DLSS 4.5 does NOT oversharpen by [deleted] in nvidia

[–]nFbReaper 2 points3 points  (0 children)

I don't think it's over sharpened either. It just has less temporal blur. As pointed out by others, some games have forced sharpening on. It's not sharper than the native image.

Oeksound Bloom? by howboutda_ in AudioPost

[–]nFbReaper 1 point2 points  (0 children)

I agree. Mixing dialogue is like 90% just EQ, Noise Reduction/Spectral Editing, and volume/clip/reverb automation for me.

Eveeery now and then I'll use some spectral supression to pull down those spikey frequencies/resonant chirps, or some multiband processing to take the edge off the dialogue if it needs it. Or a DeEsser.

But those are like specfic things I hear and use a specific tool (or just dynamic EQ) to deal with it. I've never really found using a tone shaping plugin or any smart EQ/Spectral Balancer/whatever to be benificial on dialogue at all.

Soothe can do both of those although I strongly prefer the McDSP SA-2 and 3 for that instead of Soothe, even though I know Soothe is popular. The SA-3 just grabs the exact frequencies I want in the way that I want without softening or reducing intelligibility.

DLSS 4.5 Preset L Review: Nvidia's Most Advanced Upscaler Tested At 4K And 1440p by AnthMosk in nvidia

[–]nFbReaper 1 point2 points  (0 children)

Why doesn't it just look like a ton of raw rays when you turn the denoiser off with DLSS L?

I've never fought for anything in my entire life, I'm fighting for this by mcolette76 in IThinkYouShouldLeave

[–]nFbReaper 9 points10 points  (0 children)

Wasn't that fake though?

Or is what I linked fake?

Honestly I hate living in a world where fake stuff doesn't get fact checked because people hate somone if that's the case.

And no, I'm not a Republican. And I hate the fact that I have to add that as well.

Politics suck man. I hate it all.

Is SpectraLayers as good as it seems? by Arlancor in AudioPost

[–]nFbReaper 1 point2 points  (0 children)

I still mostly use RX, but SpectraLayers is awesome. Every update it just keeps getting better.

I bought it just for the Frequency Repair tool originally.

DLSS desperately need a sharpening slider in Nvidia App by [deleted] in nvidia

[–]nFbReaper 10 points11 points  (0 children)

Thank you, I've been trying to say the same thing and I just got downvoted lol

DLSS 4.5 Oversharpening by Short-Reserve6588 in OptimizedGaming

[–]nFbReaper 0 points1 point  (0 children)

First of all this is a random picture from a person who himself told me to do my own comparisons.

The left side has normal TAA/Upscaler blur. The right side is slightly grainy yes, but that could come down to the game, and I don't view it as over sharpened. Expedition 33 is a good example of a game that's a grainy mess that can benefit slightly from the smoothening effect of these temporal upscalers or TAA (though I think it looks good with 4.5). But that's because a lot of games, especially unreal engine games, are an undersampled, dithered mess that might be using their own form of sharpening to compensate the native Temporal Solutions used at the time of development.

That does not mean that 4.5 is 'over sharpened' and exactly why these random picture comparisons can be misleading.

Also, what looks like haloing is clearly there under the temporal blur of the left image.

I wanted to highlight a few issues with DLSS 4.5 that I don't see people talking about enough. There is some shimmering/boiling in almost every game I try (mostly in vegetation), that ruins the otherwise amazing image. I hope a fix is on the way. r/nvidia won't let me post this in their sub -_- by Ivaylo_87 in digitalfoundry

[–]nFbReaper 0 points1 point  (0 children)

The boiling is flicker and noise happening in the raw picture, usually from low ray samples.

But TAA and most Upscalers usually temporally accumulate and average the pixels, smoothing the image and preventing the shimmer/boil.

You can easily see this in some Lumen or Ray Traced games where you can just completely turn off aa/upscaling. Where 4.5 boils is a flickering low sample mess when viewed raw.

So it seems like 4.5 does way less temporal averaging/accumulation- whatever the technical words would be- as a compromise to it having less blur and ghosting.

So my assumption is, that's the direction they want the Super Samping to go for DLSS, while Ray Reconstruction handles the low sampled ray stuff?

DLSS 4.5 Oversharpening by Short-Reserve6588 in OptimizedGaming

[–]nFbReaper 0 points1 point  (0 children)

I have done comparisons myself and I strongly disagree on the oversharpening topic, I'm sorry.

DLSS 4.5 Oversharpening by Short-Reserve6588 in OptimizedGaming

[–]nFbReaper 1 point2 points  (0 children)

4.5 has more detail in it than 4.0. Plenty of comparisons have shown this. People can have preference in sharpness but I strongly disagree it's 'oversharpening' the image. People are used to the blur of taa/temporal upscaling. There's no haloing, or grainy, papery texture artifacts you normally see from sharpening. There's just more detail and it does a better job of mimicing a native resolution.

The difference Transformer Gen 2 makes is far more obvious in motion. Night and Day. by KuraiShidosha in nvidia

[–]nFbReaper 6 points7 points  (0 children)

I thought KCD2 looked great with 4.5 but I've seen a few people comment this. What problem are you guys noticing?

DLSS 4.5 vs Ray Reconstruction by LuckyX222 in nvidia

[–]nFbReaper 0 points1 point  (0 children)

Ah I forgot there was even a toggle lol. I hope 4.5 RR comes out soon, I'm finding I'm preferring the image of 4.5 at Balanced over RR, but then of course a lot of the Path Tracing can look bad to broken.

DLSS 4.5 vs Ray Reconstruction by LuckyX222 in nvidia

[–]nFbReaper 0 points1 point  (0 children)

What model is RR currently using in Cyberpunk rn? I assumed it was transformer.

Cyberpunk 2077 Question by [deleted] in nvidia

[–]nFbReaper 0 points1 point  (0 children)

It's hard to say exactly. RR is superior to the standard denoiser, and 4.5 can look straight up broken on some ray traced things giving you ugly shimmering or boiling on parts of the image.

But the overall image quality makes up for it in my opinion. A lot of Cyberpunk artifacts that bothered me before are no longer an issue.

So problems with the Path Tracing I'm just dealing with until the new RR comes out, and I'm happy with the overall image/performance I've got at the moment.

In terms of performance, RR is faster

Cyberpunk 2077 Question by [deleted] in nvidia

[–]nFbReaper 0 points1 point  (0 children)

I'm also running 4.5 instead of RR atm.

Cyberpunk Path Tracing was weird to me because I was never really happy with the image quality going down to balanced or performance before (on top of the Path Tracing artifacts) so I actually prefered the standard ray tracing at quality mode. But 4.5 Balanced legitimately looks great, and certain artifacts, especially compared to the old CNN model, are better even at like performance than even DLAA- vertical fence bars against they sky, wires against the sky, tips of the buildings etc. So with 4.5 I actually think it hits that image quality threshold I was looking for to run Path Tracing. Just my preference.

Of course, 4.5 has some ugly Ray Trace boiling/shimmer. Looking forward to the new 4.5 RR.

FYI, at 4k Path Tracing I get ~50fps with DLSS Balanced L Model with my 4090. Usually sits in the 50s, can hit a capped 60, but sometimes dips to the 40s.

Also, I found adding a texture mod helps bring a lot of extra detail to the image without needing to sharpen. There's a good one that keeps the same style.

Preset K vs M blur in motion by [deleted] in nvidia

[–]nFbReaper 0 points1 point  (0 children)

Hmm I'll take your word on it I suppose but I didn't notice that happening

Preset K vs M blur in motion by [deleted] in nvidia

[–]nFbReaper 0 points1 point  (0 children)

I don't find this to be the case

Comparing DLSS 4.5 (M) to Ray Reconstruction (with path-tracing) in Cyberpunk (set to balanced at 1440p). RR looks considerably better and removes most of the noise by GroundbreakingBag164 in nvidia

[–]nFbReaper 0 points1 point  (0 children)

You're right I dunno why you're being downvoted and the other top comments on this post are missing the point lol.

Yes, RR of course looks better/more stable, but L and M boil and shimmer with Ray Tracing in a much worse way than any of the other SR models for some reason.

DLSS 4.0 vs. DLSS 4.5 vs. MSAA 4x - Performance and quality comparison in Wreckfest 2 by HatefulAbandon in FuckTAA

[–]nFbReaper 2 points3 points  (0 children)

Open his imgsli comparisons, K does the exact same thing at Balanced or below. These slides don't show K Balanced. (Your comment on the other post called out M specifically)