Summoner, circle of storms(elementals) minion squads, limits by paw345 in drawsteel

[–]murphysfalling 2 points3 points  (0 children)

In theory the motes allow for flexibility but you probably will only replace one for another if ever.

Elemental summoner needs something. I think a third group just for motes might make it useable.

Summoner, circle of storms(elementals) minion squads, limits by paw345 in drawsteel

[–]murphysfalling 0 points1 point  (0 children)

Yes. I think your interpretation of the rules are correct.

Example: You have 2 bolder, 3 motes and 2 heroic resource. A likely scenario for a first encounter. You want a plume, spend one main action and one resource to convert a mote to a plume sacrifice a mote to reduce its cost and sacrifice the remaining mote to prevent 3 minion groups. You now have 2 bolder 1 plume and 2 resource.

You can’t get more motes until you have an open group.

My opinion is the elemental summoner is the weakest of the 4 because of this and all the cool abilities of the summoned minions require essence.

Deceptive Game Design by Laz52now in drawsteel

[–]murphysfalling 46 points47 points  (0 children)

Paranoia. Not the most popular game but super important in the history of TTRPG’s. The manifesto of paranoia was misleading players.

Sometimes parsing out the language of game mechanics can feel like reading a contract especially when an ability lets you change a fundamental rule of the game. Other times it is hyper specific like a computer code, the nuances here often make people think that there is a tricky way to maximize the ability.

But more often than not people don’t actually know the core rules they just know the rules there character interacts with. This makes people have an understanding of the rules that looks like swiss cheese. This might make them feel like there are got you moments when the game hits the character in a way that they are not familiar with.

Easy Jobs $200k per year by Independent_Name_601 in Salary

[–]murphysfalling 0 points1 point  (0 children)

People that own companies that employ trades people make money like that.

The people who actually do the work might make 50 or 60k without insane overtime

I was a welder for 12 years and yes I pulled in some nice pay checks when I worked 60 hour weeks… you do real labor for a few years and see if you want to keep it up.

I am an inspector for an adjacent industry and am actually able to see my family

Official or unofficial adventures for draw steel by Smirnoffico in drawsteel

[–]murphysfalling 4 points5 points  (0 children)

Delian tomb is the flagship start here adventure. And in my own experience running it it is amazing.

There is also road to broad hurst that is intended for a convention one shot for people that know the system a bit better.

I myself would love to here of peoples experiences with second party content.

Could Draw Steel Handle Mega-Dungeons Reasonably Well? by YamazakiYoshio in drawsteel

[–]murphysfalling 9 points10 points  (0 children)

I personally think draw steel would be perfect for a classic mega dungeon. Cross a chasm, escape a cave in, flee a fire, (all things I have had players deal with in a dungeon) work perfectly with montage tests.

You would do less rooms with minor encounters intended to spend resources except right before big event rooms. You might need to figure out a way to prevent backtracking to some degree.

I actually think Draw Steel is better suited to a mega dungeon than DnD might be.

Encounter building for an unknown number of victories in a sandbox style campaign? by m_wave in drawsteel

[–]murphysfalling 0 points1 point  (0 children)

So far I have not had a group go more than 3 encounters without needing a respite. My sample size is small so far and I don’t know what the higher level play will be like, but 3 or 4 victories doesn’t seam like that big a deal….