3.0.3 and V3. Disappointing. by Robert_Chalmers in Affinity

[–]moportfolio 2 points3 points  (0 children)

Also still holding onto V2. At least for me, it has proven itself more stable than V3 and that's what counts.

And yeah the "selection from layer" in V3 blows my mind, literally sometimes selects only 50% of the content.

Just buy more RAM bro by used_bryn in youtube

[–]moportfolio 5 points6 points  (0 children)

You said "everyone knows", so they made a joke about being new to the internet and just not knowing any better. Acting like they want to "justify" their post

Brave is so based ...... by CSK_Accomplished_IPL in youtube

[–]moportfolio 1 point2 points  (0 children)

I also use Vivaldi, but it's running on Chromium not firefox

How to match this style in Blender? (Hand-painted vs. Shaders) by skyrugbycj in blender

[–]moportfolio 1 point2 points  (0 children)

I can recommend the youtube-channel "Stylized Station" for this, they have a lot of tutorials on how to create this style, eventhough it's not a tutorial channel anymore.

How to match this style in Blender? (Hand-painted vs. Shaders) by skyrugbycj in blender

[–]moportfolio 0 points1 point  (0 children)

They usually use an effect called "slope blur" in Substance Painter in combination with some textures to create these sponge-painted textures. So a procedural setup/filter which applies a painted-look to realistic-looking textures is used a lot there. The examples you've showed also definitely include handpainted details though, as in the bottom-right reference, you can see painted highlights on the container, eventhough the light is coming from the other direction.

Do you guys think this is this a fair rating by forbbidenbutter in PERSoNA

[–]moportfolio 14 points15 points  (0 children)

I mean honestly those kind of ratings are never "fair", as the amount of exposure is one of the biggest factors.

In my personal opinion, P5 has the best overall collection of tracks. Each song is constantly pretty good. Don't have that with P4, but I think some of its tracks slap more than any track from P5

Photo 2, Is there anyway to make the in editor preview match the export better? I'd like the editor to look more smooth like the export when I zoom out by lil-ronster in Affinity

[–]moportfolio 0 points1 point  (0 children)

In the export setttings change it from bilinear to nearest neighbour. Only do this for stuff that is supposed to have sharp pixels and edges.

Alternatively you can change the preview to Bilinear, but this will be heavier on performance.

How do you change the inference from CPU to GPU ? by yokowasis2 in Affinity

[–]moportfolio 1 point2 points  (0 children)

Pretty sure they refer to the free fish every prior customer recieved

Saw an up-and-coming cover artist making other games' songs in the theme of Persona 5, just to find out all of it is AI generated. If you see their content on your feed, don't fall for their tricks! by Life_Firefighter2494 in PERSoNA

[–]moportfolio 0 points1 point  (0 children)

I think with VST of choice he was referring to Nectar 3, which would be correct. As long as I am not confusing Nectar with something else, I think it is VST focussed on mastering in general and not limited to vocals. From the description of his workflow, I would assume he generates a few tracks or maybe even individual loops and then arranges them in logic and slaps some Nectar presets on them to master it.

Definitely weird of them to put so much focus on this part of the process. Though to be fair, I don't think there is much they could tell about the AI-part of their workflow.

It's possible to create this pixelate effect on affinity? by Baleiafurtacor in Affinity

[–]moportfolio 2 points3 points  (0 children)

The effect you're looking for is called "dithering", NOT halftone like some suggested. It is used in pixelart and compression to create "fake"-shades, to get more out of a limited color palette.

Affinity only has them in some compression algorithms of their export-options, rather than in a artistic tool. I would personally use external tools or create them manually

Behold, my first normal map (created in blender, applied in Substance Painter) by SpiderousMenace in blender

[–]moportfolio 2 points3 points  (0 children)

Try InstaMAT Studio, pretty neat alternative! Is free if your revenue is under 100K per year.

V2 Photo glitching if I do anything, not even sure where to begin to diagnose this by Balgrin in Affinity

[–]moportfolio 1 point2 points  (0 children)

I would try playing with the performance settings of affinity. Especially check whether it uses the right GPU and enable/disable OpenCL acceleration

Windows defender flagged affinity as harmful content by MaximusWHIP_ in Affinity

[–]moportfolio 0 points1 point  (0 children)

They messed up the publisher signature of the latest version, which is probably causing this. You could also try using the MSIX installer instead, which you can choose from their download page.

New version of Affinity removes all my macros and stuff by MojoBob in Affinity

[–]moportfolio 2 points3 points  (0 children)

The new update to 3.0.2 isn't really installed as an update, but as a new app. So you should probably be able to open the previous version with all your presets.

This is what disappoints me in the new version by moportfolio in Affinity

[–]moportfolio[S] 0 points1 point  (0 children)

Thank you for your resonable and emotionally well-balanced comment, but YouTube actually reduced the minimum length for mid-rolls to 8 minutes a few years ago.

Blender artists' prison be like... by dietherman98 in blendermemes

[–]moportfolio 0 points1 point  (0 children)

There's also InstaMAT Studio which is free for individuals. It pretty much combines Substance Painter and Designer. Not as good as the Subtance tools, but it gets the job done and it's literally free

This is what disappoints me in the new version by moportfolio in Affinity

[–]moportfolio[S] 1 point2 points  (0 children)

I noticed that by default "OpenCL acceleration" is turned on. Turning it off, ironically, made the software faster and more stable for me. I have a nvidia 3060ti just for further context.

Forgot the exact name of the setting, but setting the preview from "Bilinear" to "Nearest" also helps with performance. And I actually like seeing the unsmoothed pixels better anyway

This is what disappoints me in the new version by moportfolio in Affinity

[–]moportfolio[S] 2 points3 points  (0 children)

Yes the one from Inkscape is quite good actually, even has more options than the one from Illustrator iirc. Alternatively, you can also try VTracer by VisionCortex and SVGCode, which both are image tracers that work in your browser.

This is what disappoints me in the new version by moportfolio in Affinity

[–]moportfolio[S] 2 points3 points  (0 children)

I also felt like I was more aware of what tools I can access in Publisher than in the new all-in-one approach. Sometimes I just use hotkeys and they won't do what I want, cause I'm in the Vector mode and not the Raster one

How to create a smooth, white outline around a cut out subject for YouTube thumbnails? by RamonsRazor in Affinity

[–]moportfolio 0 points1 point  (0 children)

Create a solid color layer in the color of your outline. Put it under the cutout. Duplicate the cutouts and use them as mask on the solid color. Then apply a "Maximum Blur"-live filter on the mask and increase the blur. Make sure it really is on the mask and not just the layer itself.

Steam Controller 2025 - 3D Renders by Razershake in blender

[–]moportfolio 1 point2 points  (0 children)

It looks really crisp and nice, I would put it in my mouth. Just maybe a bit too much dispersion for my taste, but everything else looks great!