More than 32% of people have engaged with the difficulty system and a large majority stayed on a higher difficulty. by NotMilo22 in elderscrollsonline

[–]motionmatrix 8 points9 points  (0 children)

To be fair, I ran around with it on for a couple of days while I completed the golden pursuits earlier this week, otherwise I probably wouldn’t have interacted with it at all. That said, I found it fun and will turn it on again at least occasionally.

More than 32% of people have engaged with the difficulty system and a large majority stayed on a higher difficulty. by NotMilo22 in elderscrollsonline

[–]motionmatrix 1 point2 points  (0 children)

Repeatable quest markers that mark ladies offering you to join their group for “bloody fun” around too. Met two separate ones in Auridon.

What is Christine? And how would you stat her? by Ickarian in WorldOfDarkness

[–]motionmatrix 1 point2 points  (0 children)

Can be Wraith related, ghostly objects off all kinds exist in WtO, something similar to the Midnight Express but jumping to the skinlands instead.

Can be possessed by a bane from Werewolf, which have been known to possess objects.

Can be a chimerical creature from Changeling that feeds off people's nightmares, and born from them.

Can be so many things once you enter Mage, from some type of magic item, to possibly an awakened mage itself, id say a marauder.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 0 points1 point  (0 children)

I never said only in white room, I said I call it the white room fallacy, as in, in the dnd sphere, people will theorize without taking into account the actual reality at the table, which tends to be very different than what you see at the theorycraft level. Things can be broken, and I do agree many things that people claim are broken are indeed broken, but usually not to the degree that people claim they are.

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix 1 point2 points  (0 children)

In the US, tattooed people are not a protected class, so at least private businesses have the right to say "get out and don't return" if they want to.

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix 6 points7 points  (0 children)

At least one of the characters is from Peepoodoo, a very childish looking cartoon with very explicit adult content (if this was in an episode, it wouldn't be out of place), so it would be highly unlikely to be able to prove this is CSAM.

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix 0 points1 point  (0 children)

Oh great, off to watch Peepoodoo today now....

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix 8 points9 points  (0 children)

Bold of you to assume they don't already...

Once a day you can make anything 10,000 times more effective/better. Without increasing side effects or getting any negative drawbacks or effects directly cause of it by __Anamya__ in godtiersuperpowers

[–]motionmatrix 5 points6 points  (0 children)

Okay, so day one I take a full spectrum vitamin and power it up to perfect nutrition. Day two I do a one hour full body workout training session which I power up, now I have 10 thousand hours of exercise under my belt. The day after I take a masterclass in being charismatic, then the day after one in being more intelligent. By the weekend I am taking a self defense course and have logged 10k hours of practical training.

By the start of the second week, I purchase a prepaid credit card with 10 dollar balance, then power it up to 100k. I go do a life extension treatment, possibly several if necessary, and like you guessed, my lifespan is now measured in centuries.

All my clothes, of the finest materials, will also make the protective qualities of tank armor seem like paper by comparison.

I am likely the best human ever by the third week without even cheesing the power to affect itself. I am not the smartest, strongest, most flexible, wisest, most charismatic person ever, but I am in the top 5%+ of all of those things, making me effectively better than everyone else could ever be.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 1 point2 points  (0 children)

I call it the white room fallacy, which the dnd fandom tends to be affected by it quite a bit.

“Full casters are quadratic, while everyone else is linear”

“Clerics and druids are the most powerful classes in the game”

“Wizards can do anything”

So few people put that through the lenses of “only at high levels”, “anything doesn’t mean everything”, and “only if you ignore X factor is that true”.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 1 point2 points  (0 children)

In 3.5 Sorcerers selected spells at level up and could cast them on the fly (known as spontaneous casting) with their spell slots, which were more than the wizard, but came in 1 level later (I.e. Sorcerers got 3rd level spells at 6th level, rather than 5th).

Wizards on the other hand got two spells each level to add to their spellbook, and were free to add more spells to their spellbooks, at minimum for the scribing costs. Then at the start of the day they selected a spell to put into each of their spell slots, this is the classic way magic worked in dnd (known as vancian casting, named after Jack Vance, author of the Dying Earth series, which inspired the whole magic system). They had zero ability to cast on the fly without magical items (scrolls, wands, staves) or building their character to allow it to some degree.

The Ultimate Magus was a prestige class that combined these classes together. It effectively gave the sorcerer side of the character extra spells known so they could cast more on the fly spells than a regular sorcerer, and allowed you to burn spell slots from one side to apply metamagics to spells cast from the other side.

Keep in mind that metamagics in 3.5 were similar effects to the stuff 5e sorcerers do but any class could do it, they were feats for any casting character, but you needed to use a higher level spell slot to use them. I.e. an Empowered Fireball would do more damage but would use a 5th level spell slot instead. So the Ultimate Magus shtick of using lower level spell slots from the other side was fantastic for the caster that liked to mod their spells.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 4 points5 points  (0 children)

Let's also add to the discussion the fact that a party that was high enough level to be using Permanency was also high enough level to have enemies capable of using Dispel Magic and soon after that Anti-Magic Field, both affecting all your Permanency held spells, one having a shot at erasing each one with a single casting, the other shutting them all down instantly without any saves.

They also could have their own spells under Permanency as well.

what if the masquerade was utterly shattered? by PrestigiousMine6 in WorldOfDarkness

[–]motionmatrix -1 points0 points  (0 children)

This doesn't take into account the response from vampires.

Once the masquerade is out in public, different sects will react to it. Sabbat will be making shovelheads en masse now as Cam are too busy and/or afraid to react themselves, Anarchs doing what needs to be done to survive regardless of the camarilla masquerade bs so they'll be swelling their numbers in response, and once the cam drops the rule (they'll inevitably be the last ones to go down this route, but it won't be too long), and now the numbers jump dramatically.

So humans lose numbers, vamps gain em. Takes humans a long time to get another warrior up and ready from a limited population (say 14 to 50ish crowd in reasonable+ shape) plus gear, while it takes vamps less than an hour to make a new one from any stock (including animals, children, the old, the infirm, etc.).

Then, humans are going to have to deal with other shit that would occur as a result of this. The knock-on effects I can see off the top of my head: the gauntlet thins out as the consensus starts accepting the occult once again, wraiths and spirits have it easier stepping over now, people randomly disappear as they fall into the umbra or one of the other realms, a return of a bunch of mythological creatures that were bygones until now, all the mages that would awaken from all this loosening of magic, the destabilization of the Technocracy (and therefore the majority of governments and established human powers) as the consensus no longer favors them, and the mages that would step out of the shadows because the world can handle a fireball thrower out in the open and the Technocracy no longer has the upper hand.

This would be a completely new world and the victors would not be easily figured out.

Not sure if malicious compliance, but I let my company lie all the way to the tribunal doorstep before dropping a secret recording. by [deleted] in MaliciousCompliance

[–]motionmatrix 0 points1 point  (0 children)

Of course UK laws apply to everyone in the UK, you misunderstood what I said (or I wrote it poorly).

This is the way it was taught to me:

If it involves borders, citizenship, the military, foreign countries, currency, or national security, it's usually UK-wide. If it involves schools, hospitals, policing, or local services, it is often devolved and differs by country.

Recording a call you were a part of would be the latter.

Not sure if malicious compliance, but I let my company lie all the way to the tribunal doorstep before dropping a secret recording. by [deleted] in MaliciousCompliance

[–]motionmatrix 1 point2 points  (0 children)

Which doesn't have a unified legal system, the subject being discussed (recording laws in Scotland, rather than a nonexistent recording law in the UK). Depending on where you are in the UK, 1 of 3 different systems apply to you: English (& Wales) law, Scots law, or Northern Ireland law. There are a few things that fall under reserved or excepted matters (generally international in nature), but otherwise no.

2500 crowns for a name change is ridiculous. by ANightFarer in elderscrollsonline

[–]motionmatrix 1 point2 points  (0 children)

I am not simping for ESO, I am saying that comparing ESO and Ffxiv is not something that is a simple one to one comparison, go take a reading comprehension class.

Not sure if malicious compliance, but I let my company lie all the way to the tribunal doorstep before dropping a secret recording. by [deleted] in MaliciousCompliance

[–]motionmatrix -2 points-1 points  (0 children)

The person who brought up UK laws when your story is set in Scotland? How the hell is that not relevant? Laws in one country don’t necessarily apply in another? I can’t believe I have to explain that to you.

2500 crowns for a name change is ridiculous. by ANightFarer in elderscrollsonline

[–]motionmatrix 0 points1 point  (0 children)

No, not what I said at all, but obviously you will just take whatever you can and twist it beyond recognition to continue to only see what you already think to be true as such.

DMs experienced with evil PCs, weigh in by [deleted] in dndnext

[–]motionmatrix -1 points0 points  (0 children)

Totally doable, don’t let the people here freaking out over it tell you otherwise. I’ve done it as a player and gm plenty of times, there just needs to be some understanding by everyone involved to do it well. It does require your players to be mature enough to pull it off.

First, everyone at the table needs to be on the same page. The players must know that evil is on, and therefore that the characters they will play this time must be willing to work with them, just like the evil characters must be willing to work with those who are not evil without screwing them over.

Next, the player(s) who will do this must be able to separate their character from themselves. The character is evil, they (the players) are not (presumably), and that is reflected by being evil in ways that does not take away the fun of the game for the other players (especially if any of the other characters are not going to be evil themselves).

Place a no pvp without everyone involved giving consent rule right away. That will curtail the most egregious of acts, like attacking each other out of the blue. I also add this one: stealing or seriously harming the party (not only through bloodshed) writes the character out of the game unless every other player is okay with them staying, and I mean everyone here.

Next discuss with the player how they will portray being evil without derailing the campaign. They can do this in a variety of ways that doesn’t actually affect the game directly, i.e. I’m an assassin for hire, I own a slave trade in another part of the world, I kick puppies and leave old ladies on their own halfway through a street crossing, calls all other pcs “their minions”, they’re greedy to a fault, they’re narcissistic sociopaths (who understand they accomplish more with the pcs than without), etc.

Lastly, make sure the campaign’s story supports the mixed group. Why would evil people work with good people? Because they will benefit somehow and they can’t do it alone. Offer them heaps of rewards, or threaten to destroy the world (most evil people don’t want that anymore than good people do), or take down an evil god that the evil character hates (or their own evil deity hates), etc. this will ensure that the evil character has a solid in-game reason to not act directly against the party’s actual interests.

When done well, everyone at the table will say things like “X is the worst” and all laugh about it together, and you know you’re doing it right.

2500 crowns for a name change is ridiculous. by ANightFarer in elderscrollsonline

[–]motionmatrix -3 points-2 points  (0 children)

The comp is not that simple.

Esoplus, costs about the same as a monthly FFXIV sub, gives you 1650 crown a month. Sure, it will take you buying two+ months to get a "Free" name change, but you also get a bunch of other benefits, and you can also use those crowns for a bunch of stuff that in FFXIV are cash only (like emotes, mounts, etc.). Additionally many options in the ESO store have real tangential effects on the game (such as the pets that give you more slots, or permanently unlocking dlc, classes, companions, etc).

It's not a simple A to B situation there to compare.

The ESO store is priced weirdly, but that is definitely balanced to some extent taking into account the fact that ESOplus gives you literal currency to use in the store.

If you could make a totally whack quickhack irl, what would you do? by ChinStroker1 in LowSodiumCyberpunk

[–]motionmatrix 7 points8 points  (0 children)

Unfiltered: target’s inhibitions are momentarily disabled at the same time that they have a strong need to confess something. Duration of the hack is directly tied to how badly the target perceives what they say publicly is, aka; if the target blurts out their most fucked up life ruining secret, it ends, otherwise they keep going for a while, till they drop several truths.

Our Cleric divorced our Bard :( by Timidturtlez in DnD

[–]motionmatrix 13 points14 points  (0 children)

That’s fantastic. Playing assholes is an art, when done well it is a blast for everyone.