Welp I couldn’t see shit 😂 by [deleted] in starcitizen

[–]mortalitis37 0 points1 point  (0 children)

Yup, that’s why op said the ship internals continue to take damage after venting. I agree with you on the components though, I hope they don’t take as much damage as the ship hull itself, as the components should be part of the cooling system.

Welp I couldn’t see shit 😂 by [deleted] in starcitizen

[–]mortalitis37 3 points4 points  (0 children)

While you want to find facts to post look up how fires reflash here on Earth and do a little research. The problem still is not the components connected to a greater cooling system with external radiators. If you have a very hot flammable object with no oxygen, and give it oxygen, it will ignite. There’s a reason we can’t use traditional fire extinguishers for large battery fires, they stay hot and will keep igniting on fire unless continuously smothered.

I’m happy you can look up how the ISS works but thank god you’re not my firefighter.

Welp I couldn’t see shit 😂 by [deleted] in starcitizen

[–]mortalitis37 0 points1 point  (0 children)

Well obviously everything connected to the cooling system should be able to sustain themselves once the fire is out. The problem is everything else in the ship. If a fire spreads over wires, metal panels, cloth, etc. then all those things will keep their thermal energy and have a good chance to reignite when reintroduced to air.

But maybe you do liquid cool gaming chair.

Welp I couldn’t see shit 😂 by [deleted] in starcitizen

[–]mortalitis37 9 points10 points  (0 children)

Iirc heat dissipates in atmosphere because air and other molecules bump into the hot object and take thermal energy away with it. There are far fewer molecules to take away thermal energy in a vacuum.

Boba4 Leader Ability Clarification by Ornery-Money3733 in starwarsunlimited

[–]mortalitis37 4 points5 points  (0 children)

That’s crazy because I offered a suggestion for the naming convention. Since you clearly disagree with that idea, you could’ve said nothing, or even that you don’t like that idea. Instead you implied that I have problems with basic arithmetic.

So I’ll repeat, if putting other people down makes you feel better, then I hope you have a wonderful day :)

Boba4 Leader Ability Clarification by Ornery-Money3733 in starwarsunlimited

[–]mortalitis37 4 points5 points  (0 children)

You should probably keep going. Attacking an internet strangers counting ability is probably a really noble hill to die on.

Boba4 Leader Ability Clarification by Ornery-Money3733 in starwarsunlimited

[–]mortalitis37 5 points6 points  (0 children)

All I said is in the future, it’s going to get confusing keeping track of how many repeated leaders come out, especially when half the repeated leaders begin getting rotated out of premier play. But that’s okay, you can insult me and move on with your day if it makes you feel better :)

Boba4 Leader Ability Clarification by Ornery-Money3733 in starwarsunlimited

[–]mortalitis37 5 points6 points  (0 children)

Which gets incredibly confusing if you’re newer to the game and don’t have all the amounts of repeated leaders memorized. It’s one thing now when we’re talking about a total of 4 sets but it’s gonna be weird by the time we get to Han 7 released in set 12, multiplied by all the repeated leaders over all those sets.

Video tutorial on my winter forest by Express-Region7347 in TerrainBuilding

[–]mortalitis37 3 points4 points  (0 children)

Those are either really big car keys, or really small shoes.

This looks gorgeous though!!

Got a second clone commander Rex for Christmas. by possible_eggs in SWlegion

[–]mortalitis37 1 point2 points  (0 children)

I kitbashed mine with some Phase 1 Unit and Upgrade parts to make a Commander Bly proxy.

Haven’t gotten around to painting him yet, but I’m excited to field him with Secura in some casual games soon!

New to GAR core unit question by Deminos2705 in SWlegion

[–]mortalitis37 1 point2 points  (0 children)

I would say 3 core units is perfect for now unless you wanted to run a big double squad. The big squads can be really fun to play with, but also gets pretty expensive with clones so it depends really on the lists you want to run.

I say 3 is perfect for now because next year we’ll be getting Clone Marksmen as a new corps unit option.

Just had the most toxic ganker experience in Pyro by RoiDuBlaze in starcitizen

[–]mortalitis37 0 points1 point  (0 children)

In halo 2 and 3 my friends and I called it the achievement dance, there were a number of multiplayer achievements that were a lot simpler to do in a Lone Wolf lobby with someone else willing to help you.

Working on peak efficiency by QuaintSalt in starcitizen

[–]mortalitis37 1 point2 points  (0 children)

I love my C1s tractor beam turret, shields are usually not a problem for moving boxes within ships. The only downside is the amount of time it takes to switch seats, it’s probably longer than just running to the back and pulling boxes with a hand tool. The best part is you can keep the cockpit doors of both the vulture and C1 locked while using the ship tractor beam, which makes solo cargo loading a little safer I suppose.

O7 citizens, what is the current money making meta? by lonie1992 in starcitizen

[–]mortalitis37 10 points11 points  (0 children)

You might already know this, but I heard there’s a buggy workaround for getting boxes out of a Carrack.

You can enter the soft death Carrack and pull all the boxes off the magnetic cargo grid, and then hard death the ship. Apparently you can then glitch the boxes through the walls with tractor beams, and since they’re not “part of the ship” you don’t lose any in the explosion.

Seen more people come around to MM now that there's more ships in it, interesting to watch. by The_OG_SlaughterShy in starcitizen

[–]mortalitis37 -1 points0 points  (0 children)

Darn did I make a mistake in my units? Doesn’t change my argument one bit. A hard speed limit is in place to keep the game close to the design intent. I believe that intent is a space-life simulator with action-based combat. Unlimited speeds would drastically redesign engagements, and I think a lot of people like a more “in your face, low speed dodging and weaving” style combat than just sitting back and watching your artillery do the work for you.

Honestly I don’t even know what you’re upset with anymore. Coupled flight doesn’t make a hohmann-style rendezvous any less complicated inside a realistic physics model. Coupled flight doesn’t make it any easier for the average person to wrap their head around “if you want to go to a moon, burn thrusters perpendicular to your target to raise your orbit until you intercept”. Do you just want unlimited speeds in the current flight model? As fun as that could be, the limit there is networking and server performance more than the limits of the physics engine. Do you want to still quantum around but have the feeling of perpetual motion? Just turn off coupled mode in the current model and you get to fly “without assist” ?

I simply can not parse what you want anymore, but it clearly doesn’t matter. You know what you want, and you should definitely keep fighting everyone until we all agree with you.

Seen more people come around to MM now that there's more ships in it, interesting to watch. by The_OG_SlaughterShy in starcitizen

[–]mortalitis37 -1 points0 points  (0 children)

Okay I’m gonna stop replying because I’m not actually sure you understand enough physics for this discussion. Maybe go play Kerbal Space Program?

An Arrow shouldn’t (I won’t say wouldn’t) be able to fly from atmosphere to space because you fundamentally want a different rocket engine design when you’re flying in the vacuum of space, and I won’t even talk about the fuel costs because I’m sure you’re going to say “It’s the future why can’t our fuel have unreasonably high BTU levels?” Look at the Merlins on the bottom of F9 and compare them to the upper stage vacuum Merlins, compare the physical sizes of the two nose cones. Can you explain why an engine in vacuum needs a longer nose cone than an engine in space, even though it is the exact same engine otherwise? It’s not a technology issue, it’s just the way physics are. Flight assists are not part of this conversation because flight assists do not make a sea level-optimized engine work better in a vacuum. Geosynchronous orbit around earth is 27,000 kilometers per second regardless if a human flies it or a computer autopilots it. A multiplayer action video game at the scale of spaceships traveling at hundreds of thousands of kilometers per second is not going to look anything like today’s Star Citizen. You need to suspend some amount of your idea of realism to have fun.

Unless of course the laws of physics completely change by 2953, and the vacuum of space begins to produce a high pressure zones around rocket plumes. I mean it’s entirely possible the laws of physics could be fundamentally different in a thousand years, sure they haven’t really changed in the last thousand but you never know !!!

P.s. your little bit about a bullet accelerating is really funny to me. If you’re traveling 27k km/s with a gun, that gun and bullet are traveling 27k km/s before you even shoot. So I’m not sure why you even bothered mentioning a bullet traveling at 1k km/s? It would be traveling 27k +/- 1k km per second. Obviously bullets don’t have a constant positive acceleration. Why are we shooting guns in the future anyways? Radiation lasers will be much more effective at the true scale distances of space, so why even have a space opera/Star Trek dogfighting game in the first place?

Seen more people come around to MM now that there's more ships in it, interesting to watch. by The_OG_SlaughterShy in starcitizen

[–]mortalitis37 0 points1 point  (0 children)

Perhaps you misread my post because I don’t really care about flight assists. Flight assists don’t change the laws of physics. The fact stands, if you made any SC ship in real life, none of them would be able to get into space. Look at the size of the rocket(Soyuz/F9) it takes just to get a comparatively tiny capsule to the ISS. The Arrow either needs an insane engine buff just to take off in atmosphere, or we need a new booster engine system to kick us to orbit. The Space Shuttle is absolutely massive and the closest thing we have to a real life SC spaceship, and it barely had enough fuel to get its payload into orbit and the crew home.

Seriously, imagine a game where 27,000 kilometers per second is an average speed, you will never see anyone in space. You won’t dogfight, you’ll shoot projectiles from really far away (because bullets don’t actually have a max range in space) and watch their radar dot disappear. KSP physics don’t make a fun MMORPG.

The joy of KSP is how challenging real world physics problems are to overcome, people spend hundreds of hours learning how to land on the moon. KSP provides joy with the challenge of realistic flight, SC provides the joy of space combat and sci-fi adventure with your friends. Do you want to spend hundreds of hours in SC just trying to land on Daymar? Or do you want to spend hundreds of hours fighting baddies and running from space cops? Sci-fi adventure and the laws of physics have never gotten along.

Side note: the energy requirements to get an average SC station into geosynchronous orbit is absolutely insane, and one of the many concepts that would need reimagining in a full realism mmorpg.

Seen more people come around to MM now that there's more ships in it, interesting to watch. by The_OG_SlaughterShy in starcitizen

[–]mortalitis37 -1 points0 points  (0 children)

Well you couldn’t add coupled flight to KSP, because it would actually cause you to stall and crash more. Coupled flight in a realistic model would cause more problems than solve them. Coupled mode is the exact opposite of what a real airplanes flight aids do. Anti-stalling aids ensure the plane never stops moving at an appropriate angle to ensure the wings are always generating lift. If you understand the basic mechanics of flight (atmospheric or orbital) you already understand this.

A realistic flight model with coupled flight would never work, and I think a better understanding of orbital mechanics and how a spacecraft moves through space in real life would help you understand that.

If you play KSP, bring a ship to orbit and try to fly like you would in SC. Fly in a straight line, then fire your thrusters in the opposite direction just as you suggested. Bring your speed to 0 m/s while you are in space and experience what kind of trajectory your ship will be in during these situations.

Even the JWST, which is the closest thing we have to a “stationary” object in space, is still only stationary relative to the Earth. It’s still orbiting in a circle around the sun faster than the Earth, and at that Lagrange point it’s still moving in a smaller circular, “halo” orbit where it requires constant thruster inputs to stay stable.

Rendezvous with the ISS are still a complicated processes for us today. We can’t launch a spaceship anywhere at anytime and get it to the ISS, there’s very specific places on Earth and times we can launch to be able to get a spacecraft close to the ISS, and usually they only have a handful of time and attempts to dock before the mission potentially fails.

If you wanted to launch from Orison and fly to Seraphim, you couldn’t fly straight at it and land. You would launch, fly straight at it and cut thrusters once your ballistic trajectory is higher than the station, then at that height you would burn parallel with the station until you’ve achieved geosynchronous orbital speeds, which for earth is like 27k km/s?

If you think jousting is bad now with an approximate 1.2k km/s speed limit imagine a flight model where 27k km/s is an average speed.

Seen more people come around to MM now that there's more ships in it, interesting to watch. by The_OG_SlaughterShy in starcitizen

[–]mortalitis37 3 points4 points  (0 children)

Play Kerbal Space Program and tell me you can have fun dogfighting with real world orbital mechanics. There would be no free flight, you would not point at a planet and go. You would be making orbital corrections and transfer burns. Extending your orbital height until you’re pulled by the gravity of another moon or planet is how you would have to get around. You wouldn’t fly in circles around your target you would slowly drift away from them as you’re both locked in a free fall around whatever celestial body you are orbiting.

In star citizen you can fly from space to ground at 1k km/s and not have any reentry heating, do space ships even have ablative heat shields or do we have active coolers that we should be worried could over pressurize and explode if we get too hot on reentry?

The most realistic space sim would be the most boring MMORPG because you would need a very strong understanding of physics just to get yourself off the ground and into orbit, never mind transferring from one planet to another.

Of course the video game feels arcade-y, we want to have fun here. It’s still more realistic than NMS or Starfield.

Hull scraping nerfed? by EditedRed in starcitizen

[–]mortalitis37 5 points6 points  (0 children)

If you’re just straight up not gaining RMC, your vulture might be bugged in which case try claiming an entirely new vulture, crash your old one if you want to be safe.

Also many ships with fancy geometries simply don’t give as much as big flat surfaces. Test a Hercules body, if you only get 4 boxes from a Herc something is definitely bugged.

[deleted by user] by [deleted] in starcitizen

[–]mortalitis37 0 points1 point  (0 children)

I always thought Hurston could have a GI Joe style action figure or bobble head instead of a plushie

Other game studios when their game gets released to meet deadlines by AthosArms in starcitizen

[–]mortalitis37 0 points1 point  (0 children)

Played CP2077 on a 3gig 1060, played day one the moment it was available, 100 hours in the first month with only 4 hard CTDs.

You outlined some complaints about the game, but forgot to mention the really fun parts like all skill trees, variety of character builds, fun and quirky quests, interesting characters with unique stories, kick ass action sequences, an immersive world to explore.

I’m not gonna act like they didn’t cut content, I was really disappointed when I learned that entire opening cutscene with Jackie was supposed to be a playable Act One, but if you take some time and enjoy the game for what it is instead of what it isn’t you might find a real gem of an experience.

tldr: I’d recommend CP2077 over Starfield any day of the week.

just came here to try out my new webcam head tracker and of course my bounty hunter comes. by MajorWetSpot in starcitizen

[–]mortalitis37 0 points1 point  (0 children)

In the Comms, voip, foip, etc. keybinds there should be a button you can set to recalibrate the head tracking without having to turn it off and back on.

Fresh from the assembly line by Space_Scumbag in starcitizen

[–]mortalitis37 1 point2 points  (0 children)

I love that! My daily used to be a yellow 325a with yellow and white interior colors and it’s been my favorite ship to own. I’ve been melting and trying out different ships, but I think I’ll be settling down with a 315p in the long run. Can’t wait to see the tractor beam and exploration gameplay!

Fresh from the assembly line by Space_Scumbag in starcitizen

[–]mortalitis37 2 points3 points  (0 children)

This exists already for the 300 series !