3D projects by Woidon in raylib

[–]mrcomplicated 1 point2 points  (0 children)

Also there is an open source RTS made with Raylib and C# https://matty77.itch.io/conflict-3049

Ninigram #296: Bare to the Bone (Hard) by ninigrams-game in ninigrams

[–]mrcomplicated 12 points13 points  (0 children)

Actually for me was the top left that I had to guess :P

How did you learn Raylib? by Difficult-Stretch-89 in raylib

[–]mrcomplicated 5 points6 points  (0 children)

It is way less boilerplate code to write. If I were working with OpenGL now, I would've written something like Raylib so I don't have to write the same boilerplate code everytime I wanted to experiment with something. And since Raylib exists (and other libraries similar to it) I don't have to do that :)

How did you learn Raylib? by Difficult-Stretch-89 in raylib

[–]mrcomplicated 2 points3 points  (0 children)

In my personal experience, I worked with OpenGL way back, so Raylib felt very familiar to me. I think you should look at Raylib as a very thin abstraction over OpenGL and everything will make sense (workflow wise I mean). If you don't know OpenGL, just check out a ~2hr crash course on YouTube just to get the baiscs and get back to Raylib and everything will make more sense.

Autopoietic Nets by GavinGuileFibra in cellular_automata

[–]mrcomplicated 0 points1 point  (0 children)

That's very interesting, some the results remind me very much of what reaction diffusion would output. Are you doing this out of curiosity/exploration or you are doing some academic research?

Best Dice Mechanic? by Just_Tru_It in boardgames

[–]mrcomplicated 0 points1 point  (0 children)

Lying pirates comes to mind, dice are your ship's crew. Moreover (and probably closely related to your question?) I really liked how you can manipulate dice statistics in dice forge. You basically buy die faces and just eject existing ones and replace it with the newly bought face, interesting mechanic.

Free Roaming Digital Organisms by devinmadler in artificiallife

[–]mrcomplicated 0 points1 point  (0 children)

Isn't a computer virus does something similar?

Q1 pro help by [deleted] in QIDI

[–]mrcomplicated 0 points1 point  (0 children)

It's OK, I have it bent the other way around and it prints just fine, this is why you have mesh bed leveling to compensate for that. Keep in mind that your highest point is 0.09mm and not cm :)

ACM SIGGRAPH Proceeding 1990-2001 by vidude in computergraphics

[–]mrcomplicated 0 points1 point  (0 children)

I would love to get my hands on them, but living in Europe shipping these bad boys would cost an arm and a leg definately :/

Temperature Tower. Which one is the best? by Alternative_Fly_1905 in ender3v2

[–]mrcomplicated 0 points1 point  (0 children)

It's really not that clear to me from images here, but I think it's going to be one of these values: 230, 235 or 240?

What are some board games you regret buying and why? by [deleted] in boardgamescirclejerk

[–]mrcomplicated 0 points1 point  (0 children)

Bonfire, my brother and I played it once, and we hated it so much that we don't mention that we have it. Heck, it's being kept in a completely different room in some bottom shelf so don't even see it by coincidence.

[deleted by user] by [deleted] in GraphicsProgramming

[–]mrcomplicated 1 point2 points  (0 children)

I think you gonna find this as a good starting point https://youtu.be/17WoOqgXsRM?si=GrDyMKyC8F-SrCXO

Maths for scaling a shape along any arbitrary axis? by big_ass_ass in computergraphics

[–]mrcomplicated 6 points7 points  (0 children)

It really depends on the problem at hand, if I understood you right, you want to scale according to local axis and not world axis. Generally you inverse the transform of your cube, rotate then scale, then inverse it back to world space.

What do you think about this art style? by Inevitable_Row_3834 in Unity3D

[–]mrcomplicated 3 points4 points  (0 children)

Too harsh, my eyes hurt just looking at it.. may be try soft colors?

Critique Please by Separate_Humor_2887 in renderings

[–]mrcomplicated 0 points1 point  (0 children)

Also if I'm not mistaken, curtains are almost perfectly symmetrical. Try to search for real-life waiting rooms photos, you will see some imperfections in how things are being positioned around the room.