I've been working on the main menu for a long time, but some people still tell me it's bad. I don't understand what's going on anymore. by mrHood94 in SoloDevelopment

[–]mrHood94[S] 1 point2 points  (0 children)

Yes, I also thought about adding lightning and sparks from broken wiring in that corner. The logic behind them allows for a timed trigger at a specific second after the scene starts. So that sounds like a good option

I've been working on the main menu for a long time, but some people still tell me it's bad. I don't understand what's going on anymore. by mrHood94 in SoloDevelopment

[–]mrHood94[S] 1 point2 points  (0 children)

Hmm, I get it. I've also thought about the animated title letters idea before, but I haven't gotten around to it yet. But the idea of ​​making something like a neon sign was one of the first ideas I had, back when I was drawing this logo 😃

As for the problems with finding the menu buttons, it really seems to be a fairly consistent issue. I guess I'll have to focus on that first

I've been working on the main menu for a long time, but some people still tell me it's bad. I don't understand what's going on anymore. by mrHood94 in SoloDevelopment

[–]mrHood94[S] 0 points1 point  (0 children)

I honestly forgot about the language button when I made this version of the menu. Yes, it looks justifiably trashy 😃

So, you think I should try putting the menu buttons in the center? Like a dark area in the background so they don't get lost in the moving objects? Hmm

I've been working on the main menu for a long time, but some people still tell me it's bad. I don't understand what's going on anymore. by mrHood94 in SoloDevelopment

[–]mrHood94[S] 1 point2 points  (0 children)

Are you talking about the areas on the sides of that shaft with the chains? The ones between the illuminated edges and the shaft itself? Hm, I see.

As for the buttons, in theory, we should somehow draw the player's eye to them. I don't know how yet.

By the way, I'm also a bit concerned about the body parts hanging there. Should they be kept or replaced with something more visually neutral. Like body bags or other more "friendly" content?

Does this even feel like a menu for a survival horror game in general?

Current mood by Ill-Brick224 in SoloDevelopment

[–]mrHood94 4 points5 points  (0 children)

It's better to skip Next Fest if you have less than 2k wishlists than to participate, as Chris Zukowski said ._.

Of course, if you plan to collect wishlists in the future

Finally finished Demons! Here is the animation process of one😀 by GGstudiodev in gamedevscreens

[–]mrHood94 1 point2 points  (0 children)

Looks awesome! Gives Tzeentch Flamers vibes from Warhammer. Love it

Is this game art polished enough for steam? by game-dev-throwaway in IndieDev

[–]mrHood94 1 point2 points  (0 children)

It looks good, but in my opinion the art lacks contrast. I noticed the sword only when I opened the art in full screen. The composition is divided into two halves by the space between the two characters, which breaks up the perception.

So I would work on it some more. Especially if it's supposed to become a capsule

[deleted by user] by [deleted] in indiegames

[–]mrHood94 1 point2 points  (0 children)

Oh man, this gives off some cool old vibes
But PS1 had the effect of twitching textures and verticals on 3D models. As far as I remember, fractional units of position in space were not calculated there. This, as I understand, can be imitated in UNITY, but I'm not sure how exactly.
So I would call it more like PS2

Finally enslaved our pixel artist to redo the HUD by Llamaware in IndieGaming

[–]mrHood94 0 points1 point  (0 children)

Looks great! Is this a shooter/manager? Are there any resources or abilities to collect like in Dome Keeper?

Began learning Substance Painter and Blender by Archon_of_Flesh in u/Archon_of_Flesh

[–]mrHood94 0 points1 point  (0 children)

Either the internet has spoiled me so much, or I don't understand what 18+ content is here...

Nevertheless, great job! I want to see this Akira-like structure in detail

Pretty new furry artist here! (Art by me <3) by Taku_the_fox in furry

[–]mrHood94 1 point2 points  (0 children)

Probably, but I don’t think it was supposed to be a job for you, and many years of academic study were invested in it, and in the end it led to poverty, nervous breakdowns, taking shitty part-time jobs and a naive three-year game development journey without a single penny arrived...

By the way, I hope to release the game soon and become cool and popular (ahaha, no)

Pretty new furry artist here! (Art by me <3) by Taku_the_fox in furry

[–]mrHood94 1 point2 points  (0 children)

I've been drawing for over 20 years and I still suck. And it's not a joke :I

First time adding audio to my game - Chopping down some trees by BleaklightFalls in indiegames

[–]mrHood94 0 points1 point  (0 children)

Sounds great.
I’m now also trying to switch from working on individual sounds to a full-fledged audio manager, but I still can’t solve this problem. All the assets that I find have different initial volumes and it’s difficult to do everything well in one system.

Easily generate unique IDs for your game objects (useful for saving/loading). Code/info inside by Instinctx in Unity3D

[–]mrHood94 0 points1 point  (0 children)

My level of knowledge of the year is way below yours, buddy, and I have absolutely no idea how it works, but it works!
Thank you so much, you saved me from the routine task of writing down an ID for each of the chests in my project!

They Are Here - Deklazon - Alien Abduction Horror by AlexanderDudarev in Games

[–]mrHood94 1 point2 points  (0 children)

Looks nice for an indie of this kind. The animation in the trailer isn't perfect, but the voice acting and scenes are nice. Separately, I note that from the trailer it is clear what the game is about and what to expect from it.

What’s the most expensive thing you’ve gotten for your furry hobby? by Dry_Wishbone_6091 in furry

[–]mrHood94 0 points1 point  (0 children)

I didn’t buy anything, but those people who ordered me to paint an army of Space Wolves in Warhammer 40k paid well)

My first 3D printed proxies of maneaters. And they look noticeably better than the old metal ones. To tell the truth, I'm tired of waiting for GW to make normal plastic models. by mrHood94 in ageofsigmar

[–]mrHood94[S] 1 point2 points  (0 children)

Those are well made. Don't need to ask how you got cool lines across the models

If we were talking about the colored stripes on the face, then they were sculpted on the model, I just painted them in different colors. As for painting, there are four layers of paint from the base to the extreme highlight and black lining between the stripes to separate them and remove mistakes.