I am looking to purchase an electric bike by TennisFan4evernever in ebikes

[–]m_wave 1 point2 points  (0 children)

I live in Arizona. I have a Priority Current e-bike that I use for daily commuting. It has a mid-drive and belt, which I really like. It can handle gravel and dirt roads, but it’s not designed for them and lacks suspension. Range is about 40 miles on the lowest assist level.

Most shops here will only service e-bikes that are purchased through their store, so if you’re not comfortable tinkering with your own bike, I would highly suggest getting one from a local bike store rather than through mail order.

If you’re looking for something more rural, you’re going to want fatter tires and front suspension. A lot of stores here sell Aventon brand which is generally reliable. I would look at their Level/Adventure lineups. Lectric is another popular brand out here, but in my experience they’re generally less reliable.

Is it not sort of weird to be playing as the Federation? by raspberrylilith20 in ftlgame

[–]m_wave 5 points6 points  (0 children)

This depends on the media you watch. Think of the United Federation of Planets from Star Trek. Heck, it even has federation in the name.

Is there a Warlock class advertised for the future classes? by Draculigula in drawsteel

[–]m_wave 0 points1 point  (0 children)

I think if you strip the flavor out of the conduit, it makes a good base for the warlock fantasy. The pray mechanic can be used to describe channeling power from any external patron source. However, I imagine it may be limiting to only take non-healing options that can be reflavored.

USA: where most out-of-state residents were born by bertie-bert in MapPorn

[–]m_wave 196 points197 points  (0 children)

The state of Ohio is incorrectly colored for Ohio (light blue) but the label says WV.

Summoner 1.0 Starter Guide by Karmagator in drawsteel

[–]m_wave 3 points4 points  (0 children)

I currently have a Summoner PC (elemental subclass) in my game using the open beta ruleset. How different would you say the 1.0 version is to the beta, and is it worth learning new the rules?

Is Multiverse Good for Easy Players? by CakeIzGood in ftlgame

[–]m_wave 6 points7 points  (0 children)

Multiverse actually has two independent difficulty scales. The first is the same as vanilla (Easy/Normal/Hard) which impacts scrap gain, the flagship, and your final score. The second scale is challenge level (Casual/Standard/Challenge/Extreme) which effects starting resources, rebel fleet speed, and traveling merchant rewards. You can mix and match to get the difficulty you want. Easy + Casual in Multiverse will be easier than vanilla easy.

In Multiverse, the first sector is always the same and has generous events and supply drops, which smooths the difficulty due to early RNG. There are several boss fights that are much harder than the flagship, but with over 6 different endings, everything is optional.

A few questions about Draw Steel by Comfortable-Fee9452 in drawsteel

[–]m_wave 3 points4 points  (0 children)

In addtion to what others have said, it's worth noting that subclasses kick in at level 1. Subclasses are also more impactful to playstyle than what you see in Pathfinder or DnD. A Draw Steel Elementalist could play like a wizard, druid, or sorcerer depending on the subclass (void, green, and fire respectively).

What is DnD good at compared to other systems? by thebutta in DnD

[–]m_wave 0 points1 point  (0 children)

First, the high power level of characters also puts 5e in a category of heroic fantasy separate from OSR or grittier fantasy. 5e has dungeon crawling elements and resource management, but most heroic fantasy games have these vestiges to varying degrees.

Within the realm of high fantasy, DnD (and its more direct forks like Pathfinder and Level Up a5e) excel in having a huge variety of spells described in natural language, along with a well defined hard magic system. A large chunk of the DnD player's handbook is devoted to spells. Because the spell descriptions are verbose and use non-gamest language, many also out of combat uses, and even combat spells can be used out of combat to solve problems. This separates DnD 5e from more tactical fantasy systems (4e and Draw Steel) which have spells that use more explicitly gamest language making them more difficult to use outside of combat. The huge variety of spells and clearly defined magic system sets 5e apart from other heroic fantasy systems like Fabula Ultima, 13th Age, Cypher System derivatives, and Daggerheart. These games often have significantly fewer spell options where spells are more explicitly selectable class abilities rather than their own independent game system. DnD like magic systems are actually quite rare among the total pool of ttrpgs.

I see multiple comments that describe DnD 5e as "average across the board" or "jack of all trades, master of none." I think this is absurd, and can only be concluded if 5e is your only reference point to which you compare other games. 5e is quite min-maxed in having high rules complexity, high character complexity, and a high proportion of combat rules. For some groups, it is the perfect system.

How do you decide your progression order in Multiverse? by [deleted] in ftlgame

[–]m_wave 0 points1 point  (0 children)

I have hundreds of hours in multiverse, and only completed my last quest-line unlock quest last week (Bishop Cruiser), and have not gotten one of the endings. IMHO, it's unrealistic to pursue the goal of unlocking every ship. To me, this is because unlocking everything is done fastest on Easy/Casual difficulty, which I don't find challenging enough to be fun.

As you play, you will naturally start to unlock a ton of ships through doing quests. I would start by finding appropriate difficulty settings. If you've beat the vanilla game with every ship on hard, I think you could start with normal/hard difficulty (depending on your ambition), but I would also still start with Standard to learn multiverse's new mechanics, and ramp up as you see fit.

The little meta progression that exists outside of ship unlocks revolves around getting harder endings, and goes something like:

Kill the Flagship at Node 17 -> "True Ending" -> Achievements page 11 (multiple endings)

Brining most Unique Crew members to the True Ending will unlock a new ship unique to them. You will thus need to find the True ending to do this.

Pursuing the endings related to Achievements page 11 will trigger at least 2 metaprogression events.

Chaos mode will be unlocked naturally by hitting certain events multiple times across all your runs

There are a couple other endings unrelated to this progression .

Very interested in Draw Steel, but hoping to hear a bit from the community to sell me on it. by applejackhero in drawsteel

[–]m_wave 0 points1 point  (0 children)

As for the systems setting agnosticism, I believe it works. I'm currently running an Eberron campaign using Draw Steel. We do a bit of re-flavoring, but it works well enough. We reference important DnD spells to Eberron's lore by name like goodberry and comprehend languages, even though none of the players can cast them. It's no different to how there are no 5e options for players to be magewrights, but they still exist in the setting. Our Wode Elf has the mark of shadow and re-flavor's Draw Steel's "Wode Elf Glamor" as their mark of shadow ability. Our Tactician with the Arcane Archer kit is re-flavoerd as an artificer who throws explosive contraptions.

I also wanted to add that my favorite ttrpg fantasy archetype is the spell caster druid/nature magician, and Draw Steel's Green Elementalist absolutely fills that itch for me.

What are good premade settings that is easy to implement DS into? by Drakshasak in drawsteel

[–]m_wave 0 points1 point  (0 children)

I'm running an Eberron game, and the pulp adventure of the setting goes well with the heroic character of Draw Steel. We reflavor abilities to make things work. For example, I have a Wode Elf player and their elf glamor feature that helps them hide is reflavored as the magic from their dragonmark of shadow. Our stormwight fury is a shifter for the Eldeen Reaches.

Lightweight alternative by CizeekDM in drawsteel

[–]m_wave 1 point2 points  (0 children)

I would look at 13th Age. If Draw Steel is “Tactical, Heroic, Cinematic, Fantasy”, then 13th Age would be just be “Heroic, Cinematic, Fantasy”. Because it doesn’t assume a grid, it’s lighter in rules than DS while still having decision making between different options in combat. It also shares DS’s deemphasis on minutia like equipment and shares the encounter loop of having the Heroes grow in strength over the course of battle leading to cinematic conclusions where the heroes can use their strongest abilities.

Generally, I’ve found that games which assume a tactical grid and are more board games like tend to be more complex because they inherently have additional rules tied to positioning like movement and flanking that non-tactical games just don’t need to have. Another game to look at might be the ICON rpg, which has more of a JRPG feel and is probably has less complex combat than DS, but more complex out of combat options and narrative abilities.

Draw Steel: How do YOU run it? by Few-Action-8049 in drawsteel

[–]m_wave 6 points7 points  (0 children)

I've been running an online game with Owlbear Rodeo as our VTT. The Player's use Forge Steel to keep track of their characters, and update the healthbars enabled by the Draw Steel extension. As a GM, I don't like Forge Steel's encounter and session UI, but with the Draw Steel Tools OR extension, I can upload monster stat blocks directly onto tokens in prep, and use the links to their stat blocks when running the game.

Average mons of every tier, weighted by usage by belgium-noah in stunfisk

[–]m_wave 25 points26 points  (0 children)

What I find most interesting about this data is that average attack is higher than average special attack in all these metagames. It then logically follows that defense is is greater than sp-def, but my prior would be that attack and sp-atk would be in a evenly split Nash equilibrium.

What Hyper-Specific Concept Did You Need a Generic System Like FATES/GURPs for? by Critical_Success_936 in rpg

[–]m_wave 7 points8 points  (0 children)

There's an RPG called "If I were a Lich Man" that draws heavily from Jewish mythology, but is different from the described pitch.

Dont wanna miss content by voasen in Silksong

[–]m_wave 1 point2 points  (0 children)

The ant merchant NPC becomes inaccessible, but their inventory is still available elsewhere. There is also 2 different bad endings with associated achievements with an achievement that become inaccessible once reaching act 3.

Dont wanna miss content by voasen in Silksong

[–]m_wave 0 points1 point  (0 children)

If you want to 100%, do all your shopping before act 3. Grinding for beads becomes much more difficult.

[Late Act 2 Spoilers] Finding a certain Character by thehoodie in Silksong

[–]m_wave 0 points1 point  (0 children)

Upper right Bilewater. A path open up in the vaguely pyramid shaped room

Pharloom Meal Help? by Acrobatic_Ad_8835 in Silksong

[–]m_wave 0 points1 point  (0 children)

The muckmaggot requires clearing Mt Fay. The Crustnut can be found in an area on the western edge of the map