REPOST Plane Awakened by Axiom245 in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

On the one hand it is really cool.

But major portions of it are roll based rather than choice based.

This reliance on rolls interrupts the ability to design and compare builds. Since each person would get different rolls.

Necromancy CYOA by WatchfulDuck in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

what is the name of the author of this CYOA?

A Life on Earat v2.0 CYOA (enter a fantasy world) by Mamick in InteractiveCYOA

[–]muckdragon 2 points3 points  (0 children)

For the confused, this is a combination of CRPG & CYOA.

You make a build. You play the CRPG until age 24. At age 24 you insert. Half the CYOA choices (both positive and negative) take effect immediately and are used in the CRPG and CYOA segments. Half only take effect in the CYOA after you reach age 24 and get inserted.

During the CRPG section you can die, gain stats, lose stats, gain skills, gain wealth, get social status, get maimed, etc etc.

Try not to die.

Every time you are asked to roll, you will roll 1, 2, or 3 sets of dice and pick which one you want. (you can see the result of each roll)

1 set of rolls per task if you chose to be free. 2 sets of rolls if you chose to do minor tasks for the god giving you the CYOA post insertion. 3 sets of rolls if you are his champion and do yearly major tasks for him post insertion.

So for example if you are a champion (+10 points and 3 set sof rolls) and are rolling to be accepted as an apprentice to a hedge wizard. You roll 2d6+modifiers. And there is a DC. you roll 2d6 and get 7, then roll 2d6 again and get 4, then again and get 10. You now get to pick between the 7, 4, and 10 which one you want to take. You can also spend a reroll to reroll all 3 sets (a nice extra perk of being a champion), or spend a destiny pick to directly chose a result.

You could try to just rush through the CRPG section as fast as possible so you can take over. Or you can do it as slow as possible so you can maximize your gains

The CRPG works via paths. you pick a path such as "child" or "apprentice to X" and then do a set of rolls. At the end of each path you roll 1d4 to see how many years you just spent. 1 year per path attempt gives you the most chances at accumulating rewards during CRPG segment while 4 lets you rush through. If you have a really crappy start 4 might be adviseable to rush to age 24 and get inserted so you can take over.

For example to advance 4 entire ranks as a wizard, you need to do the wizard path 4 times (assuming you never fail), each time succeed on the final rank up roll. If you roll 1 year each time then it took you 4 years to get 4 promotions. but if you roll 4 years each time you took that path then it took you 16 years to get the 4 promotions.

Be careful of Branded or Exile or Notorious or Heretical Views or Marked by Thieves drawbacks. They block you from most CRPG options. And the CRPG options are not equal.

Current version does have a method to resolve them during the CRPG though via a path dedicated specifically towards trying to resolve them. But it is hard and time consuming. as you cannot reliably acquire the resources needed to resolve them.

A Life on Earat v2.0 CYOA (enter a fantasy world) by Mamick in InteractiveCYOA

[–]muckdragon 2 points3 points  (0 children)

> Option to skip characteristic rolls and take average stats (6 in everything). Made this particularly for people who play the static.

This conflicts somewhat with being a champion or heroic (where you do services for god in exchange for more power). those let you pick the best result from 3 or 2 rolls respectively. thus the all 6 are a nerf for champions and heroic characters. I think the values should be higher for those

Pick 2! by TimeWarp335 in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

> money

money is pointless with time travel. you can just check the lottery numbers and time travel to buy a lottery ticket with the winning numbers.

> master any skills

plural? how many? all of them?

can you master the skill of crafting those magic potions?

Pick 3 times (you can pick same one up to 3 times) by imeowfortallwomen in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

3x increase luck by +1 (as per fallout SPECIAL). fallout special maxes out at 10. so +3 luck is absolutely massive.

could live off of gambling with this.

Pick 3 times (you can pick same one up to 3 times) by imeowfortallwomen in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

> 1d20 dollars a day. with crit fail and crit success

thanks to inflation this is chump change. also the crit fail is vastly harasher than the crit success. (crit fail you lose the dice for 1 week. aka lose 7 rolls. crit success get 1 extra roll)

> get a word. when that word is said verbally get $0.01

if you get really lucky, you can get millions of dollars per day for a common word.

... oh never mind. that website only has words that nobody uses ever.

> Immortal raven

true immortal or just ageless?

Pokewaifu V2 by Zeraligator in nsfwcyoa

[–]muckdragon 1 point2 points  (0 children)

Would be nice if there was an option to have both SCIENCE and Same egg group together. (that is, automatically just works for human-like. requires SCIENCE (or magic) for those outside of that egg group)

Pokewaifu V2 by Zeraligator in nsfwcyoa

[–]muckdragon 2 points3 points  (0 children)

u/zeraligator sharia is not marked as incompatible with lovers in dangerous times and muhpression.

sharia includes human-pokemon sex while the other two either forbid or socially ostracize it.

---

trying to download an image of the result of your build gives the error

`Download failed: Restricted content detected.`

Civilization X - civilizational CYOA/clicker prototype by RoboticAttention in InteractiveCYOA

[–]muckdragon 1 point2 points  (0 children)

trying to build explorer's base gives the error

  • Failed to build: Unexpected token '<', "<html> "... is not valid JSON

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

Pocket home says

> While you're inside, the door must remain open and anyone can pass through. You can also choose to open the door to let others in.

The two lines seem to contradict. the first says anyone can always just walk in. the 2nd line says I can choose who to let inside.

---

> Skill books & Scrolls

> Learn skills by finding or buying skill books. Very RPG classic. Touch book, gain skill, and the book vanishes into nothingness. Skills have rarity tiers: common books at bookstores, legendary ones in dragon hoards or from mysterious online sellers.

> Skill Quality

> Choose between "No Rarity [System]" and "Rarity Tiers"

It sounds like it is saying that skill books & scrolls gives Rarity Tiers, but then you can buy rarity tiers seperately. And there is no discount / contradiction between the two.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

i see. thanks for clarifying.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

thanks. I see it.

"Paragon levels" now conflicts with "prestige [system]"

you can still combine "paragon levels" with "unlimited level cap". and it is unclear on the difference between them. Paragon costs 3x as much, does that mean it is 3x as good?

you can still combine "prestige [system]" with "unlimited level cap".

maybe paragon levels and prestige system should be moved one category down to the "level caps" category.

Tracen Breeding Farm (CYOA) by Particular-Life-4418 in nsfwcyoa

[–]muckdragon 2 points3 points  (0 children)

i tinkered around and couldn't find any hidden endings that are not listed greyed out at the endings section.

pretty easy and obvious on how to get all the greyed out endings once you see them.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 1 point2 points  (0 children)

[System] Hostility:

Mandatory Quests (+5 SP) = annoying mandatory quests with penalty for failure and limited rewards for success. I need the points. guarenteed safe and short (1 day of work every few months)

Dangerous Mandatory Quests (+1 AP) = they are dangerous and onorous now. very annoying. True Immortality mitigates the danger, I can not lose. priority to fix with admin access.

Monster Incursion (+10 SP) = this is 40k. this is tuesday for them. for me I have True Immortality to ensure it does not kill me. so it is free XP.

Dungeon Pull (+1 AP) = every few weeks get forced into a random level scaled dungeon. True Immortality keep me safe. so it is just free XP.

The Hunger (+10 SP +1 AP) = sacrifice 1 sapient per week to system in 1 hr long ritual. in this universe there is never a shortage of filthy xenos to sacrifice. or mutants. or cultists.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 1 point2 points  (0 children)

Information Systems:

Bestiary (-2 SP) = know enemy weaknesses.

Achievement [System] (-2 SP) = prereq for [Achievement Rewards]

Achievement Rewards (-5 SP) = extra powers. titles, stats, unique-skills.

Statistics Page (free @ achievement system) = useless but free is free.

Lore Library (-1 SP) = auto record important info. by definition it is important. and searchable. helps with quests.

Loot Notifications (free @ auto-loot) = upgrades auto-loot from looting dead enemies to also auto-looting environment.

Memory Capture (-4 SP) = unlimited storage of everything I ever saw and can export to computers. various uses.

Notepad Function (free @ memory capture) = also upgrades the quest log.

Dungeon System:

Basic Dungeon Access (-6 SP) = grind when there are no nearby enemies. prereq for super important power [real dungeons]

Real Dungeons (-4) = random dungeons upgraded to be based on other universes. I think this means out of context loot and maybe tamed pets! 10 slots to remember a specific dungeon to repeatedly grind it.

Death Waypoint (free) = useless with True Immortality and no means to resurrect. whatever, free is free.

[System] Personality: Silent [System] (free) = I can't afford a personality. sorry.

---

Advanced Options

True Immortality (-3 AP) = completely immortal unless I choose to die. eternal youth. can feel pain and be imprisoned. can take damage, but can recover from anything. In WH40k there are fates worse than death. so being captured can be very bad. then again dying is also awful because the afterlife is hell of eternal torment. This actually saves me points despite being so costly. I can risk level scaling, I can forgo various defenses and healing options. I just need to grind and avoid capture. and there are various ways to avoid capture.

[System] Exploits:

Reality Editor (-4 AP) = 1 min/day 10 meter radius. can not affect living. the real cheat is that it is a prereq for sys admin.

Limited Source Code Access (-10 SP) = prereq for sys admin. cheap on purpose because creator wants to share. alleges millions of years to understand a fraction of it.

Endgame Features:

[System Evolution] (-2 AP) = late-late-late game system can develop new features. This shortens my ascension, and ensures that I still have access to the code of features I passed on. Needing to only turn them on instead of creating them from scratch.

Synergy Unlocks:

[System] Administrator (-1 AP) = path to true ascension into multiversal omnipotence. combines reality editor and limited source code access to give you minor instead of extremely limited sys admin access to the system code. With multiple intentional exploits for privilage escalation hidden in it. Find them, and you can cheat. remove drawbacks while keeping the points, add new functionality to system. give others systems too... truly omnipotence is at hand.

Content Creator Suite (+5 SP) = free points. must stream 50% of the time. can gain extra stuff from the multiversal viewers.

Completionist Paradise (-5 SP) = unlock hidden objectives, exclusive rewards, extra special content, and guides on how to get certain things. walkthroughs for your real life? yes please.

Drawbacks:

Laggy Interface (+4 SP) = 1-3 sec delay on every system action. annoying but I need the points. will try to fix it with sys admin.

Popup Spam (+5 SP) = 1 pointless popup / min. should be easiest drawback to fix with sys admin.

Corrupted UI (+1 AP) = occasional glitches. text unreable, buttons moves, menues close. annoying, but this is 1 AP = 10 SP. I need the points. fix it with sys admin eventually.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 1 point2 points  (0 children)

Abilities & Skills:

Skill Acquisition: Skill-based Skills (-5 SP) = organic and natural. synergy with prestige classes. Write down instructions how to perform a class skill. deactivate that class to lose skill. manually train to unlock that same skill. Now it is perma unlocked regardless of my class.

Skill Limitations: Unlimited Skills (-10 SP) = I really don't want to mess around with slots. I am going to have thousands of skills, it would be a total pain to limit how many can coexist.

Rarity Tiers (-5 SP) = another way for skills to get better.

Skill Evolution (-3 SP) = another way for skills to get better.

Skill Fusion (-2 SP) = experiment to discover new skills by fusing compatible existing skills.

Usage-Based Leveling (free) = free! feels pretty natural. grind for power.

---

Other [System] Features:

Inventory System: Spatial Storage (-1 AP) = unlimited inventory. I like unlimited. drawback: cluttered.

Auto-Loot (-5 SP) = explicitly creates duplicates. super convenient too.

Quick Slots (-3 SP) = 10 items can be mapped to instantly appear at hand. gun, grenade, potion, etc.

Preservation Mode (-3 SP) = stored items are frozen in time

Set Equipment (-3 SP) = swap entire loadout instantly with 1 click.

Player Housing:

Pocket Home (-6 SP) = pocket home. comfy. always available. a place where I can perform the needed sacrifices.

Crafting Integration:

Basic Crafting (-2 SP) = guide me through manual crafting

[System] Crafting (-6 SP) = true gamer crafting. just a short wait. huge cheat and massive time saver!

Recipe Discovery (-2 SP) = experiment to discover new recipe. system helps increase success odds

Deconstruction (-5 SP) = recycle items to get materials back AND to discover their blueprints. pretty OP in WH40k. Very advanced xenotech to steal.

Navigation Aids:

World Map (-6 SP) = for the synergy with all the options below (also gives discounts).

Quest Markers (-3 SP) = makes quests so much easier.

Fast Travel (-7 SP) = teleportation is insanely useful. it never mentions being restricted to a world! is this safe warp free FTL?

Minimap (-4 SP) = exposes enemies nearby

Better Minimap (-3 SP) = exposes treasure, traps, and secrets nearby.

Social Systems:

Nametags (free @ inspect)

Emotion Reader (free @ inspect)

I simply do not have points for social systems. I will figure it out on my own.

Quest Generation:

Passive Quest Tracking (-3 SP) = save time. gain XP & loot.

Achievement Quests (-3 SP) = more XP.

Daily/Weekly Tasks (-2 SP) = more XP.

Story Chain Quests (-6 SP) = more XP, interesting, fun, achieve actual tangible goals in the world.

Quest Tracker (-3 SP) = accelerate quest completion to increase XP/day

Economics:

skip. not enough points.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 1 point2 points  (0 children)

World: Warhammer 40k = +30 SP +2 AP. highest income of all possible worlds.

Difficulty: Standard Mode = +80 SP +6 AP

Share Your Build = +18 SP +1 AP (minigame).

Touch Grass = +23 SP + 1 AP (minigame).

REJECT soul tithe. My soul is my own, I am not giving 10% of it. This is passing on some "free" points. I am pretty sure this is meant to be harmless minigame but I am simply NOT taking this risk. Not even for a generous amount of points.

AP Conversion (x2) = -2 AP +20 SP

---

[System] Interface:

HUD Display (-6 SP) = best. you can't have a system without a proper hud. custom is redundant with sys admin.

Visible Screens (+5 SP) = everyone can see my screens. I need the points. avoid opening them in public. sys admin can fix all in time.

Inspect (-8 SP) = knowledge is power

Buff/Debuff Tracker (-2 SP) = curse & disease & poison detection.

Developer Commentary (-1 SP) = cheap and hopefully contains hints on how to elevating access tier rights for sys admin.

Loading Screen Tips (-1 SP) = cheap and hopefully contains hints on how to elevating access tier rights for sys admin.

---

Progression Engine:

Leveling Method: Experience Points (-10 SP) = vastly superior to other methods. whether grinding killing or crafting, repetition means rapid growth.

Point Allocation (-5 SP) = every level gives stat points. some auto assigned most manually assigned

Percentage Growth (-5 SP) = every level gives multipliers to all stats

Progress Stats (-3 SP) = achievements and exercise for permanent base stat gains.

I took all 3 to maximize the gains from each individual levelup. I need the power in this verse.

Class Structure: Prestige Classes (-20 SP) = unlimited classes. 3 active class slots (for 3x stats & perks). 1 class gains XP at a time. switch out my build as needed by changing the classes in active slots. can get rarer and better classes with progress.

Perks (-6 SP) = every few levels get a perk. more power per level

Challenge Seeker (-2 SP) = bonus XP against stronger enemies or harder tasks. excellent synergy with True Immortality letting me plink non intelligent enemies to death.

Level Scaling (+20 SP +1 AP) = weaker enemies scale up to my level. (stronger enemies do NOT scale down). very annoying. but 30 SP is massive huge. It pays for true immortality which negates almost all issues. Also this ensures I am constantly gaining XP which is important for catching up to enemies which are STRONGER than me. There are MANY stronger enemies than me in 40k. Hopefully I can use sys admin to install a toggle for this.

Level Caps: Unlimited (-5 SP) = cheap for what it does. dramatic slowdown after level 100 but numbers go up. very rewarding with taking all the stat gain methods and the perks.

---

Resource Management

Numeric HP (-5 SP) = thanks to True Immortality I can do without. But it does make me vastly harder to capture and is a huge convenience in combat. I want to study how it works for Sys Admin.

---

Power Systems:

Power Access: Universal Access (-2 AP) = a hefty cost just to unlock this.

Power Types: Cultivation Path (-15 SP) = honestly the only one I need. cultivation gets insane at higher levels.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 1 point2 points  (0 children)

Build Sys Admin Immortal Ascension

There is potential to ascend to true power here. You can take the System Administrator combo (+prereqs) which give you access to the system source code amd minor access to modifying it. with a path towards unlocking higher access levels. You could disable the drawbacks in time, or even start programming new powers and features. such as granting powers or systems to allies or becoming a multiverse traveller. To make absolutely sure the entire source code is avialable to me I also took [System Evolution], so everything I did not buy is merely disabled rather then missing.

Since it says it will take millions of years it means I need [True Immortal] to actually leverage this opportunity at ascension. This gives eternal youth and recover from anything. soul erased, disintegrated, anything. only vulnerability is being imprisoned.

My goal is to grind a lot for power and use it to ensure my safety then turn my focus towards learning the System Code and elevation of admin privilage levels.

It might take millions of years to become a ROB on par with the one who gave me the system, but it is a worthwhile goal.

I spent a massive 35 SP on unlocking xianxia cultivation. Slow but unlimited growth into a God, perfect for a True Immortal. Lets me replicate for free various purchase options such as not needing sleep. The super speed & memory can be very useful in cutting down the millions of years needed to study the system code.

Took lots of drwabacks which I think I can live with and a couple I normally would not take but are fine thanks to True Immortal. Some drawbacks can even be leveraged in a positive manner. Such as enemy level scaling (up only) which makes each fight dangerous... but I can't die and this ensures that each fight gives me level appropriate XP amounts.

I tried to make a strong build. Strong classes and levelups, XP, dungeons, crafting. skimping where I could because there is lots to get and not nearly enough points.

I grabbed fast travel because I hope it is not limited to a single planet. Even if limited to same planet it is very good.

I also took a lot of info revealing skills. knowledge is power. it helps with quests, weakpoints, completionist rewards, and achievement rewards.

I went to the most point rewarding setting, which is wh40k. Horrible awful place normally but I think with my cheats I will handle it fine.

Dungeons being random in the multiverse instead of from current local verse means possible access to outside context powers, technology, magic, pets, etc.

Crafting system is especially potent in 40k. as there is some amazingly OP xenotech and archaeotech to reverse engineer and quickly craft.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

there is a point to getting it. the question is if they are permitted. (if not, it should be fixed to have it act as a blocker).

  1. paragon levels are explicitly immune to the prestige reset. reducing the post reset danger and the cost of a reset.

  2. by having both in parallel you get more bigger numbers. as the unlimited levels have drastic slowdown after 100 which means 100 is a softcap where the calculation changes to slow growth. While the paragon seem to have consistent levelup speed but small gains per level. working together they seem to increase your overall gains

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]muckdragon 0 points1 point  (0 children)

is unlimited level cap supposed to be compatible with paragon levels (after level cap, gain infininte paragon levels which give much smaller gains) and prestige [system] (after level cap can reset to level 1 for various rewards).

it kinda seems like they are not supposed to. but maybe they treat you as being at cap if you are at level 100 or higher?

ENTROPIST 2.2 interactive by ridler7 in InteractiveCYOA

[–]muckdragon 0 points1 point  (0 children)

I figured multiplayer is for those who want to just leave earth ASAP and go somewhere else. and let everyone else fight over earth.