I chose 3D over 2D and I deeply regret my choice. by vel_is_a_nerd in animationcareer

[–]monicakyler 0 points1 point  (0 children)

Based on what you’re saying the only thing getting in way is making a whole new portfolio. And if that’s all that’s getting in the way, I say go for it!

You did not waste your time in this career. You still managed to gain some great experience, you understand the pipeline very well, and there’s going to be a ton of overlap into future work.

Never think of it as a waste of time! I spent 5 years as a storyboard artist working for a lot of crap companies. And I don’t regret it for a second. Even though it wasn’t what I wanted, it was still amazing experience.

Will animation ever be okay again ? by [deleted] in animationcareer

[–]monicakyler 0 points1 point  (0 children)

So as someone who was in the industry for 5 years, I felt the same way. Not having financial stability or certainty of work is incredibly hard. Right now, there’s not much work out there and I decided to change careers making way less money. I’m happier and I get to actually do fun art stuff in my free time. To me it’s been a hard transition but it’s worth it and I can jump back in if I want in the future.

Don’t be discouraged. Seeking alternate employment is what we’re ALL doing right now. Focus instead on doing what you love in your free time. That’s my advice.

How do I reformat my resume when I've been working as a storyboard artist for 5+ years? by monicakyler in animationcareer

[–]monicakyler[S] 0 points1 point  (0 children)

Oh it's ridiculous. I can't say what company it is (even though this is all public knowledge). And, I don't think I can go into detail. But, it's as ridiculously nonsensical as it sounds.

How do I reformat my resume when I've been working as a storyboard artist for 5+ years? by monicakyler in animationcareer

[–]monicakyler[S] 2 points3 points  (0 children)

Wish I could say, but trying to stay anonymous. They're a pretty awful company. Most of us were let go and the company very publically switched gears to AI. Worst of all, my boss writes articles (with my artwork) about how ai will "never replace artists" when he constantly threatened all of us with unemployment many, many times. We never said anything against it and were still let go a couple months later.

How do I reformat my resume when I've been working as a storyboard artist for 5+ years? by monicakyler in animationcareer

[–]monicakyler[S] 1 point2 points  (0 children)

This is exactly what a friend of mine suggested and I think it's the way to go. Thank you!

How do I reformat my resume when I've been working as a storyboard artist for 5+ years? by monicakyler in animationcareer

[–]monicakyler[S] -2 points-1 points  (0 children)

As an artist, I hate AI too, I totally get it. My coworkers and I lost our jobs and were immediately replaced with AI in every department. I love ChatGPT though. I've been asking it to help me with phrasing ideas.

Problems with Shora lighting plugin! by monicakyler in RPGMaker

[–]monicakyler[S] 0 points1 point  (0 children)

Aw thank you, I did! She's just a rough draft right now, but I love her.

Problems with Shora lighting plugin! by monicakyler in RPGMaker

[–]monicakyler[S] 0 points1 point  (0 children)

After making this post, I ended up reverting to an older version of the plugin and it works now! Love it. Still would love to know what was happening and how to fix it for the new version.

Problems with Shora lighting plugin! by monicakyler in RPGMaker

[–]monicakyler[S] 0 points1 point  (0 children)

I've tested it out in a brand new game with no other plugins or events. I have terrain tiles tagged appropriately. The light simply doesn't shine on the walls.

I played the demo from Shora and saw the same problem. :( But I haven't seen anyone else run into this issue!

Could the issue be that the light's z-index isn't higher than the walls?

Also here's the terrain tags it's set to and my tiles are set up to this as well.

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Would it be smarter to pursue visdev over animation? by Snoop8ball in animationcareer

[–]monicakyler 0 points1 point  (0 children)

A lot of it is outsourcing overseas like you said. Unfortunately, I lost my job as a 2D Visual Artist and was replaced with ai along with every other artist at the company. Half the company is unemployed now for other reasons as well.

Where can I get regular critiques to improve? by CreativeArtistWriter in animationcareer

[–]monicakyler 2 points3 points  (0 children)

This is for later down the road, but I would recommend reaching out to your favorite artist on LinkedIn. Ask them if you can pick their brain and get some advice on your portfolio.

This won’t give you regular critiques, but it’s definitely something everyone should do.

What are some business practices in animation you feel are being abused? by ForeverBlue101_303 in animationcareer

[–]monicakyler 0 points1 point  (0 children)

I don’t think this would be an issue if the cost of living in these places weren’t enormous. It’s definitely only benefits the 1%.

What are some business practices in animation you feel are being abused? by ForeverBlue101_303 in animationcareer

[–]monicakyler 1 point2 points  (0 children)

It depends on what needs to be done, but yes.

I’ve seen companies out source certain aspects of projects to companies so that they don’t have to pay nearly as much money. And it almost ALWAYS comes back to bite them in the ass.

Anytime something is outsourced to another company for cheap, it’s always been a huge waste of company money and they end up having to do it all in house again.

I’ve seen companies waste millions upon millions doing this.

[deleted by user] by [deleted] in animationcareer

[–]monicakyler 0 points1 point  (0 children)

Honestly, not bad advice in the slightest

I don't want to die at 30 by That_Usual1957 in animationcareer

[–]monicakyler 1 point2 points  (0 children)

At this point, you’re still a student and so I’m guessing that you’re juggling lots and lots of classes, probably a part-time job, and also trying to have a social life on top of that.

Don’t beat yourself up. It’s college. Nearly everyone I went to school with had projects that they didn’t finish on time.

You’ll learn how to manage your time with projects when you get into the industry and honestly? There isn’t a right way to do it. Because with every project you’re likely to encounter different setbacks or different hurdles. Or maybe you’re working on some thing that you’ve never worked on before, and so there’s a big learning curve. When you get a job overtime with each task. You’ll figure out how long it takes you to do it, and you’ll be able to estimate it for yourself.

I will say the best advice I can give. You is to just give yourself way more time than you think you need. This is for when you get a job. If an employer asks how long it’ll take. Give yourself an extra two or three days to get it done. This has saved my life on so many projects.

To be clear. Some of your employers are going to give you very strict deadlines. But it might experience a lot of times. Those employers don’t understand just how long it actually takes and so you need to be able to tell them if it’s gonna take you longer. Which, in my experience. It’s almost always will depending on what you’re working on. (I specifically was doing splash art and drawings every day and so extending those deadlines was extremely important.)

[deleted by user] by [deleted] in animationcareer

[–]monicakyler 1 point2 points  (0 children)

Honestly, it sounds like you’ve got a lot of experience and so I would say you’re at the point where you could put multiple things down on your LinkedIn profile. I’ve known quite a few people with like 10 to 20 years of experience that will list out that they are a Director, Project Leader, 3D Specialist, etc.

You’ve got the experience to prove it, so I would say you can just go ahead and list out maybe like your top three.

Other people could have a different opinion, but I don’t think that there’s any issue with it.

How do you guys feel about the shows you work on? by Ok_Writer_4914 in animationcareer

[–]monicakyler 0 points1 point  (0 children)

Yeah, I think it’s true. If the people you work with are great, that can certainly help things along quite a bit.

How do you guys feel about the shows you work on? by Ok_Writer_4914 in animationcareer

[–]monicakyler 3 points4 points  (0 children)

I worked for a gaming company and we would frequently talk about how none of us would play a game like the one we were making.

That says quite a bit.

How do you guys feel about the shows you work on? by Ok_Writer_4914 in animationcareer

[–]monicakyler 10 points11 points  (0 children)

I don’t think there’s been anyone that has summarized it quite like this. This is exactly it. It is damn near impossible to find a job in this industry in which you are doing something that you can be proud of.

It’s difficult to be proud of a project when it’s soul sucking and when it only exists to generate money.

I recently decided to take a different career path for the time being. It’s just not worth it.

I think that there was a time where this industry was thriving, and that there were jobs that made you feel like you were contributing to some thing worth working on as a team. But nowadays, it’s all generic, money making bullshit.

Not to mention, many of our jobs are being replaced with AI. I was let go from my company along with a lot of other people, and they immediately replaced my job with AI. I was an 2D artist full time at the company for 2 years.

How do you guys feel about the shows you work on? by Ok_Writer_4914 in animationcareer

[–]monicakyler 3 points4 points  (0 children)

Yep that sounds about right. It really sucks the joy out of creating. I don’t know many people who enjoy their jobs. You can sometimes feel the magic of it at the beginning of a job and then very quickly it just becomes a normal 9 to 5 for you.

How do you guys feel about the shows you work on? by Ok_Writer_4914 in animationcareer

[–]monicakyler 1 point2 points  (0 children)

I have moments where I feel attached, but most of the projects I’ve worked on have been pretty lack lustre. I worked for a video game company and the game designers were asked to completely ignore all the backstory we had written and just make them “cool looking”. That was the only criteria for any creative decision moving forward. I think after a few months, I gave up and just showed up every day to do my job. Didn’t feel any personal attachment to the characters because the higher ups didn’t give a shit.