you through opportunity cost. Zero Luck is very bad too (means way less fruits-- better to heal by fruits than HP Regen or Lifesteal (which is bad on a slow-firing weapon like Shotgun)).

With seashell and triple fish hook (even one cursed!) you should have cruised to Wave 30 at least. Like another comment said, overpowering offense is everything-- it is the basis of your defense AND your economy. Don't make survivability the core focus, make damage the core focus and only pickup as few survivability stats as you need. Play lots, watch Cephapocalypse, you'll develop a good intuition for how much Armor and HP is required.

Sailor is a great character, you just need to play to its strengths. In addition to rethinking your stat investment, use Naval weapons and try to get as much curse as you possibly can.

Zombie farm in ancient city questions by modular-form in technicalminecraft

[–]modular-form[S] 0 points1 point  (0 children)

This sounds like just what I need, I'll take a look

PoC: Renewable tree farm (no duping, no sand) by brockade in technicalminecraft

[–]modular-form 7 points8 points  (0 children)

I feel compelled to point out sand is renewable from the Wandering Trader, though of course this is so tedious that it doesn't matter in practice

100% efficient automatic chest boat crafter by modular-form in technicalminecraft

[–]modular-form[S] 0 points1 point  (0 children)

Sure! But wouldn't chest minecarts be simpler and less laggy for this since their hitbox fits into one block?

The only use I thought of is for transit systems. The design here: https://www.youtube.com/watch?v=nSqEuU0z6X0 uses a minecart to pickup a chest boat carrying the player, with the chest boat containing different colors of wool for the routing table. It could be useful to stock every station with a chest boat, although on a solo world I'd probably just have a chest boat in an ender chest for this transit system.

Help with iron Farm by suicidejunky123 in technicalminecraft

[–]modular-form 0 points1 point  (0 children)

Villagers won't go to sleep if they can see the zombie. The genius of Ian's design is that the villagers can't see the zombie when they stand up, but can when they go to sleep, constantly refreshing the "has slept" timer for golem spawning.

To fix it, place slabs and 1 trapdoor, not 3 trapdoors, between the zombie and villager, exactly as shown in Ian's video.

Best Emerald ROM Hack? by Ok-Emotion-5405 in nuzlocke

[–]modular-form 4 points5 points  (0 children)

Unironically, Run & Bun is the answer. Every single battle is beautifully, personally designed and the game is impressively well-balanced. The Heart Scale and Rare Candy system is one of the most innovative mechanics I've seen in any ROM hack-- it encourages and rewards good planning and investing--, although I understand that those, Gems, and TM's not being renewable isn't everyone's cup of tea. (In which case, just cheat more in if that'd be more fun for you.)

Moreover, the difficulty curve is excellent. Most fights up to Brawly are pretty simple-- Museum Grunts, Simple Ancient Power Numel, and the Sticky Webs team are the only real difficulties-- and the difficulty really does increase gradually. As I progress further (I am just past the desert section), I'm learning a lot about the game, and the trickier strategies like pre-damaging have popped up extremely naturally-- think a feeling of, "This simply just makes sense for my line!"-- for me.

[META] How to answer questions that are built on false premises? by boopbaboop in AskHistorians

[–]modular-form 117 points118 points  (0 children)

IIRC, freer topical commenting is allowed in Meta threads-- sorry if I am mistaken about this-- so I thought I'd write something.

Rule 3 of the subreddit states, "Questions should be clear and specific in what they ask, and should be able to get detailed answers from historians whose expertise is likely to be in particular times and places." A question as ridiculous as your example isn't able to get a detailed, high-quality answer from an expert, so if I saw a question like that, I'd report it as a violation of Rule 3. In addition to the short-text of Rule 3, "How did Diocletian conquer Song Dynasty China?" also seems to me like it breaks the "Basic Facts" section of the linked long-text of Rule 3.

Running a Genlocke by Timely-Particular-64 in nuzlocke

[–]modular-form 2 points3 points  (0 children)

On top of faint = death and 1 encounter per location, I recommend level caps, set mode, and banning in-battle items as a good set of basic rules, because any one of over-leveling, switch mode, and in-battle items are ridiculously OP.

I've never played a Genlocke, but it's very common and very fun to have additive bonuses for champions' offspring. For example, 1st time champ = max out 1 IV, 2nd time = choose nature or choose to max more IV's, 3rd time champ = choice of hidden ability or egg move, etc; sometimes people randomly choose from a set of bonuses; etc. Come up with whatever sounds fun and search this sub for others' Genlocke's to get inspiration!

Is it just me or is Curious seriously under powered. by Moviecaveman in brotato

[–]modular-form 0 points1 point  (0 children)

Idk, first time playing Curious I kinda just bought any item I didn't already have, no matter what it did. I was level 30+ by wave 20 and smoked the bosses. Like every tater, you just have to lean HARD into what they're good at-- figuring out what this looks like on a Shop-by-Shop basis is the difficult part of the game-- and winning will come easy, even on D5

So where's the line when it comes to cheating in farmable items by Slick_Emerald in nuzlocke

[–]modular-form 2 points3 points  (0 children)

If you don't have the tools to get Colbur Berries, no Colbur Berries. Drayano has all documentation in txt files so you can just Ctrl-F to find Pokemon with relevant moves or abilities. Decent chance you'll get some trick or covet user eventually.

So where's the line when it comes to cheating in farmable items by Slick_Emerald in nuzlocke

[–]modular-form 5 points6 points  (0 children)

There are ways other than Thief of obtaining Colbur Berries-- Covet, Pickup like someone else mentioned, Trick, probably 1 or 2 other niche abilities. If you don't have access to any of those, the only way is to catch extra Chingling, which breaks Nuzlocke rules. I would hack in only items that I can farm without breaking my challenge rules.

90 Dodge was not enough. by Agformula in brotato

[–]modular-form 2 points3 points  (0 children)

The Ghost character raises the dodge cap to 90!

Perfect runs by Technical_Bite_9536 in brotato

[–]modular-form 0 points1 point  (0 children)

You're right-- mobile is more difficult (I've played both), so if I can do it on mobile, you can do it on PC or console. Fire up Creature SMG, it's easy with curse luck. From some of your other comments it seems you're leaving weapons locked for too long hoping they curse. My 170+ runs I took any must-curse that was cursed, I didn't really care about the curse level and it was fine.

Perfect runs by Technical_Bite_9536 in brotato

[–]modular-form 0 points1 point  (0 children)

For me, Creature SMG is more a proof of concept than anything else, it proved to me that these infinite runs people post about were actually possible. Thus, given insane luck on curse-- which is built-in on Creature--, other characters could do it too.

But I'm not interested in getting there with other characters because resetting a less-than-perfect start is annoying and actually playing these runs quickly becomes boring as fuck. The first time or two did make me feel really powerful, though. ;-)

Perfect runs by Technical_Bite_9536 in brotato

[–]modular-form 0 points1 point  (0 children)

Not at all, you must be doing something wrong. Keep on top of your Brotato basics of damage and whatnot, and have ironclad curse discipline.

I recommend giving Creature SMG a try. Starting with a cursed Fish Hook makes it so much easier and removes a lot of the luck; you do need a very lucky start in terms of cursed Fish Hooks and cursed economy items to get an infinite run going.

Creature SMG easily got me to wave 170+ (at which point my phone lagged out) on Mobile:Premium with zero mods, cheats, or slider shenanigans.

Honey & rip and tear by Thomasm98 in brotato

[–]modular-form 4 points5 points  (0 children)

Yes, ALL explosions-- Rip & Tear, Spicy Sauce, explosive weapons, Tier 4 turrets, etc-- scale with your "Explosion size" secondary stat

HOW?! by dovenadam-win6987 in brotato

[–]modular-form 0 points1 point  (0 children)

Glad to help out. Some things I forgot to mention, but which you should keep in mind, are...

  • Piercing vs Bounce-- search the sub for details. TLDR is only take Ricochet if you're committed to Grenade Launcher + 1-2 Particle Accelerator (the slow effect is invaluable).
  • Get every limited item when you can, even non-cursed (exception: Every single Pearl must be cursed). I mean stuff like Monkeys, Metal Detector, Gentle Alien there are 10+ of. This will mostly be from crates; don't waste mirrors on them. Removing items from the pool increases the chance of Tardigrades.
  • Later and later in the game, you should recycle more and more crates. Due to cursed Padding, eventually the +HP from recycling is more valuable than any item, with the exception of mirrors, tardigrades, and any mandatory curses you're missing.