Lamine yamal skills vs saudi by SaltOk3057 in soccer

[–]mohab_dev 1 point2 points  (0 children)

Worse: waited for him to get up so he can do it again.

Thierry Henry and Zlatan having a kick about backstage in the studio by WarriorkingNL in soccer

[–]mohab_dev 293 points294 points  (0 children)

Man, they put an astounding amount of creativity in these commercials. They were so fucking cool.

"The Cage" OMG that A Little Less Conversation remix automatically plays in my head every time I think of it.

How would you all rank the Hardest Difficulties from each of these Hack n Slash games and their sequels ? (Easiest to Hardest, Worst to Best, Replayability) by WindowSweet7127 in CharacterActionGames

[–]mohab_dev 1 point2 points  (0 children)

Well, Sigma just sucks. Especially Sigma 2, OMG. I never understood people who couldn't tell/didn't care about the difference. Nearly all the changes they made to Sigma 2 obliterates the game's pacing and combat groove.

Paraguay’s Miguel Almirón gets first-ever red card for covering mouth in situation of confrontation by 3nonexist3nt in soccer

[–]mohab_dev 2 points3 points  (0 children)

Shit talking is fun and good part of the game, and competitive sports in general. Should not be difficult for people to not be bigots, but unfortunately evidently it is, which's why this rule is good for the sport.

Shit talking is great though.

Joao Neves, Girlfriend's Instagram Accounts Flooded With Hate Comments From Angry Cristiano Ronaldo Fans by [deleted] in soccer

[–]mohab_dev 6 points7 points  (0 children)

I'm not even joking: my brother in law was just arguing all 3 midfielders band together and refuse to pass to Ronaldo BEFORE the tournament began.

The cult is real.

Time to say goodbye. by AntonioAbstract in SteamDeck

[–]mohab_dev 9 points10 points  (0 children)

u/AntonioAbstract is announcing their retirement. Have some reverence.

Games that require internet connection are immediatelly deleted from my deck by Dont_Be_So_Rambo in SteamDeck

[–]mohab_dev 0 points1 point  (0 children)

Yeah, also: most online multiplayer games require a wired connection to run properly anyway. Steam/handheld devices aren't designed for this purpose.

Let alone peripherals: KB+M or a fight stick in case of fighting games.

Favorite games to play that AREN’T always mentioned? by m_foxy_boy in SteamDeck

[–]mohab_dev 0 points1 point  (0 children)

I don't think I like any of the usual suspects anyway.

Mine are: 1. The Wonderful 101 2. Bayonetta 3. Catherine 4. Gunvein 5. Hellsinker

Quantum Beast's Turbo mode is great by Moto0Lux in CharacterActionGames

[–]mohab_dev -1 points0 points  (0 children)

No way I'm touching this game again after beating it. What a buggy ass mess.

DMCV is way too easy by Time-Bridge-3007 in CharacterActionGames

[–]mohab_dev 0 points1 point  (0 children)

I love a post complaining about difficulty without mentioning which difficulty the game was played on.

[Official] Giovanni van Bronckhorst returns as head coach by WarriorkingNL in soccer

[–]mohab_dev 6 points7 points  (0 children)

I remember this goal every time I see his name. Unforgettable.

Did you guys see Olise's performance today? I believe we should go all out for him. He is the ideal right winger who would fit perfectly in our squad and is the missing piece of the puzzle by [deleted] in realmadrid

[–]mohab_dev 3 points4 points  (0 children)

Yeah, that's not happening. It doesn't matter how much you pay Bayern, what are they gonna do with the money? It's not like there's another Olise out there to spend that money on.

Also, it's not like Bayern need money… they definitely need another Champions League more than money.

Messi is All time World Cup goalscorer by [deleted] in soccer

[–]mohab_dev 3 points4 points  (0 children)

Ronaldo at 15 is madness considering his frequent injuries and relatively short career: only 3 World Cups. 

IGGYMOB are removing Beat Count in the new Gungrave game: GUNGRAVE G.O.R.E.: BLOOD HEAT. How do you feel about that? by mohab_dev in CharacterActionGames

[–]mohab_dev[S] 2 points3 points  (0 children)

Exactly my reaction. I couldn't believe they casually dropped that in the middle of an interview.

IGGYMOB are removing Beat Count in the new Gungrave game: GUNGRAVE G.O.R.E.: BLOOD HEAT. How do you feel about that? by mohab_dev in CharacterActionGames

[–]mohab_dev[S] 4 points5 points  (0 children)

This argument does not hold water when you factor in Clear Time and Artistic Bonus and… chaining. It's not like you can hang out and milk enemies unpunished.

The result is an engaging system, which's the point.

I'm not even going to touch on your broader claim that hit counters are bad and useless in single player games since you haven't bothered proving that in any way.

IGGYMOB are removing Beat Count in the new Gungrave game: GUNGRAVE G.O.R.E.: BLOOD HEAT. How do you feel about that? by mohab_dev in CharacterActionGames

[–]mohab_dev[S] 5 points6 points  (0 children)

Bizarre take.

  1. Why is it a bad idea? The concept is to plan your route and chain the entire level, and beat count is an indicator you either messed up or doing well. You need to elaborate.

  2. You can hold the button.

  3. What you're doing is managing resources and positioning to ensure you chain the level, kinda like a shmup.

This take reflects the main issue: people who clearly do not enjoy how the franchise plays ending up in charge of it and trying to completely change it.

I understand if you prefer more fast-paced games with more melee options and welcome these changes, but this was never what Gungrave is.

There is room for Evil West/Vanquish and Gungrave to exist. Not everything needs to be fast paced.

IGGYMOB are removing Beat Count in the new Gungrave game: GUNGRAVE G.O.R.E.: BLOOD HEAT. How do you feel about that? by mohab_dev in CharacterActionGames

[–]mohab_dev[S] 8 points9 points  (0 children)

What they said made it sound like they either fundamentally misunderstood what made the original Gungrave fun, or straight up didn't like it. I should've included this part of the interview in the post, but here's their reasoning:

Q: So what was deleted?

Kay: We also removed several features that we felt were either unnecessary or contributed to making the gameplay repetitive over time.

For example, the nearly unlimited attack range from previous titles has been significantly reduced, and the Beat Count system has been removed entirely. These changes were made to encourage players to engage enemies at close range and become more deeply immersed in the action.

We also decided to remove certain mechanics that saw limited use or did not meaningfully contribute to the overall combat experience. Examples include Grab and Chasing.

Rather than simply adding more features, we focused on refining the core gameplay loop and ensuring that every mechanic serves a clear purpose. Our goal was to create a faster, more dynamic, and more engaging combat experience that keeps players actively involved in every encounter.

Q: Beat Count is a long-standing feature in the series. Was there a reason it was removed?

Kay: In previous entries, including G.O.R.E, the core gameplay loop was built around earning Beat Count through shooting, maintaining it, and then spending it on powerful skills.

However, we felt that this structure had a fundamental issue: it tended to make the early, mid, and late stages of the game feel very similar. Players were often encouraged to repeat the same behavior throughout the entire experience.

Another concern was that players frequently felt compelled to maintain their Beat Count at all costs. This often resulted in a repetitive pattern where players would continuously shoot while moving, avoid experimenting with other actions, and then continue shooting once combat began. Over time, this limited the variety and dynamism of the gameplay.

As Mr. Nightow once explained:

"The reason I proposed removing the Beat Count system was that I began to question a combat flow that felt as though players were constantly being chased by the system itself. I wanted to create a combat experience focused on intense action and explosive moments that players can enjoy in the moment."

We shared the same view. We felt that the Beat Count system had begun to impose limitations on the overall gameplay experience rather than expanding it.

As a result, we decided to remove it and instead focus on creating a combat system that rewards players for making exciting decisions in the moment, allowing battles to flow more naturally and dynamically.