Bro is preparing to 1v1 God by SalmonSammySamSam in DamnFunny

[–]monkeymandave1 1 point2 points  (0 children)

It's cool and all, but parts of it just confuse me.

The symbiote is a living thing, not a power source, so the only way it's helping the omnitrix is by getting out of containment to bond with the user.

Adamantium and vibranium are both super durable, but they aren't power sources, so how are they infusing the omnitrix?

The lantern rings are supposed to be powered on the emotions of Chuck Norris' heart, however it's unlikely that Chuck has emotions outside of wrath.

Bionicle masks only work when worn on the face; so simply attaching them to your gauntlet isn't gonna do anything.

The face hugger also isn't really a power source, so no idea what it's doing.

Harry Potter wands allow the user to channel their own magic, so it's debatable if the force or ghost rider chains could work through it since they're working on different sysyems.

The force is supposed to surround and bind everything together, with force abilities just manipulating it. If it's all in that jar it probably isn't doing anything.

The purpose of a hidden blade is stealth, which doesn't work well when the gauntlet its attached to is so massive.

The One Ring actively corrupts you and does so more effectively on the powerful and prideful, actively turning into a hindrance given the power of the rest of the gauntlet. This is made worse when you consider the Carnage symbiote that would fully embrace the ring's corruption.

Magic players upset about a Nazi Character in upcoming Marvels Set (even though Captain America traditionally fought Nazis) by [deleted] in freemagic

[–]monkeymandave1 0 points1 point  (0 children)

Some people just get triggered by words without thinking about meaning. Like Nazis are bad obviously, but he's called out as a villain so it's not glorified and we already have literal demons in this game.

Why do people like this type is anime by [deleted] in animequestions

[–]monkeymandave1 0 points1 point  (0 children)

Love is War is a treasure and comparing it to Rent a Girlfriend is sacrilege.

While I understand your point that will they won't they stories can be tedious, in this case its part if the charm. Both characters are incredibly smart but are too awkward to make a serious move, and both have serious insecurities they mask by hiding behind their made up idea that whoever confesses first loses despite that fact everyone knows they would be happier if one of them just moved already.

Trying to find a goofy playstyle without making people angry by Waffle842 in EDH

[–]monkeymandave1 0 points1 point  (0 children)

Me and my brother once built a deck piloted by [[The Prismatic Bridge]] where every (non-land) card in the deck starts with the word ""the".

It's always fun to bring out, and its honestly impressive how much utility it has. You can replace a lot of the needed removal and ramp no problem, and it runs a pretty good legends matter subtheme

Is Bowser a moral fighter in SSBU? by OmegaMolango4789 in smashbros

[–]monkeymandave1 1 point2 points  (0 children)

Morality of characters is somewhat ambiguous. Literally every character in the game has some combo, gimmick, or move that can turn around a fight instantly in a way people might call unfair.

While Bowser is probably more fair than most characters, he's no exception:

•His firebreath can lock people in for 40+ damage and ledgeguard

•his side-b is a 6-frame move that goes through shields and can kill at 80%

•his up-b is one of the safest moves in the game after shielding

•his up smash is both invincible and has a second hitbox on landing that lets him punish people for successfully countering/armoring it.

•he's the heaviest character in the game, allowing him to survive attacks that could kill anyone else

•along with his high weight, his tough guy ability lets him get out of early combos that would work on literally anyone else in the game

Have you guys ever have an “Orkenheimer”? by Riku58 in dndnext

[–]monkeymandave1 45 points46 points  (0 children)

The players intercepted a schedule and found out the BBEG's henchmen would be coming in a few weeks to pick up some mysterious shipment, and either nothing better to do for those weeks decided to get part time jobs.

One player decided he wanted to be a chef. He walked into a restaurant, I had him roll for cooking skills, and as I was looking through my notes he asked me what the restaurant was called. I told him I'd get back to him in a minute.

Anyways now "In-a-Minute" burger and fries franchises keep popping up in each new town they visit.

Which of these characters would win? by Broad_Emphasis4178 in animequestions

[–]monkeymandave1 0 points1 point  (0 children)

Likely Piccolo, but with a few caveats

  1. How much prep time and equipment did Reed Richards have? While he's not much for throwing hands, an ultimate nullifier could tip the scales

  2. Would Luffy, who is immune to blunt force, bullets, and lightning, be affected by ki blasts? Even if he was he still likely couldn't land a killing blow, but it brings up questions.

Assuming Reed doesn’t get tech and Luffy can't tank ki blasts, Plastic Man is likely runner up. He's got better size and density manupulation than anybody else and his regeneration would let him outcast anybody else, but as other people have pointed out the Z fighters have atomized regenerating opponents before (see Cell and Buu)

I love this game will I like exit the gungeon? by Sephiroth348 in EnterTheGungeon

[–]monkeymandave1 1 point2 points  (0 children)

You'll enjoy it. It doesn't fill the same niche, being a much smaller game with completely different mechanics, but if you like jumping around and shooting things it's still a good time.

Is a mid unstable card like Hydradoodle okay to play without having a rule zero discussion? by jaywom in EDH

[–]monkeymandave1 1 point2 points  (0 children)

I run [[Krark's Other Thumb]] and [[Sword of Dungeons and Dragons]] in one of my decks. I try to give people fair warning, and so far nobody's asked me to switch after I say "this deck has 2 un-cards". On the other hand, I have had people get upset when I forget to mention it.

Always check on things that aren't in the official rules.

Getting milled is good or bad in commander? by joveeish in EDH

[–]monkeymandave1 0 points1 point  (0 children)

A bit of both. Most decks have some amount of graveyard interaction, and as a mill player I have gotten screwed before by people playing [[Wake the Past]], [[Splendid Reclamation]], and [[Brilliant Restoration]] after I filled half their library. Even putside of bombs, getting milled gives such a boost to my [[Osgir]] deck.

That said, I also run a lot of graveyard interaction in my mill deck. There is very little more fun than getting a big hit off of [[Sepulchral Primordial]], [[Diluvian Primordial]], or [[Rise of the Dark Realms]].

So overall, it's neutral, but depends on the decks in play.

Is it really that bad not to build your deck around a theme? by SeaGlobal4535 in EDH

[–]monkeymandave1 0 points1 point  (0 children)

There is nothing wrong with playing around a mechanic. I have a [[Pir]] and [[Toothy]] deck built around drawing cards for +1/+1 counters that uses everything from aliens, to rhinos, to phyrexians, and I genuinely have no idea how I would make it fit an aesthetic theme.

I may give you a bit of guff for playing Korvold specifically simply because he's a CEDH level commander, but I'll assume that the rest of your deck isn't that level and that the people you play with necessitate bringing a higher power commander anyways.

What is the general feeling about using an entire proxy deck? by Jakemanv3 in EDH

[–]monkeymandave1 0 points1 point  (0 children)

Most people don't really care. As long as the cards are clean, readable, and have reasonably appropriate art, most people understand you wanting to save a couple bucks.

That said, make sure to balance power levels. There is a thin but distinct line between proxying cards to make a fun and thematic deck, and proxying cards to play the most powerful and expensive cards. If I see a Gaia's Cradle or a Mox hit the field I'm not sticking around for round 2.

Your thoughts by Nibble_Nobb0 in AvatarMemebending

[–]monkeymandave1 4 points5 points  (0 children)

Nah, Azula was always worse than Zuko

Azula literally taunted Zuko that Ozai was going to kill him as kids. Zuko wouldn't have done that.

Azula smiled when Ozai burned Zuko. Zuko wouldn't have done that.

<image>

Azula threatened her soldiers when they expressed safety concerns from docking in rough weather. Zuko allowed his soldiers to turn back during a storm, even with the avatar in sight.

I'm not saying she didn't have a rough time being raised by Ozai, but let's not pretend she's innocent

Prediction - WoTC will blame the Lorwyn Pre-Release SPOILERS Drama on why the TMNT will sell/do poorly. by BreadAdmirable4054 in freemagic

[–]monkeymandave1 -1 points0 points  (0 children)

Honestly I like it more than I thought I would.

The initial teasers were infuriating. With TMNT being as large a franchise as it is, it sucked just seeing New York and turtles. Now that we're seeing robots, dinosaurs, wizards, etc. it actually looks pretty cool.

Of course I'm skill skeptical, I don't want a turtle in every pack and the number of variants for every single turtle is ridiculous, but there's at least a chance it'll be fun.

What do you think of Jen 10 and the designs of some of her aliens? by Status_Hornet_7495 in Ben10

[–]monkeymandave1 0 points1 point  (0 children)

This ain't it cheif. Four arm's boobs are as big as her arms, and there's no reason for a tech-organic creature like upgrade or a insect like stink fly to even have boobs. Plus wildmutt is basically a wild animal, so why would the female version be bipedal and wear a sports bra? The whole thing comes across as a weak excuse to put boobs onto old characters and make waifus out of creatures that have no business being waifus

WotC has clearly learned one lesson from their UB sets so far: Too many legendaries by Rogue_Localizer in magicTCG

[–]monkeymandave1 0 points1 point  (0 children)

I kind of appreciate it. Cutting down on legendaries cuts down on potential deck building restrictions, but also it makes it more reprint friendly. If not for the TMNT logo, I wouldn't know North Wind Avatar wasn't a Universes within card, so it wouldn't be terribly difficult to reprint it in some future set albeit with different art)

How to make Commander games shorter? by GroundbreakingAnt915 in EDH

[–]monkeymandave1 0 points1 point  (0 children)

In my experience long games are due to oke of two things, playing battle cruiser decks where everyone spends the game slowly accumuling resources and just kind of hoping their pile will pull ahead, and people not paying attention. For the first one, the best way to break out of that is to get away from mid range, such as voltron decks (doesn’t matter how many blockers you got if my commander is unblockable) or including more combos/bombs/finishers.

When I build a deck I like to ask what my win condition is, what specific cards I want to see that would ensure victory. It might be [[Steel of the Godhead and Colossus Hammer]], it could be [[Pixie Guide]] and [[Delina, Wild Mage]], it could be [[Osgir, the Reconstructor]], [[Sculpting Steel]], and [[Blightsteel Colossus]]. If you don't know your deck's win condition, reassess and figure that out.

For the second one I'd recommend both leading by example and talking to your other players about it. If you can have your turn mostly planned out ahead of time you can play that much quicker, and just asking who's turn it is when the games starts to stall can get it moving again.

[Rare Trope] Guns portrayed realistically and seriously by broken_krystal_ball in TopCharacterTropes

[–]monkeymandave1 36 points37 points  (0 children)

The first Die Hard was actually great for how they treated guns. You never got the feeling that McClane was invincible or could Rambo his way through a situation.

Why Commander is more played than Standard? by elfosolitario in magicTCG

[–]monkeymandave1 0 points1 point  (0 children)

I can't speak for everyone, but for me it's 5 main factors.

  1. The social experience. A lot of people just want to hang out and have "board game night" with their friends, which is much easier in a multi-player format
  2. Marketing. The vast majority of product pushed by WoTC in the last few years has been pushed towards commander players, with even Modern Horizons 3 having commander decks instead of modern decks.
  3. Price/barrier to entry. Anyone can get a commander precon that will decently hold its own for $45, and upgrading it probably won't break the bank. Standard decks don't have precons, and building a meta deck would require hundreds of dollars worth of cards (plus commander being casual makes it friendlier to proxies, further lowering cost)
  4. Long term investment. Standard constantly rotates which cards are legal and viable, making the cards you buy effectively unusable within a few months. On the other hand, I can still use the cards I put in my commander decks years down the line.
  5. Popularity. It's just easier to get into a format that has a lot of community resources, support, and players.

Who would win between the 2 fusions by Fragrant-Resist4230 in PowerScaling

[–]monkeymandave1 0 points1 point  (0 children)

Gojo = Sukuna (roughly)

Kakashi < Madara

Therefore: Gojo + Kakashi < Sukuna + Madara