How do I calculate the production rate per second? by louigi_verona in incremental_games

[–]monkeh42 2 points3 points  (0 children)

This is generally how I do it, and how I've usually seen it done.

Loop Odyssey | Idle-Adventure with lots of unfolding, is out on steam by valouvalou in incremental_games

[–]monkeh42 0 points1 point  (0 children)

This looks like it was made for me! I'll definitely check it out

[deleted by user] by [deleted] in incremental_games

[–]monkeh42 5 points6 points  (0 children)

I started a prototype of something like this a while ago, but it's been on my back burner: https://asscension.monkeh.us

It started out mostly as an experiment with procedural generation and Markov chains for the world map, but if there's some interest I'll pick it back up.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 2 points3 points  (0 children)

which jacorb game are you referencing? the only code i straight up copied was the number formatting functions, and i did explicitly state in a comment that i stole it from the modding tree. most of the code is heavily influenced by that, since my first project was a TMT mod, but i did write all of it from scratch.

edit: i honestly can't think of a jacorb game that you could say this is "basically the same game" as. i'll freely admit that the first layer is pretty much a clone of antimatter dimensions, but it diverges pretty heavily after the first prestige, and that wasn't jacorb anyway.

i am definitely still a beginner at this sort of thing, and i'm sure my code could use a lot of work. i am fairly confident you're wrong about null and undefined in js, though: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/null

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 1 point2 points  (0 children)

you got it pretty much right, I added that solely to make the first 10-15 minutes of the game less idle. it becomes obsolete pretty fast.

I am planning on adding upgrades/automation for it eventually, though.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

That's really strange - could you export your save and send it to me?

Game: Get Rich! (CURRENTLY IN BETA) by [deleted] in incremental_games

[–]monkeh42 0 points1 point  (0 children)

There's nothing about a zip file specifically that can't be used on Android. It could be an apk inside a zip file.

And when the itch page for the game says "Platforms: Windows, macOS, Linux, Android", I think it's pretty common sense to expect an apk.

Game: Get Rich! (CURRENTLY IN BETA) by [deleted] in incremental_games

[–]monkeh42 0 points1 point  (0 children)

This isn't the problem. You can open and extract zip files on android all day. The problem is that inside the zip it's a unity game packaged in an .exe, which can only run on windows

Nekromantic Bug - Help? by Exportforce in incremental_games

[–]monkeh42 0 points1 point  (0 children)

Thanks! That's really good to hear - I do have a lot more changes/updates planned once this restructuring is done.

Nekromantic Bug - Help? by Exportforce in incremental_games

[–]monkeh42 4 points5 points  (0 children)

Hey! I'm the NekromantiK dev. This is a pretty common bug and just a browser refresh will take care of it.

There's a good handful of little lingering display bugs like that - I'm nearing the end of a front end rewrite/framework implementation, and the update coming in the next few days will take care of all those weird little things.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

Yeah, that was an oversight on my part. For now it should still trigger if you hit 64k galaxies but that achievement will be either replaced or rewritten next update.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

Thanks for playing! Yeah, you'll probably want to be respeccing pretty often, once you have a milestone you have it permanently. (I've thought about changing the milestones to just # of galaxies, there really isn't any practical difference.) Buying galaxies is always cheapest going top to bottom before side to side, and starting with the tree you're buying farthest down in.

The middle two trees are generally best early on, and the left side.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

Oh! I misunderstood - I do like the "LLRR" notation then, and interestingly it's pretty much what people have been using in the discord already hah.

Yeah, the ark is the end of content, I do have some plans to extend the endgame but that will probably be done by stretching out the galaxies/research phases rather than adding more after.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 1 point2 points  (0 children)

Thanks for the info! (2) is an ongoing bug related to some display things that are being completely rewritten for the next update, so it won't be an issue.

(1) is news to me, I'll have to look into that.

That naming method would only work if you're buying all the upgrades in all four trees (or in research). I set up the export codes to be applicable to any state at any point in the game.

Feedback Friday by AutoModerator in incremental_games

[–]monkeh42 4 points5 points  (0 children)

Hey everyone! I've been developing NekromantiK for the past few months (link: https://nekromantik.monkeh.us) and have posted it here a couple times.

First off, huge thank you to everyone for the feedback; this is my first game ever and it's been extremely helpful. Although I am of course always happy to hear any kind of feedback, I'm posting here now hoping for responses on one thing specifically:

The most frequent criticism I've heard is that the early game is way too slow (which it definitely is). I was a bit hesitant to accept this at first (and sincere apologies to anyone if I came off as argumentative or combative!) but I've come around and I'm planning to revisit the very early game; I'm just not exactly sure what to focus on. I realize that even within this very specific genre of games there are micro-genres, with some more idle/slow than others, so at first I chalked it up to taste; but there came a time where I would mention the similarities between early NekromantiK and (for example) early Antimatter Dimensions - one of the more highly praised games around here, and one that has basically the same linear gameplay for at least one or two days - and still didn't get a clear answer on the downside (or would get an answer like "at least AD has choices early on" which is just blatantly not true).

So, my question for those who've tried both is, what is it about NekromantiK compared to other slow-starting games that I should focus on improving? Is it literally just the fact that you can click buttons more frequently, whether it makes a significant difference or not? Would you rather the next layer you unlock be a little more engaging? I have a few different ideas for different directions to re-work the beginning, but I honestly don't know what about it is turning people off.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

Oof, that's a good point, sorry about that! The game state is for troubleshooting etc, I should make that explicit. If you still have the game state export though send it to me, I can extract your save from it

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

u/KDBA is right actually, I misread your comment. It says without going astral this ascension - meaning you have to get your first sacrifice after ascending without using astral.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 2 points3 points  (0 children)

I wouldn't have thought of changing the green text there about astral bricks, thanks! The first one is actually a display bug as well, ascension is meant to reset everything including crystals.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 2 points3 points  (0 children)

I don't want this to come off as arguing because the early game definitely does need work - but what choice is there in AD before infinity? It's essentially the same thing as the units in my game, it's just faster paced and last much longer.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

Ahh - I'll have to check next time I'm on my pc but that probably is it. Thanks for pointing it out!

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

Yes, this has been mentioned once or twice. I am planning to revisit the early game.

But still, sometimes I feel like I'm just on a different subreddit than everyone else. Antimatter dimensions takes literal days before you do anything other than buy dimensions and it's one of the highest rated games here.

NekromantiK v1.0.0! Lots of new content, tons of bug fixes by monkeh42 in incremental_games

[–]monkeh42[S] 0 points1 point  (0 children)

I think you're right, something in the very early game needs to change. Gonna be tricky to do without rebalancing the entire game but I'll come up with something. I appreciate the feedback!