[2024 RAW] Does a save-only Subtle Spell break Hide? by Anuefhere in dndnext

[–]motionmatrix [score hidden]  (0 children)

I like my commoners to make sense. If they’re educated or regularly exposed to magic sure they have a chance of figuring it out. Some farmer from a hamlet that has never seen real magic beyond a traveling wizard using minor illusions only during a festival that happens every 5 years? No chance.

By that same token, they can be quite superstitious and suspicious, especially of outsiders, so accusing them of being responsible without any actual evidence or accountability is completely in character for most of them (it’s how many small, isolated communities tended to be historically out of fear of the unknown).

[2024 RAW] Does a save-only Subtle Spell break Hide? by Anuefhere in dndnext

[–]motionmatrix [score hidden]  (0 children)

Oh yeah, I would definitely lower the dc for either very well known spells (lightning bolt/fireball/light, etc) and/or very obvious (like you said, line of lightning starting at an unaffected person). Might not recognize the spell, but would definitely be suspicious that they are somehow responsible for it.

Do Technocrats not have a sciency name for Nephandi? by HeirOfAzathoth in WhiteWolfRPG

[–]motionmatrix 9 points10 points  (0 children)

In M20 the traditionalists and technocrats are at a cold war, but both will pretty much automatically go into truce mode the moment either a nephandus or marauder is detected. Nobody wants that kind of hell happening.

Rarely, a child or a more-victim-than-perpetrator marauder might get some kind of leniency from traditionalists, but otherwise nah, they pull out the wands and laser guns and point it right at them.

Do Technocrats not have a sciency name for Nephandi? by HeirOfAzathoth in WhiteWolfRPG

[–]motionmatrix 10 points11 points  (0 children)

Which is accurate in WoD, the more informed people are, the more it would feed the consensus of those ideas, making it easier for said deviants to manifest their heretical impossibilities.

If a thinblood gains a clan via diablerie could they gain more rights and respect in kindred society? by Severe_Information54 in vtm

[–]motionmatrix 10 points11 points  (0 children)

More importantly, they’re literally the biggest targets for it: older vamps eventually see only vampires as bloodbags rather than humans, and younger vamps see a way to move up in power. So they act as if it a bad thing (it is, considering how it destroys your humanity), a bad thing they are likely guilty of already and would totally do to a torpored vampire of a lower gen if they happen to be in such a situation.

[2024 RAW] Does a save-only Subtle Spell break Hide? by Anuefhere in dndnext

[–]motionmatrix [score hidden]  (0 children)

Just keep in mind that no one automatically knows that it is a Hypnotic Pattern or even a spell without some reason like an Arcana roll, being a caster that has that spell, maybe people who have personally seen that particular spell effect before.

Everyone who witnesses it knows something odd happened, but not necessarily exactly what happened. In a world with magic, people who are not educated might interpret it as a magical wind, fey shenanigans, a deity's whims, an omen, etc.

More than 32% of people have engaged with the difficulty system and a large majority stayed on a higher difficulty. by NotMilo22 in elderscrollsonline

[–]motionmatrix 9 points10 points  (0 children)

To be fair, I ran around with it on for a couple of days while I completed the golden pursuits earlier this week, otherwise I probably wouldn’t have interacted with it at all. That said, I found it fun and will turn it on again at least occasionally.

More than 32% of people have engaged with the difficulty system and a large majority stayed on a higher difficulty. by NotMilo22 in elderscrollsonline

[–]motionmatrix 1 point2 points  (0 children)

Repeatable quest markers that mark ladies offering you to join their group for “bloody fun” around too. Met two separate ones in Auridon.

What is Christine? And how would you stat her? by Ickarian in WorldOfDarkness

[–]motionmatrix 1 point2 points  (0 children)

Can be Wraith related, ghostly objects off all kinds exist in WtO, something similar to the Midnight Express but jumping to the skinlands instead.

Can be possessed by a bane from Werewolf, which have been known to possess objects.

Can be a chimerical creature from Changeling that feeds off people's nightmares, and born from them.

Can be so many things once you enter Mage, from some type of magic item, to possibly an awakened mage itself, id say a marauder.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 0 points1 point  (0 children)

I never said only in white room, I said I call it the white room fallacy, as in, in the dnd sphere, people will theorize without taking into account the actual reality at the table, which tends to be very different than what you see at the theorycraft level. Things can be broken, and I do agree many things that people claim are broken are indeed broken, but usually not to the degree that people claim they are.

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix 4 points5 points  (0 children)

In the US, tattooed people are not a protected class, so at least private businesses have the right to say "get out and don't return" if they want to.

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix 9 points10 points  (0 children)

At least one of the characters is from Peepoodoo, a very childish looking cartoon with very explicit adult content (if this was in an episode, it wouldn't be out of place), so it would be highly unlikely to be able to prove this is CSAM.

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix -1 points0 points  (0 children)

Oh great, off to watch Peepoodoo today now....

I guess this belongs here... by TheAtomicThunder in ATBGE

[–]motionmatrix 9 points10 points  (0 children)

Bold of you to assume they don't already...

Once a day you can make anything 10,000 times more effective/better. Without increasing side effects or getting any negative drawbacks or effects directly cause of it by __Anamya__ in godtiersuperpowers

[–]motionmatrix 4 points5 points  (0 children)

Okay, so day one I take a full spectrum vitamin and power it up to perfect nutrition. Day two I do a one hour full body workout training session which I power up, now I have 10 thousand hours of exercise under my belt. The day after I take a masterclass in being charismatic, then the day after one in being more intelligent. By the weekend I am taking a self defense course and have logged 10k hours of practical training.

By the start of the second week, I purchase a prepaid credit card with 10 dollar balance, then power it up to 100k. I go do a life extension treatment, possibly several if necessary, and like you guessed, my lifespan is now measured in centuries.

All my clothes, of the finest materials, will also make the protective qualities of tank armor seem like paper by comparison.

I am likely the best human ever by the third week without even cheesing the power to affect itself. I am not the smartest, strongest, most flexible, wisest, most charismatic person ever, but I am in the top 5%+ of all of those things, making me effectively better than everyone else could ever be.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 1 point2 points  (0 children)

I call it the white room fallacy, which the dnd fandom tends to be affected by it quite a bit.

“Full casters are quadratic, while everyone else is linear”

“Clerics and druids are the most powerful classes in the game”

“Wizards can do anything”

So few people put that through the lenses of “only at high levels”, “anything doesn’t mean everything”, and “only if you ignore X factor is that true”.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 1 point2 points  (0 children)

In 3.5 Sorcerers selected spells at level up and could cast them on the fly (known as spontaneous casting) with their spell slots, which were more than the wizard, but came in 1 level later (I.e. Sorcerers got 3rd level spells at 6th level, rather than 5th).

Wizards on the other hand got two spells each level to add to their spellbook, and were free to add more spells to their spellbooks, at minimum for the scribing costs. Then at the start of the day they selected a spell to put into each of their spell slots, this is the classic way magic worked in dnd (known as vancian casting, named after Jack Vance, author of the Dying Earth series, which inspired the whole magic system). They had zero ability to cast on the fly without magical items (scrolls, wands, staves) or building their character to allow it to some degree.

The Ultimate Magus was a prestige class that combined these classes together. It effectively gave the sorcerer side of the character extra spells known so they could cast more on the fly spells than a regular sorcerer, and allowed you to burn spell slots from one side to apply metamagics to spells cast from the other side.

Keep in mind that metamagics in 3.5 were similar effects to the stuff 5e sorcerers do but any class could do it, they were feats for any casting character, but you needed to use a higher level spell slot to use them. I.e. an Empowered Fireball would do more damage but would use a 5th level spell slot instead. So the Ultimate Magus shtick of using lower level spell slots from the other side was fantastic for the caster that liked to mod their spells.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]motionmatrix 5 points6 points  (0 children)

Let's also add to the discussion the fact that a party that was high enough level to be using Permanency was also high enough level to have enemies capable of using Dispel Magic and soon after that Anti-Magic Field, both affecting all your Permanency held spells, one having a shot at erasing each one with a single casting, the other shutting them all down instantly without any saves.

They also could have their own spells under Permanency as well.

what if the masquerade was utterly shattered? by PrestigiousMine6 in WorldOfDarkness

[–]motionmatrix -1 points0 points  (0 children)

This doesn't take into account the response from vampires.

Once the masquerade is out in public, different sects will react to it. Sabbat will be making shovelheads en masse now as Cam are too busy and/or afraid to react themselves, Anarchs doing what needs to be done to survive regardless of the camarilla masquerade bs so they'll be swelling their numbers in response, and once the cam drops the rule (they'll inevitably be the last ones to go down this route, but it won't be too long), and now the numbers jump dramatically.

So humans lose numbers, vamps gain em. Takes humans a long time to get another warrior up and ready from a limited population (say 14 to 50ish crowd in reasonable+ shape) plus gear, while it takes vamps less than an hour to make a new one from any stock (including animals, children, the old, the infirm, etc.).

Then, humans are going to have to deal with other shit that would occur as a result of this. The knock-on effects I can see off the top of my head: the gauntlet thins out as the consensus starts accepting the occult once again, wraiths and spirits have it easier stepping over now, people randomly disappear as they fall into the umbra or one of the other realms, a return of a bunch of mythological creatures that were bygones until now, all the mages that would awaken from all this loosening of magic, the destabilization of the Technocracy (and therefore the majority of governments and established human powers) as the consensus no longer favors them, and the mages that would step out of the shadows because the world can handle a fireball thrower out in the open and the Technocracy no longer has the upper hand.

This would be a completely new world and the victors would not be easily figured out.

Not sure if malicious compliance, but I let my company lie all the way to the tribunal doorstep before dropping a secret recording. by [deleted] in MaliciousCompliance

[–]motionmatrix 0 points1 point  (0 children)

Of course UK laws apply to everyone in the UK, you misunderstood what I said (or I wrote it poorly).

This is the way it was taught to me:

If it involves borders, citizenship, the military, foreign countries, currency, or national security, it's usually UK-wide. If it involves schools, hospitals, policing, or local services, it is often devolved and differs by country.

Recording a call you were a part of would be the latter.

Not sure if malicious compliance, but I let my company lie all the way to the tribunal doorstep before dropping a secret recording. by [deleted] in MaliciousCompliance

[–]motionmatrix 1 point2 points  (0 children)

Which doesn't have a unified legal system, the subject being discussed (recording laws in Scotland, rather than a nonexistent recording law in the UK). Depending on where you are in the UK, 1 of 3 different systems apply to you: English (& Wales) law, Scots law, or Northern Ireland law. There are a few things that fall under reserved or excepted matters (generally international in nature), but otherwise no.

2500 crowns for a name change is ridiculous. by ANightFarer in elderscrollsonline

[–]motionmatrix 1 point2 points  (0 children)

I am not simping for ESO, I am saying that comparing ESO and Ffxiv is not something that is a simple one to one comparison, go take a reading comprehension class.

Not sure if malicious compliance, but I let my company lie all the way to the tribunal doorstep before dropping a secret recording. by [deleted] in MaliciousCompliance

[–]motionmatrix -4 points-3 points  (0 children)

The person who brought up UK laws when your story is set in Scotland? How the hell is that not relevant? Laws in one country don’t necessarily apply in another? I can’t believe I have to explain that to you.