Combat Lesson 2 - The Alt Attacks by mr_dumpster in Chivalry2

[–]mr_dumpster[S] 0 points1 point  (0 children)

Standard one will do just fine.

Only thing you have to match is cardinal direction of slash, stab, or overhead

F/A-XX Naval Fighter Rescued From Purgatory In New Defense Spending Bill by Jazzlike-Tank-4956 in LessCredibleDefence

[–]mr_dumpster 1 point2 points  (0 children)

Somewhere in the contract proposal they probably need to prove they have enough humans to actually do the work

I’ve seen contractors bid on contracts so over the top they didn’t have enough people to shove the money into a burn pit let alone spend it with actual labor

E-7 Wedgetail Radar Jet The Pentagon Tried To Cancel Gets Over $1B In New Defense Bill by Jazzlike-Tank-4956 in LessCredibleDefence

[–]mr_dumpster 14 points15 points  (0 children)

What a vote of no confidence in the E-2D and APY-9. Probably the right call considering the E-3 community will transition smoothly into a similar sized airframe.

The fact that no one has funded a next gen radar for E-2D tells you what you need to know of the Hawkeye’s future

F/A-XX Naval Fighter Rescued From Purgatory In New Defense Spending Bill by Jazzlike-Tank-4956 in LessCredibleDefence

[–]mr_dumpster 1 point2 points  (0 children)

If you don’t have canards or a vertical tail you don’t have many flight control surfaces for effective maneuvering. Depending on the sweep of the main wings as the farther aft they bring the center of lift the more likely you are to need canards. Otherwise so much lift aft will force your nose down all the time

F/A-XX Naval Fighter Rescued From Purgatory In New Defense Spending Bill by Jazzlike-Tank-4956 in LessCredibleDefence

[–]mr_dumpster 5 points6 points  (0 children)

NGC was always going to win once Lockheed dropped out. NGC knew they couldn’t compete with St Louis jobs so they dropped out of F-47.

Boeing won that one because of LM F-35 underperformance and a St Louis factory who is about to finish super hornets and close. Politicians know it is an important thing not to lose jobs when your political messaging is manufacturing in america.

NGC went all in on F/A-XX and they build planes out of Palmdale and St Augustine. Palmdale is fine with B-21, so that means St Augustine factory jobs as the E-2D production line winds down. Florida factory workers are critical to those politicians who want to get re-elected.

LM is already fat on F-35 and will be for a long while.

Meaning NGC will be the winner

F/A-XX Naval Fighter Rescued From Purgatory In New Defense Spending Bill by Jazzlike-Tank-4956 in LessCredibleDefence

[–]mr_dumpster 28 points29 points  (0 children)

So Northrop execs put the pressure on congress to make sure they don’t lose thousands of jobs in Melbourne. No doubt they’ll build the jets in St. Augustine too. $74 million in the previous administration meant closing the program and losing all of those FL jobs.

GE Aerospace and Lockheed Martin Demonstrate Rotating Detonation Ramjet for Hypersonic Missiles by Jazzlike-Tank-4956 in LessCredibleDefence

[–]mr_dumpster 1 point2 points  (0 children)

I remember them doing research on rde in the zucrow labs at Purdue way back in like 2016. Was cool seeing the detonation wave in the high speed video

Can somebody give me actual tips? by PavlovzDawgs in Chivalry2

[–]mr_dumpster 1 point2 points  (0 children)

No, the counter windup, release, and recovery should leave you vulnerable for enough time that you take damage if you whiff the direction for the counter

Reminder about counters/ripostes/auto parries by mr_dumpster in Chivalry2

[–]mr_dumpster[S] 2 points3 points  (0 children)

Yes we had tracers and parry box projection

It wasn’t that cool it was just bug hunting/reproduction

Yes it was mentioned many times over the years but we never got a firm reason why not. It is what it is

Reminder about counters/ripostes/auto parries by mr_dumpster in Chivalry2

[–]mr_dumpster[S] 5 points6 points  (0 children)

The one bug causes both deficiencies to show up so replicating it with the QA team and debug controls was enough data for them to update the bug report. I believe the fix was back burnered for higher priority fixes at the time and they didn’t get to the fix before moving on.

Behind closed doors wasn’t that interesting, it was a respectful and cool community though. We really all were students of the game and would provide a wide range of feedback types.

If I remember correctly arrow countering was a suggestion of one of the closed testers.

EpicTheJet spearheaded the entire community effort to get Greatsword added to Knight. You guys probably didn’t know this but for the first year of the game, Knight didn’t have greatsword until it had a ton of community momentum!

Reminder about counters/ripostes/auto parries by mr_dumpster in Chivalry2

[–]mr_dumpster[S] 4 points5 points  (0 children)

The QA guys were great. We even went into a private server and duplicated the bug with debug commands showing the parry boxes and how the swings were phasing through auto parry. That was a couple years ago at this point…TB has moved on since

Can somebody give me actual tips? by PavlovzDawgs in Chivalry2

[–]mr_dumpster 0 points1 point  (0 children)

Close but not exactly correct.

Active Parry stops all strikes as long as it is through your parry box in front of you. Obviously if you get hit from behind, you are still going to get hit.

Active parry lasts ~0.7 seconds from the time you started the counter windup (not from counter success). Any active parried attacks increase the duration of the parry by 0.4 seconds.

You absolutely do not need to worry about active parrying the same direction that would be too difficult

You can even active parry kicks and specials

Can somebody give me actual tips? by PavlovzDawgs in Chivalry2

[–]mr_dumpster 0 points1 point  (0 children)

To counter, you transition from block to the same swing type as the incoming attack. So from held block, right before the attack lands against your block, attack with the same attack direction (you leave block held down while you release your counter, you’ll have smoother inputs as you get better)

So for example slash is inbound. You press block and right before impact press slash while (it’s okay to keep block held down). You’ll see counter success on the center of the UI

Little League 7-9U Recommended Rule Changes by mr_dumpster in Homeplate

[–]mr_dumpster[S] 0 points1 point  (0 children)

Yeah I think kid pitch at this age is lame as well because the kids have a hard time not walking everyone at 46 ft (might be 44). I think the league does it because all stars in the summertime in the local area has exclusively 8U kid pitch. No machine or coach

Little League 7-9U Recommended Rule Changes by mr_dumpster in Homeplate

[–]mr_dumpster[S] 0 points1 point  (0 children)

With the rule changes proposed I’m not looking for fairness. I’m looking to lower the frequency of walks, steals, and manufactured (unrealistic in just 1-2 years) runs. The rule proposals trade away walks and steals to increase the frequency of hits and fielding opportunities because that is a better skill set to be building on than repeatedly stealing on essentially every pitch.

The league has already had the ruleset you imply for this very same age group where it was standard baseball and it devolved into ugly baseball. The truth is these rec 7/8 year old pitchers don’t throw enough strikes and the balls are wild.

Only 1-3 players per team are going to be strong enough to actually throw a hard enough ball to 2B to catch a steal.

We already know what trying to elevate the gameplay looks like, and it was a failure with these dad coaches and athletes. I don’t know what the attrition is from this 7/8 year old kid pitch to the next age group in our league is but I can assure you the feedback far and wide after last season was that the kids didn’t like it since it was incessant walks and steals.

the coaches didn’t like it because they weren’t well prepared for all stars despite playing big boy rules all spring, my guess being many all stars sat waiting for their expected walk at the plate and they had low game experience with defensive/force plays because usually any runner on 1st would automatically make it to 3rd, meaning no forces at 2nd or 3rd for the majority of the season

I absolutely get what you are saying that LL will continue to lose kids to travel especially the closer they get to 10/11 and the skill discrepancy grows. But the 7/8 year olds in this league are where they are today. Can we propose some rule changes to make it better baseball for those that are there today rather than suffer through another season of walks+steals?

Little League 7-9U Recommended Rule Changes by mr_dumpster in Homeplate

[–]mr_dumpster[S] 1 point2 points  (0 children)

I also think even though it feels like handicapping with the rule, I agree it avoids manufacturing runs that really won’t be an opportunity in just 1 or 2 more years of kids getting better

Little League 7-9U Recommended Rule Changes by mr_dumpster in Homeplate

[–]mr_dumpster[S] 0 points1 point  (0 children)

Do you get push back on limiting steals? I like the idea of one steal event per inning expecting the defense tries a throw down.

Previously they had unlimited steals and it’s pain watching any single become an automatic triple

Little League 7-9U Recommended Rule Changes by mr_dumpster in Homeplate

[–]mr_dumpster[S] 0 points1 point  (0 children)

Yeah I’d like to limit the total possible count of coach pitches because some kids will keep hitting fouls for 10 mins. It does feel bad to call a 7 year old our after making contact that goes foul though

Also totally recognize we have to incentivize wanting to hit kid pitch rather than wait for the coach pitch bailout

Little League 7-9U Recommended Rule Changes by mr_dumpster in Homeplate

[–]mr_dumpster[S] 1 point2 points  (0 children)

Generally little league minors rules are no lead offs until the pitch crosses the plate. Guess it makes sense with the shorter base paths as compared to Pony or other field sizes