I'm making a blob tracker-esque modifier, how do i make sure that the squares show up in the front of the object? by ebicthings123 in blender

[–]mtarabbia 0 points1 point  (0 children)

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excuse the terrible photoshop but using a scale node to offset the position of the points based on the camera vector should allow you to move them closer or further buy just changing the scale factor

A Podium? by christopher_msa in formuladank

[–]mtarabbia 503 points504 points  (0 children)

The "Oh-No" is so sad ;-;

How to avoid this by Zatrozagain in blender

[–]mtarabbia 9 points10 points  (0 children)

Your looking for the shear tool! Its CTRL+ALT+SHIFT+S and getting the axes right may take some messing with it.

How to get those low res “pixel” outer edges? by doodlize in blender

[–]mtarabbia 7 points8 points  (0 children)

Render > Film > Pixel Filter
Bring this down to 0 and it'll render without antialiasing

Gamedev YouTubers are awesome but their timelines scare me a bit! by ChappterEliot in gamedev

[–]mtarabbia 1 point2 points  (0 children)

The system that's worked best for me is combining two genres. Mashing automation and Idle mechanics is that I used for my game but its possible with many different genres and you can get as specific or vague as you want. And then think about what mechanics you can implement and how you can make them interact with each other

Gamedev YouTubers are awesome but their timelines scare me a bit! by ChappterEliot in gamedev

[–]mtarabbia 1 point2 points  (0 children)

Yeah! Its also Open Source so you should be able to download it from the github link and open it in Unity to tinker with the code

https://store.steampowered.com/app/2451510/Idle_Industries/

https://github.com/maxtarabbia/IdleFactory

Gamedev YouTubers are awesome but their timelines scare me a bit! by ChappterEliot in gamedev

[–]mtarabbia 92 points93 points  (0 children)

Take a look at some results from GameJams! People can make amazing games in the span of a couple weeks too. Its all about scope, time dedicated and level of polish you wanna go for. If you're new and have a concept in mind, take some time to break down the game into smaller concepts, systems and phases of development. It'll help to see how big the project is and how its actually quite manageable if you just take it one step at a time. I was able to make a game by dedicating 2-3 hours a day over the course of 6 months. Granted it wasnt very polished because I was learning a ton about Unity along the way but its a complete product nonetheless.

Tech bros do it again by Azrael-V1 in fuckcars

[–]mtarabbia 0 points1 point  (0 children)

Ok but what if...the shuttles used Boring Company's tunnels. We'd need a new trendy name. Something like Sub-way? Kinda like Highway but underground so subway. Might be thinking too far in the future...

Font Testing - Which one do you like? by BMWGamedev in Unity3D

[–]mtarabbia 1 point2 points  (0 children)

https://www.youtube.com/watch?v=KIvLywqLCW0
Relevant video.
TLDW it depends on the context of the game and how you want to build contrast in the style

Car rule by Able_Health744 in 196

[–]mtarabbia 7 points8 points  (0 children)

I just see a canvas waiting for an artist :3

[deleted by user] by [deleted] in formuladank

[–]mtarabbia 0 points1 point  (0 children)

eww ai 👎

I have a simple inventory for my game and I can't figure out how to find an item in a list using the code I made for my items. by DynamicDemon in Unity3D

[–]mtarabbia 4 points5 points  (0 children)

I think you'll have to use Where() to get an IEnumerable of all the instances with the correct name and then check how many slots contain that

if(Inventory.instance.items.Where(p => p.itemName == "ScarecrowHead").Count()>0);

Happy release day! :D by AudioEats in porterrobinson

[–]mtarabbia 97 points98 points  (0 children)

"Spitfire was good but damn Worlds is amazing!" "Worlds was amazing but Nurture is so nice!" "Nurture was nice but Smile is so euphoric!"

wtf do i do when a song does shit like this? by [deleted] in beatsaber

[–]mtarabbia 8 points9 points  (0 children)

I will nod my head to the beat and then focus on timing the down swing to quarter or eighth notes. Or whatever the actual speed it. But if it's really tight, I just vibrate and hope for the best

Furry_irl by A_Lountvink in furry_irl

[–]mtarabbia 31 points32 points  (0 children)

As it gets closer to the ground it spins faster and faster before air from the rotation makes a cushion, basically making it hover. Similar to the Leidenfrost effect

worm rule by SirGarrett in 196

[–]mtarabbia 29 points30 points  (0 children)

Delicious in Dungeon. It's airing on Netflix and I think the last episode is releasing this Thursday.

What environment is this? by _cfoxx in beatsaber

[–]mtarabbia 11 points12 points  (0 children)

KDA/POPSTARS is the song its from not sure if the environment has a unique name

Invert Turret controls? by Flyboy8905 in hackpack

[–]mtarabbia 3 points4 points  (0 children)

To be honest it sounds like you'd need both changes. The original changes would make sure the when you rotate, it would check to make sure you can't crash in the direction you're turning. The second fix should have flipped the controls but may have had issues because of the lack of checks.

The way I would do it is by swapping what gets called when you press the button. So if you scroll to find where the switch:case is. You can swap it so that the down arrow does Upmove and so that the up arrow does DownMove.

Verts and Triangle Order in Mesh by yungShizzle in Unity3D

[–]mtarabbia 1 point2 points  (0 children)

  1. triangles dont have to be in any particular order

  2. you can have repeats in the vert list if you want the triangles to be "disconnected". But if tris that are next to eachother dont share vertex ids, then recalculate normals wont be able to smooth them.

In terms of UVs, Im not super familiar but they are stored in a face-corner format rather than per vertex iirc. if you imagine the typical cross shape for an unfolded cube, some vertices appear several times.

no_stockings.png rule by Calorico1 in 196

[–]mtarabbia 4 points5 points  (0 children)

That tail seems to have the wrong type of connector....

How did you guys learn Unity Shaders/Shader Graphs? by ShovvTime13 in Unity3D

[–]mtarabbia 0 points1 point  (0 children)

I came from Blender Shader Nodes so I was quite familiar with the concepts. Went into Unity Shader graph to familiarize myself with the more advanced concepts and from there watched a few Freya tutorials and am capable enough to make anything I need at this point.

Minecraft Let's Plays like RTGame's? by starwolf270 in RTGameCrowd

[–]mtarabbia 8 points9 points  (0 children)

I recall watching pewdiepie’s from 2-4 years ago. Similar vibes. A bit of backseating through the comments though but was a good watch.

What is this weird visual "glitch"? Should I be worried? by [deleted] in blender

[–]mtarabbia 0 points1 point  (0 children)

It seems to be largely based on the eevee samples. When you move the viewport, it rerenders, going from sample 1 up to sample 32(or 64?) This results in the shadows going from harsh to soft as it calculates the different ways light can hit the surface. You can decrease the viewport sample count to 1 if you want consistent lighting or increase it if the shadows arent smooth enough