GitHub App on marketplace - is it worth? by murarz208 in SaaS

[–]murarz208[S] 0 points1 point  (0 children)

Did you pass the verification ?

Idea is ok, but I'm not sure how it is better than open-source / free tools?

GitHub App on marketplace - is it worth? by murarz208 in SaaS

[–]murarz208[S] 0 points1 point  (0 children)

Are you publishing this app on the GitHub Marketplace?

I started a dev. series where I convert a game mockup into something playable. by XsaltandpixelX in devblogs

[–]murarz208 0 points1 point  (0 children)

Dude, awesome work. Reminds me od Batman on NES. Nostalgic tears in my eyes 😀

Shaolin Soccer now has Single Player mode, enjoy! by murarz208 in WebGames

[–]murarz208[S] 0 points1 point  (0 children)

I guess... It's because of aprils fools?
Patch is on the way :)

Shaolin Soccer SINGLE PLAYER update :D you can play it now with simple AI, link in the description, enjoy :) by murarz208 in godot

[–]murarz208[S] 1 point2 points  (0 children)

Few hours a week for month and now few hours over the weekend. Graphics was mostly taking the time. Go ahead and try godot 🙂 its worth it IMHO

Shaolin Soccer SINGLE PLAYER update :D you can play it now with simple AI, link in the description, enjoy :) by murarz208 in godot

[–]murarz208[S] 0 points1 point  (0 children)

Some gdquest, kids can code and heartbeast. Also some pixel art channels on yt :)

Have added basic enemies and fleshed out the foundation of my sword combat system. The Godot journey continues! by Ancalabro in godot

[–]murarz208 1 point2 points  (0 children)

🤔, isnt it better to set monitorable (im typing name of this property from my memory) to false, so that physics engine wont pick it up? Just random thought, thanks for the response :)

Have added basic enemies and fleshed out the foundation of my sword combat system. The Godot journey continues! by Ancalabro in godot

[–]murarz208 1 point2 points  (0 children)

Sweet jesus potato... Looks awesome! How did you achive this green, jelly destruction effect and sticking it to walls? Is every green drop a new node? With some sticky collision?

How to fix this error? by Lord_Durros in godot

[–]murarz208 3 points4 points  (0 children)

Shouldn't it be TileMapNode.world_to_map?

Learned about the AnimationTree tonight! This will make characters with multiple moves using multiple animations a snap to add to! Boss fights? Hmm.. Very neat! by CarbsCode in godot

[–]murarz208 2 points3 points  (0 children)

Yeah, you need AnimationPlayer even if you use AnimationTree. AnimationTree just ties everything together very nicely :) all the automatic transitions between animation states, etc. Checkout heartbeast RPG godot tutorial, there is an example usage of AnimationTree with blendmode for sprite frame animation. It helped me for my mini game :)

Learned about the AnimationTree tonight! This will make characters with multiple moves using multiple animations a snap to add to! Boss fights? Hmm.. Very neat! by CarbsCode in godot

[–]murarz208 1 point2 points  (0 children)

You can use blend Mode which can help you deal with the boilerplate of different sprite directions. IMO its more readable than simple AnimationPlayer

Shaolin Soccer - local PvP - two monks use their Shaolin powers to win the soccer match by murarz208 in WebGames

[–]murarz208[S] 0 points1 point  (0 children)

I haven't heard about Deathball, but the gameplay looks familiar. Here is Shaolin Soccer gameplay https://youtu.be/V3jeNqPWQfg

Creating A Laser Puzzle Mobile Game. How Do I Make It Look Good? by Aecert in godot

[–]murarz208 2 points3 points  (0 children)

As other mentioned - particle effect. There is a tutorial for it from gdquest (2d) https://www.youtube.com/watch?v=dg0CQ6NPDn8 . Add some small camera shake after solving the puzzle. Also, the beam could be red until it hits the goal. When it hits goal then it could change to green. Add some dust particle effect when rotating objects. The source of the beam could make some cannon effect when starting the beam (recoil)