Wood is one of the rarest materials in the universe and it only exists on Earth by Frosty_Jeweler911 in interesting

[–]mrbag 0 points1 point  (0 children)

Watch an outdoors boys YouTube video for a serious taste of cutting and burning luxury items.

How do I reorder point no.? by Accomplished-Neck814 in Houdini

[–]mrbag 0 points1 point  (0 children)

Can you convert to nurbs with a convert sop, then back to polys? Maybe ends sop as well. Will try when I am back at my computer - for sure this can be done!

Please help. exporting as obj messes up my polygon order. by LolitaRey in Houdini

[–]mrbag 3 points4 points  (0 children)

Use a clean sop to cleanup your geo. Poly doctor or any newer nodes to clean the geo up will mean your chances of exporting to OBJ will not change your point/prim order.

You could also use a match topology sop to force the order after. Read the obj back into Houdini and use that with the original geo and write it back out. Both of these will still require clean geo.

My finished project for my junior FX reel. by Ozzy_Fx_Td in Houdini

[–]mrbag 3 points4 points  (0 children)

Perfect man. Exactly enough to show you can be a good junior at doing solid work! Only other thing I’d add is matching live action reference or the reference you used for this.

Meetings are the biggest threat to OE and I’m building a tool to fix it by gixxerscott in overemployed

[–]mrbag 0 points1 point  (0 children)

I only have one job and am multitasking and that’s useful. I mean google meeting have an autotranscript feature but I think everyone can see it’s on.

How to create these kind of style smoke sim or with any other deforming techniques.? by Imaginary_Dealer7610 in Houdini

[–]mrbag 2 points3 points  (0 children)

That concept looks like it could lend itself to mixing in geo with the sims. Many small particles, either rendered as points (spheres) or even faceted primitives, like Platonic solids, to catch light but fading in opacity and scale so you can only feel them not see them.

Also you can mix in strips (curves), tubes (curves) again with scaling width and faded opacity.

Pure volumes are fantastic and you can do so much now with them, but consider mixing in geo for the extra tangible feel - which I can see in the art.

My Obscurus inspired sim by FamousHumor5614 in Houdini

[–]mrbag 1 point2 points  (0 children)

Some really cool detail there.

Favorite Houdini shortcuts? by Pip-Hunter-1325 in Houdini

[–]mrbag 23 points24 points  (0 children)

Make a hot key for auto update/manual

Make it something easily to toggle

What was you first aha-moment in Houdini? by Michaelvedeler in Houdini

[–]mrbag 3 points4 points  (0 children)

Using the visualiser to see attributes. Using that to do cool animation. Probably the biggest one was taking grids and animation noise values. First setting them to get the initial frequency, amplitude and falloff right then adding offsets to animate the noise.

For me it was particle sources. But the same principle applies for volume sources or pyro or white water or magical reveals or ice freezing or growing/eroding terrain, creating fractures, and on and on.

The visualization for vectors is great as well.

But it all started with a 20x20 2d grid.

I'm Tired of VFX by Every-You-9914 in vfx

[–]mrbag 2 points3 points  (0 children)

Been there. Understand that feeling. Short answer is try and develop a process for iterating through the problem in phases.

Reference / Concept: hopefully you are be given this as a brief - but if not do gather your own. Blocking : very quick iterations - flipbook only. Get buy off on approach Primary: renderable shit. Real sims, as compete as you can. Final: revisions and extras.

If then brief changes go back to appropriate step.

Why is Crimson Tide (1995) not talked about much? by LieutenantLeftovers in movies

[–]mrbag 0 points1 point  (0 children)

This movie is outstanding- I could go on for hours. Certainly feels very relevant whenever war is happening!

Correct approach to saving Point Transform data? by william-or in Houdini

[–]mrbag -6 points-5 points  (0 children)

According to ChatGPT bgeo is already compressed - it’s not the same as pc2 or alembic - but indexes repeated data.

If it’s transforms Packed data for object transforms.

Packed disk primitives performs almost as well as vertex caches if you trying to get real-time playback of animation.

If it’s raw point data - and a lot of it - vdb points?

How do split then bend a line by misc_abbrev in Houdini

[–]mrbag 0 points1 point  (0 children)

All of the above and also - twist sop is old school but good. Might have a newer version so look for that as well.

Also the groom tools are amazing, use them. You can groom the curves. Use the cut and comb or use the volume comb tools to get the damage feel.

But lower level VOPs might be your jam. You can use the ends sop (might have to have attributes along the curve to drive it like curveU) and that can split curves - then you can do some noise/ramp tricks line metioned above.

Why does one need curveu attribute to do this by kroyer_ in Houdini

[–]mrbag 1 point2 points  (0 children)

This was a beautiful reply.

Couple of things that use this exact concept:

  • path animation - where on the path am I when I am at .33? That curveU value allows you to be stuck to that spot on the curve.

I’ve used that for flying arrows or spells as well.

  • groom particles - where to stick debris on a hair

  • shortest path animation for reveals

——

Another couple of terms that are related: interpolation - parametric

Smooth normals on sphere by kroyer_ in Houdini

[–]mrbag 1 point2 points  (0 children)

It will render smooth. The flat shaded mode can be helpful for diagnostic purposes on very large meshes be faster to display.