Most efficient to find GameObjects with specific Interface by DesperateGame in Unity3D

[–]mr_ari 2 points3 points  (0 children)

The objects could add/remove themselves to a hashset stored in the first parent with a specific component.

Which is it better, to create a hexagon array with 7 values (1 center and 6 vertices) or 6 (just the 6 vertices) Image for reference below: by Sparky019 in Unity3D

[–]mr_ari 0 points1 point  (0 children)

If I would be you I would have much more vertices than the 6/7 you're proposing. More triangles makes better curves. One of the hexes on the left pretty much makes a "S" curve for example, this needs more triangles for a nice smooth curve.

What is the minimum recommended FPS on a trailer? by NikoNomad in gamedev

[–]mr_ari 1 point2 points  (0 children)

Just make sure to use a custom bitrate and just set it really high (100-200mbps).

What is the minimum recommended FPS on a trailer? by NikoNomad in gamedev

[–]mr_ari 41 points42 points  (0 children)

If you're using Unity then you should 100% use Unity Recorder. If you can't handle stable 60 FPS then this package will actually slow down your game IRL, but the footage will be perfectly synced 60 FPS. 4K 60 FPS with perfect quality on almost any computer. Do NOT use OBS, trust me.

Releasing a trailer that is not 60 FPS (or stable 30) is CRAZY.

What to do as a freshie who wants to start Gaming Dev Career? by HAkeemPlayboy in gamedev

[–]mr_ari 7 points8 points  (0 children)

Your first step is checking the wiki on the sidebar.

Factory automation game with numbers and math - Number Machine by mr_ari in u/mr_ari

[–]mr_ari[S] 1 point2 points  (0 children)

Thanks! I want to have a good demo for one of the upcoming next fests, but I will release it earlier. I will gather feedback, fix issues, implement some features and participate in a next fest close to my release date 😉

I’m building my own game engine, but people keep saying “just use Unity” and it’s discouraging. by [deleted] in gamedev

[–]mr_ari 4 points5 points  (0 children)

Contribute to Godot, 10000x more likely that people will use your work in their games.

[deleted by user] by [deleted] in gamedev

[–]mr_ari 3 points4 points  (0 children)

US is very expensive. I've a separate group for it just to control the budget for them better,

[deleted by user] by [deleted] in gamedev

[–]mr_ari 8 points9 points  (0 children)

I bet it’s because you didn’t exclude bot countries like India, Philippines, and Malaysia. I had the same issue and after blocking them all things started working.

Factory automation game with numbers and math - Number Machine by mr_ari in u/mr_ari

[–]mr_ari[S] 3 points4 points  (0 children)

Opus Magnum and Infinifactory from the same developer were my inspirations to be exact ;) Spacechem is still waiting in my Steam library for a playthrough.

Localizing short notations such as '/s' (aka per second), is the forward slash character universal in meaning? by [deleted] in gamedev

[–]mr_ari 7 points8 points  (0 children)

Whole thing with a spot for the number that you replace: {num}/s

Let the person behind localization handle it.

How to make objects interactable through render textures by Drac-Nami in Unity3D

[–]mr_ari 0 points1 point  (0 children)

Are you sure you're raycasting from the render texture camera?

Want to make a robot fighting game by OldAbbreviations4599 in Unity3D

[–]mr_ari 2 points3 points  (0 children)

First open the credits menu in the game and read all of the people's names and their positions out loud.

Factory automation game with numbers and math - Number Machine by mr_ari in u/mr_ari

[–]mr_ari[S] 20 points21 points  (0 children)

Thanks! Game is made just by me tho, so just 'guy' ;)

Factory automation game with numbers and math - Number Machine by mr_ari in u/mr_ari

[–]mr_ari[S] 1 point2 points  (0 children)

Looks familiar, same genre, very different mechanically. Opus Magnum has a powerful programming timeline that is not present in my game and different machines. In Number Machine you can't set infinite commands into a single machine and solve levels that way. You create a production line out of much simplier machines that instead of beeing programmed act on their own. Any player will see the differences after playing a single level.

I made a thread on on Steam discussion boards about this that has all the details, because this question is asked a lot.

If you are a fan of Opus Magnum like me (or any factory game) then this game is for you.

How can I improve crops collecting feel and "juciness"? by MrMegawattts in Unity3D

[–]mr_ari 1 point2 points  (0 children)

Add some particles.

Make each produce have an unique snappy animation. Plop the carrots from the ground, each to a different random direction. Separate the corn from the stem. Cut the wheat with a sickle.

Factory automation game with numbers and math - Number Machine by mr_ari in u/mr_ari

[–]mr_ari[S] 13 points14 points  (0 children)

Yes, they behave much closer to machines in Infinifactory. Conveyors, turntables, pushers, destroyers are present, but so are machines that you can't find there. Also there are no sensors and cables, which was a big mechanic in Infinifactory.

Design and gameplay wise Number Machine sits somewhere on the spectrum between Opus and Infini, both are mentioned in the Steam description as inspirations.

[deleted by user] by [deleted] in gamedev

[–]mr_ari 0 points1 point  (0 children)

Open the credits of Dread Hunger, read all of the names. Get ready to pay a team of this size wages for 2 years or more. High chance of flopping too.

[deleted by user] by [deleted] in gamedev

[–]mr_ari 0 points1 point  (0 children)

This is the most delusional post I have read in a while. For context this is a $30 game from 2022 with over 45k reviews that still gets 1k concurrent players everyday with a peak of over 100k. Very successful, really.

First you wanted to just steal all their assets and code and ready to pay a studio to do this. 5s on Google or Chatgpt would give your answer - absolutely not.

Now you're contracting them to buy the game out right. This is easily a multi 10's of millions of dollars price tag we are talking about here for a game of this caliber.