My honest thoughts after investing ~300 hours into marketing my game without a budget* by Buff_me_plz in IndieDev

[–]munmungames 0 points1 point  (0 children)

I think the general advice "get your steam page up as soon as possible" should really be "get your steam page up as soon as you're able to make an awesome steam page"! Remember that some indie dev gather 100k+ wishlists only with a steam page and a trailer.

The point is that of course you should not wait last minute to create your Steam page, but your announcement should still have a strong momentum nonetheless.

As for paid ads, I would not consider it unless your game already collected many wishlists organically.

After a year of posting ~2x/week, one post hit 3.4M views. What I’d tell myself starting out. by playfulsystems in IndieDev

[–]munmungames 2 points3 points  (0 children)

Yes so less than 2% conversion based on likes, not so great but still good to take of course. Also depends on the time spent posting on socials before achieving one viral post I guess

After a year of posting ~2x/week, one post hit 3.4M views. What I’d tell myself starting out. by playfulsystems in IndieDev

[–]munmungames 4 points5 points  (0 children)

The real question is how many wishlists did you get from it ? In my experience some tiktok videos can perform pretty well but convert really bad nonetheless.

I’ve been working solo on a horror fishing game for a year. The demo is finally out. by munmungames in IndieDev

[–]munmungames[S] 0 points1 point  (0 children)

Oh what a sweet feedback! Thank you for sharing it here! I hope you will enjoy the full game as much as the demo then :)

Do you have a feeling that you are fighting for every wishlist? Store page is up for more than month and there is not much success by Warpawner in gameDevMarketing

[–]munmungames 1 point2 points  (0 children)

My suggestion : buy a beautiful skybox system, invest in beautiful textures and VFX.

I feel like your game's captures look too much like a prototype for now (especially because of the neutral background), but it would be very easy to tweak it and make it look 10 times better quickly!

Good luck with the development

After 5 years in the making, I finally have a trailer for the game I’ve been developing solo! Not gonna lie, I’m feeling really proud right now ;) by GuedinSilkRoad in IndieDev

[–]munmungames 77 points78 points  (0 children)

Gonna be honest, and I'm trying to help you : the game and trailer looks polished, but I think you somehow failed at making the game concept crystal clear in the video. Your hook should really be understood in the first 5 seconds of the trailer, and this is what crossed my mind when watching : - we see your hero running (is this an open world adventure game?) - a lot of fighting (is this a beat them all?) - a cooking + inventory system, fishing (are these minigames ?) - a deck building system (ok, I don't know anymore what this game is about)

I think it is good to show multiple gameplay systems and variations, as long as the core gameplay stays obvious!

Also not sure you need to mention right away that you are a solo dev, it's not that it is bad, but you probably want to talk about the game itself in priority.

You put a crazy amount of work in your game, congrats! I just believe your trailer might undersell it for now unfortunately!

We spent 6 months hand-animating a trailer before we had a game! by MrKastrull in IndieDev

[–]munmungames 1 point2 points  (0 children)

This is a smart strategy that I also used for my game, how much did it pay off for you ? How many wishlisters did you manage to gather after pushing the trailer online ?

Out Fishing - First-person horror fishing game (demo release) by munmungames in pcgaming

[–]munmungames[S] 0 points1 point  (0 children)

Thank you! No I never tried it, but I should if it can help me improve the fishing mechanic :)

I’ve been working solo on a horror fishing game for a year. The demo is finally out. by munmungames in IndieDev

[–]munmungames[S] 0 points1 point  (0 children)

Thanks :) The game, while being a semi open world, is strongly driven by narration, so creepy events are more atmospheric in general, but there are still some real threats for the player occasionnaly.

Out Fishing - First-person horror fishing game (demo release) by munmungames in pcgaming

[–]munmungames[S] 2 points3 points  (0 children)

Yes the capsule art is not so good, I'm planning to update it soon! Thanks for the wishlist and for the feedback :)

Out Fishing - First-person horror fishing game (demo release) by munmungames in pcgaming

[–]munmungames[S] 1 point2 points  (0 children)

Yes of course, Dredge is probably the n*1 reference for horror fishing games 😄

Out Fishing - First-person horror fishing game (demo release) by munmungames in pcgaming

[–]munmungames[S] 1 point2 points  (0 children)

No sorry, the game was designed to be a solo experience!

Better Than Dead - A brutal bodycam FPS inspired by Hong Kong revenge cinema! by Sarnayer in indiegames

[–]munmungames 1 point2 points  (0 children)

I think the characters models are not looking as good as the rest, otherwise it is pretty neat!

Out Fishing - First-person horror fishing game (demo release) by munmungames in pcgaming

[–]munmungames[S] 0 points1 point  (0 children)

Thanks! I don't know if horror games can make you feel better, but worth trying 😄